[panel] Port to CSS
With some tweaks from JP St. Pierre to center things in case we ever have a larger panel. https://bugzilla.gnome.org/show_bug.cgi?id=602131
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@ -70,17 +70,54 @@ StTooltip {
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/* Panel */
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#panel {
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color: #ffffff;
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font-size: 16px;
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background-gradient-direction: vertical;
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background-gradient-start: #161616;
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background-gradient-end: #000000;
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}
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#panelLeft, #panelCenter, #panelRight {
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spacing: 4px;
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}
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#panelLeft {
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padding-right: 4px;
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}
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#panelRight {
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padding-left: 4px;
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}
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.panel-button:pressed {
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background-color: rgba(50,76,111,0.98);
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border-radius: 4px;
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}
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#appMenu {
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spacing: 4px;
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}
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.app-menu-icon {
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width: 24px;
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height: 24px;
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}
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.panel-button {
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padding: 4px 12px 3px;
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border-radius: 5px;
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font: 16px sans-serif;
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color: white;
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}
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.panel-button:active, .panel-button:checked {
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background-color: #314a6c;
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}
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#panelStatus {
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spacing: 4px;
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}
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/* Overlay */
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.workspaces {
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@ -331,16 +368,6 @@ StTooltip {
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spacing: 4px;
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}
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/* Panel */
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#panelActivities {
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color: #ffffff;
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}
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#panelActivities:pressed {
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background-color: rgba(50,76,111,0.98);
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}
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/* Calendar popup */
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#calendarPopup {
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@ -426,9 +453,3 @@ StTooltip {
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background: rgba(255,255,255,0.33);
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}
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/* Status Menu */
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#StatusMenu {
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spacing: 4px;
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font: 16px sans-serif;
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color: white;
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}
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149
js/ui/panel.js
149
js/ui/panel.js
@ -18,36 +18,11 @@ const Main = imports.ui.main;
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const StatusMenu = imports.ui.statusMenu;
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const PANEL_HEIGHT = 26;
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const TRAY_HEIGHT = PANEL_HEIGHT - 1;
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const DEFAULT_PADDING = 4;
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const PANEL_ICON_SIZE = 24;
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const BACKGROUND_TOP = new Clutter.Color();
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BACKGROUND_TOP.from_pixel(0x161616ff);
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const BACKGROUND_BOTTOM = new Clutter.Color();
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BACKGROUND_BOTTOM.from_pixel(0x000000ff);
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const PANEL_FOREGROUND_COLOR = new Clutter.Color();
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PANEL_FOREGROUND_COLOR.from_pixel(0xffffffff);
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const SN_BACKGROUND_COLOR = new Clutter.Color();
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SN_BACKGROUND_COLOR.from_pixel(0xffff00a0);
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const TRANSPARENT_COLOR = new Clutter.Color();
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TRANSPARENT_COLOR.from_pixel(0x00000000);
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// Don't make the mouse hover effect visible to the user for a menu feel.
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const PANEL_BUTTON_COLOR = new Clutter.Color();
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PANEL_BUTTON_COLOR.from_pixel(0x00000000);
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// Lighten pressed buttons; darkening has no effect on a black background.
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const PRESSED_BUTTON_BACKGROUND_COLOR = new Clutter.Color();
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PRESSED_BUTTON_BACKGROUND_COLOR.from_pixel(0x324c6ffa);
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const DEFAULT_FONT = 'Sans 16px';
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const TRAY_PADDING = 0;
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// See comments around _recomputeTraySize
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const TRAY_SPACING = 14;
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const TRAY_SPACING_MIN = 8;
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@ -83,24 +58,14 @@ AppPanelMenu.prototype = {
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this._activeSequence = null;
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this._startupSequences = {};
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this.actor = new Big.Box({ orientation: Big.BoxOrientation.HORIZONTAL,
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spacing: DEFAULT_PADDING,
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y_align: Big.BoxAlignment.CENTER });
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this._iconBox = new Big.Box({ width: PANEL_ICON_SIZE, height: PANEL_ICON_SIZE,
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x_align: Big.BoxAlignment.CENTER,
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y_align: Big.BoxAlignment.CENTER });
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this.actor.append(this._iconBox, Big.BoxPackFlags.NONE);
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let labelBox = new Big.Box({ orientation: Big.BoxOrientation.VERTICAL,
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y_align: Big.BoxAlignment.CENTER });
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this._label = new Clutter.Text({ font_name: DEFAULT_FONT,
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color: PANEL_FOREGROUND_COLOR,
