StBoxLayout: remove an incorrect drawing optimization
Paint/pick all children, regardless of whether or not they lie within the content_box. The previous behavior was that a child that was 99% outside the box would be fully visible, but a child that was 100% outside the box would be fully hidden. This is somewhat odd, and doesn't match the behavior of the other St container classes, and at any rate, the use of clutter_actor_get_allocation_box() for this optimization was incorrect since it doesn't take into account transformations (anchor point, rotation, etc) that might cause the child to be drawn within the content_box anyway. (For scrolled StBoxLayouts, drawing is still clipped to the content_box, as before, but will now properly take transformations into account as well.) https://bugzilla.gnome.org/show_bug.cgi?id=614047
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@ -940,7 +940,6 @@ st_box_layout_paint (ClutterActor *actor)
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StThemeNode *theme_node = st_widget_get_theme_node (ST_WIDGET (actor));
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GList *l;
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gdouble x, y;
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ClutterActorBox child_box;
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ClutterActorBox allocation_box;
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ClutterActorBox content_box;
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@ -993,18 +992,8 @@ st_box_layout_paint (ClutterActor *actor)
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{
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ClutterActor *child = (ClutterActor*) l->data;
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if (!CLUTTER_ACTOR_IS_VISIBLE (child))
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continue;
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clutter_actor_get_allocation_box (child, &child_box);
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if ((child_box.x1 < content_box.x2) &&
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(child_box.x2 > content_box.x1) &&
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(child_box.y1 < content_box.y2) &&
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(child_box.y2 > content_box.y1))
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{
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clutter_actor_paint (child);
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}
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if (CLUTTER_ACTOR_IS_VISIBLE (child))
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clutter_actor_paint (child);
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}
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if (priv->hadjustment || priv->vadjustment)
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@ -1019,7 +1008,6 @@ st_box_layout_pick (ClutterActor *actor,
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StThemeNode *theme_node = st_widget_get_theme_node (ST_WIDGET (actor));
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GList *l;
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gdouble x, y;
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ClutterActorBox child_box;
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ClutterActorBox allocation_box;
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ClutterActorBox content_box;
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@ -1067,18 +1055,8 @@ st_box_layout_pick (ClutterActor *actor,
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{
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ClutterActor *child = (ClutterActor*) l->data;
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if (!CLUTTER_ACTOR_IS_VISIBLE (child))
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continue;
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clutter_actor_get_allocation_box (child, &child_box);
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if ((child_box.x1 < content_box.x2) &&
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(child_box.x2 > content_box.x1) &&
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(child_box.y1 < content_box.y2) &&
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(child_box.y2 > content_box.y1))
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{
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clutter_actor_paint (child);
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}
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if (CLUTTER_ACTOR_IS_VISIBLE (child))
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clutter_actor_paint (child);
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}
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if (priv->hadjustment || priv->vadjustment)
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