shell-app: Fade the app icon on the left in RTL layouts
The point of fading the icon is to make the text displayed over the icon more legible. In RTL layouts, the text is displayed on the left of the icon, so fading the right-hand-side of the icon doesn't work well. https://bugzilla.gnome.org/show_bug.cgi?id=704583
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@ -297,13 +297,16 @@ const AppMenuButton = new Lang.Class({
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this._updateIconBoxClip();
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},
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_syncIcon: function() {
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let icon = this._targetApp.get_faded_icon(2 * PANEL_ICON_SIZE, this._iconBox.text_direction);
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this._iconBox.set_child(icon);
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},
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_onIconThemeChanged: function() {
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if (this._iconBox.child == null)
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return;
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this._iconBox.child.destroy();
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let icon = this._targetApp.get_faded_icon(2 * PANEL_ICON_SIZE);
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this._iconBox.set_child(icon);
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this._syncIcon();
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},
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_updateIconBoxClip: function() {
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@ -526,12 +529,10 @@ const AppMenuButton = new Lang.Class({
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}
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this._targetApp = targetApp;
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let icon = targetApp.get_faded_icon(2 * PANEL_ICON_SIZE);
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this._label.setText(targetApp.get_name());
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this.setName(targetApp.get_name());
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this._iconBox.set_child(icon);
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this._syncIcon();
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this._iconBox.show();
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if (targetApp.get_state() == Shell.AppState.STARTING ||
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@ -214,6 +214,7 @@ shell_app_create_icon_texture (ShellApp *app,
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typedef struct {
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ShellApp *app;
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int size;
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ClutterTextDirection direction;
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} CreateFadedIconData;
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static CoglHandle
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@ -231,7 +232,7 @@ shell_app_create_faded_icon_cpu (StTextureCache *cache,
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guint8 n_channels;
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gboolean have_alpha;
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gint fade_start;
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gint fade_range;
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gint fade_end;
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guint i, j;
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guint pixbuf_byte_size;
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guint8 *orig_pixels;
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@ -283,14 +284,26 @@ shell_app_create_faded_icon_cpu (StTextureCache *cache,
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pixels = g_malloc0 (rowstride * height);
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memcpy (pixels, orig_pixels, pixbuf_byte_size);
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/* fade on the right side for LTR, left side for RTL */
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if (data->direction == CLUTTER_TEXT_DIRECTION_LTR)
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{
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fade_start = width / 2;
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fade_range = width - fade_start;
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for (i = fade_start; i < width; i++)
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fade_end = width;
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}
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else
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{
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fade_start = 0;
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fade_end = width / 2;
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}
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for (i = fade_start; i < fade_end; i++)
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{
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for (j = 0; j < height; j++)
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{
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guchar *pixel = &pixels[j * rowstride + i * n_channels];
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float fade = 1.0 - ((float) i - fade_start) / fade_range;
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float fade = ((float) i - fade_start) / (fade_end - fade_start);
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if (data->direction == CLUTTER_TEXT_DIRECTION_LTR)
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fade = 1.0 - fade;
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pixel[0] = 0.5 + pixel[0] * fade;
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pixel[1] = 0.5 + pixel[1] * fade;
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pixel[2] = 0.5 + pixel[2] * fade;
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@ -316,13 +329,14 @@ shell_app_create_faded_icon_cpu (StTextureCache *cache,
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* shell_app_get_faded_icon:
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* @app: A #ShellApp
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* @size: Size in pixels
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* @direction: Whether to fade on the left or right
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*
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* Return an actor with a horizontally faded look.
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*
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* Return value: (transfer none): A floating #ClutterActor, or %NULL if no icon
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*/
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ClutterActor *
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shell_app_get_faded_icon (ShellApp *app, int size)
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shell_app_get_faded_icon (ShellApp *app, int size, ClutterTextDirection direction)
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{
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CoglHandle texture;
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ClutterActor *result;
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@ -338,9 +352,13 @@ shell_app_get_faded_icon (ShellApp *app, int size)
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/* Use icon: prefix so that we get evicted from the cache on
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* icon theme changes. */
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cache_key = g_strdup_printf ("icon:%s,size=%d,faded", shell_app_get_id (app), size);
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cache_key = g_strdup_printf ("icon:%s,size=%d,faded-%s",
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shell_app_get_id (app),
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size,
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direction == CLUTTER_TEXT_DIRECTION_RTL ? "rtl" : "ltr");
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data.app = app;
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data.size = size;
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data.direction = direction;
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texture = st_texture_cache_load (st_texture_cache_get_default (),
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cache_key,
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ST_TEXTURE_CACHE_POLICY_FOREVER,
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@ -43,7 +43,7 @@ GMenuTreeEntry *shell_app_get_tree_entry (ShellApp *app);
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GDesktopAppInfo *shell_app_get_app_info (ShellApp *app);
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ClutterActor *shell_app_create_icon_texture (ShellApp *app, int size);
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ClutterActor *shell_app_get_faded_icon (ShellApp *app, int size);
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ClutterActor *shell_app_get_faded_icon (ShellApp *app, int size, ClutterTextDirection direction);
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const char *shell_app_get_name (ShellApp *app);
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const char *shell_app_get_description (ShellApp *app);
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gboolean shell_app_is_window_backed (ShellApp *app);
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