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text: "" });
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labelBox.append(this._label, Big.BoxPackFlags.EXPAND);
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this.actor.append(labelBox, Big.BoxPackFlags.NONE);
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this.actor = new St.BoxLayout({ name: 'appMenu' });
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this._iconBox = new St.Bin({ name: 'appMenuIcon' });
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this.actor.add(this._iconBox);
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this._label = new St.Label();
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this.actor.add(this._label, { expand: true, y_fill: false });
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this._startupBox = new Big.Box({ orientation: Big.BoxOrientation.HORIZONTAL,
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y_align: Big.BoxAlignment.CENTER });
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this.actor.append(this._startupBox, Big.BoxPackFlags.NONE);
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this._startupBox = new St.BoxLayout();
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this.actor.add(this._startupBox);
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Main.overview.connect('hiding', Lang.bind(this, function () {
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this.actor.opacity = 255;
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@ -144,19 +109,20 @@ AppPanelMenu.prototype = {
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this._focusedApp = focusedApp;
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this._activeSequence = lastSequence;
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this._iconBox.remove_all();
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if (this._iconBox.child != null)
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this._iconBox.child.destroy();
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this._iconBox.hide();
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this._label.set_text('');
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if (this._focusedApp != null) {
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let icon = this._focusedApp.create_icon_texture(PANEL_ICON_SIZE);
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this._iconBox.append(icon, Big.BoxPackFlags.NONE);
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this._iconBox.set_child(icon);
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this._iconBox.show();
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let appName = this._focusedApp.get_name();
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// Use _set_text to work around http://bugzilla.openedhand.com/show_bug.cgi?id=1851
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this._label.set_text(appName);
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} else if (this._activeSequence != null) {
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let icon = this._activeSequence.create_icon(PANEL_ICON_SIZE);
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this._iconBox.append(icon, Big.BoxPackFlags.NONE);
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this._iconBox.set_child(icon);
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this._iconBox.show();
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this._label.set_text(this._activeSequence.get_name());
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}
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@ -174,32 +140,17 @@ function Panel() {
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Panel.prototype = {
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_init : function() {
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this.actor = new Big.Box({ orientation: Big.BoxOrientation.HORIZONTAL
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});
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this.actor = new St.BoxLayout({ name: 'panel' });
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this.actor._delegate = this;
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let backgroundGradient = Shell.create_vertical_gradient(BACKGROUND_TOP,
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BACKGROUND_BOTTOM);
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this.actor.connect('notify::allocation', Lang.bind(this, function () {
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let [width, height] = this.actor.get_size();
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backgroundGradient.set_size(width, height);
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}));
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this.actor.add_actor(backgroundGradient);
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this._leftBox = new Big.Box({ orientation: Big.BoxOrientation.HORIZONTAL,
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y_align: Big.BoxAlignment.CENTER,
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spacing: DEFAULT_PADDING,
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padding_right: DEFAULT_PADDING });
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this._centerBox = new Big.Box({ orientation: Big.BoxOrientation.HORIZONTAL,
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y_align: Big.BoxAlignment.CENTER });
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this._rightBox = new Big.Box({ orientation: Big.BoxOrientation.HORIZONTAL,
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y_align: Big.BoxAlignment.CENTER,
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padding_left: DEFAULT_PADDING });
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this._leftBox = new St.BoxLayout({ name: 'panelLeft' });
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this._centerBox = new St.BoxLayout({ name: 'panelCenter' });
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this._rightBox = new St.BoxLayout({ name: 'panelRight' });
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/* This box container ensures that the centerBox is positioned in the *absolute*
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* center, but can be pushed aside if necessary. */
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this._boxContainer = new Shell.GenericContainer();
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this.actor.append(this._boxContainer, Big.BoxPackFlags.EXPAND);
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this.actor.add(this._boxContainer, { expand: true });
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this._boxContainer.add_actor(this._leftBox);
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this._boxContainer.add_actor(this._centerBox);
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this._boxContainer.add_actor(this._rightBox);
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@ -274,11 +225,13 @@ Panel.prototype = {
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/* Button on the left side of the panel. */
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/* Translators: If there is no suitable word for "Activities" in your language, you can use the word for "Overview". */
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let label = new St.Label({ text: _("Activities") });
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this.button = new St.Clickable({ name: 'panelActivities' });
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this.button = new St.Clickable({ name: 'panelActivities',
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style_class: 'panel-button',
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reactive: true });
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this.button.set_child(label);
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this.button.height = PANEL_HEIGHT;
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this._leftBox.append(this.button, Big.BoxPackFlags.NONE);
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this._leftBox.add(this.button);
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// We use this flag to mark the case where the user has entered the
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// hot corner and has not left both the hot corner and a surrounding
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@ -286,12 +239,16 @@ Panel.prototype = {
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// multiple times due to an accidental jitter.
