appDisplay: Always animate our own new window and discrete gpu actions
For the "New Window" entry we add to the AppIcons popup menu we should
always animate the app icon if the menu entry is activated as it was
intended by commit 62786c09a8
.
For the "Launch using Dedicated Graphics Card" entry we can also always
show the animation if the entry is activated since the entry should only
be visible if the app is stopped.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/673
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@ -2034,9 +2034,7 @@ var AppIconMenu = class AppIconMenu extends PopupMenu.PopupMenu {
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!actions.includes('new-window')) {
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this._newWindowMenuItem = this._appendMenuItem(_("New Window"));
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this._newWindowMenuItem.connect('activate', () => {
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if (this._source.app.state == Shell.AppState.STOPPED)
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this._source.animateLaunch();
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this._source.app.open_new_window(-1);
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this.emit('activate-window', null);
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});
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@ -2048,9 +2046,7 @@ var AppIconMenu = class AppIconMenu extends PopupMenu.PopupMenu {
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!actions.includes('activate-discrete-gpu')) {
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this._onDiscreteGpuMenuItem = this._appendMenuItem(_("Launch using Dedicated Graphics Card"));
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this._onDiscreteGpuMenuItem.connect('activate', () => {
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if (this._source.app.state == Shell.AppState.STOPPED)
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this._source.animateLaunch();
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this._source.app.launch(0, -1, true);
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this.emit('activate-window', null);
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});
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@ -2060,8 +2056,7 @@ var AppIconMenu = class AppIconMenu extends PopupMenu.PopupMenu {
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let action = actions[i];
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let item = this._appendMenuItem(appInfo.get_action_name(action));
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item.connect('activate', (emitter, event) => {
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if (action == 'new-window' &&
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this._source.app.state == Shell.AppState.STOPPED)
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if (action == 'new-window')
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this._source.animateLaunch();
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this._source.app.launch_action(action, event.get_time(), -1);
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