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this._hotCornerEntered = false;
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this._hotCornerEnvirons = new Clutter.Rectangle({ width: 3,
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this._hotCornerEnvirons = new Clutter.Rectangle({ x: 0,
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y: 0,
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width: 3,
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height: 3,
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opacity: 0,
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reactive: true });
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this._hotCorner = new Clutter.Rectangle({ width: 1,
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this._hotCorner = new Clutter.Rectangle({ x: 0,
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y: 0,
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width: 1,
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height: 1,
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opacity: 0,
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reactive: true });
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@ -315,23 +272,23 @@ Panel.prototype = {
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this._hotCorner.connect('leave-event',
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Lang.bind(this, this._onHotCornerLeft));
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this._leftBox.append(this._hotCornerEnvirons, Big.BoxPackFlags.FIXED);
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this._leftBox.append(this._hotCorner, Big.BoxPackFlags.FIXED);
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this._leftBox.add(this._hotCornerEnvirons);
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this._leftBox.add(this._hotCorner);
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let appMenu = new AppPanelMenu();
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this._leftBox.append(appMenu.actor, Big.BoxPackFlags.NONE);
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this._leftBox.add(appMenu.actor);
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/* center */
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let clockButton = new St.Button({ style_class: "panel-button",
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toggle_mode: true });
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this._centerBox.append(clockButton, Big.BoxPackFlags.NONE);
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toggle_mode: true,
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x_fill: true,
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y_fill: true });
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this._centerBox.add(clockButton, { y_fill: false });
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clockButton.connect('clicked', Lang.bind(this, this._toggleCalendar));
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this._clock = new Clutter.Text({ font_name: DEFAULT_FONT,
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color: PANEL_FOREGROUND_COLOR,
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text: "" });
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clockButton.add_actor(this._clock);
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this._clock = new St.Label();
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clockButton.set_child(this._clock);
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this._calendarPopup = null;
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@ -340,11 +297,10 @@ Panel.prototype = {
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// The tray icons live in trayBox within trayContainer.
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// The trayBox is hidden when there are no tray icons.
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let trayContainer = new Big.Box({ orientation: Big.BoxOrientation.VERTICAL,
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y_align: Big.BoxAlignment.START });
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this._rightBox.append(trayContainer, Big.BoxPackFlags.NONE);
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y_align: Big.BoxAlignment.CENTER });
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this._rightBox.add(trayContainer);
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let trayBox = new Big.Box({ orientation: Big.BoxOrientation.HORIZONTAL,
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height: TRAY_HEIGHT,
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padding: TRAY_PADDING,
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height: PANEL_ICON_SIZE,
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spacing: TRAY_SPACING });
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this._trayBox = trayBox;
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@ -373,37 +329,30 @@ Panel.prototype = {
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}));
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this._traymanager.manage_stage(global.stage);
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let statusbox = new Big.Box();
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let statusmenu = this._statusmenu = new StatusMenu.StatusMenu();
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statusbox.append(this._statusmenu.actor, Big.BoxPackFlags.NONE);
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let statusbutton = new Button.Button(statusbox,
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PANEL_BUTTON_COLOR,
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PRESSED_BUTTON_BACKGROUND_COLOR,
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PANEL_FOREGROUND_COLOR);
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statusbutton.actor.height = PANEL_HEIGHT;
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statusbutton.actor.connect('button-press-event', function (b, e) {
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if (e.get_button() == 1 && e.get_click_count() == 1) {
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statusmenu.toggle(e);
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let statusbutton = new St.Clickable({ name: 'panelStatus',
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style_class: 'panel-button',
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reactive: true });
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statusbutton.set_child(statusmenu.actor);
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statusbutton.height = PANEL_HEIGHT;
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statusbutton.connect('clicked', function (b, event) {
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statusmenu.toggle(event);
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// The statusmenu might not pop up if it couldn't get a pointer grab
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if (statusmenu.isActive())
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statusbutton.actor.active = true;
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statusbutton.active = true;
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return true;
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} else {
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return false;
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}
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});
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this._rightBox.append(statusbutton.actor, Big.BoxPackFlags.NONE);
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this._rightBox.add(statusbutton);
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// We get a deactivated event when the popup disappears
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this._statusmenu.connect('deactivated', function (sm) {
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statusbutton.actor.active = false;
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statusbutton.active = false;
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});
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// TODO: decide what to do with the rest of the panel in the Overview mode (make it fade-out, become non-reactive, etc.)
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// We get into the Overview mode on button-press-event as opposed to button-release-event because eventually we'll probably
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// have the Overview act like a menu that allows the user to release the mouse on the activity the user wants
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// to switch to.
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this.button.connect('clicked', Lang.bind(this, function(b) {
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let event = Clutter.get_current_event();
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this.button.connect('clicked', Lang.bind(this, function(b, event) {
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if (!Main.overview.animationInProgress) {
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this._maybeToggleOverviewOnClick();
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return true;
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