[lookingGlass] Paint border around current result if instanceof Clutter.Actor

It's very convenient to drill down through object properties and
be able to see exactly which portion of the screen those actors
correspond to, without trying to guess with the inspector tool.
This commit is contained in:
Colin Walters 2009-11-11 13:12:55 -05:00
parent 07a8d5ed2d
commit 1b75ae0184

View File

@ -320,6 +320,10 @@ LookingGlass.prototype = {
this._savedText = null; this._savedText = null;
this._historyNavIndex = -1; this._historyNavIndex = -1;
this._history = []; this._history = [];
this._borderPaintTarget = null;
this._borderPaintId = 0;
this._borderDestroyId = 0;
this._readHistory(); this._readHistory();
this._open = false; this._open = false;
@ -487,6 +491,18 @@ LookingGlass.prototype = {
this._results.push(result); this._results.push(result);
this._resultsArea.append(result.actor, Big.BoxPackFlags.NONE); this._resultsArea.append(result.actor, Big.BoxPackFlags.NONE);
this._propInspector.setTarget(obj); this._propInspector.setTarget(obj);
if (this._borderPaintTarget != null) {
this._borderPaintTarget.disconnect(this._borderPaintId);
this._borderPaintTarget = null;
}
if (obj instanceof Clutter.Actor) {
this._borderPaintTarget = obj;
this._borderPaintId = Shell.add_hook_paint_red_border(obj);
this._borderDestroyId = obj.connect('destroy', Lang.bind(this, function () {
this._borderDestroyId = 0;
this._borderPaintTarget = null;
}));
}
let children = this._resultsArea.get_children(); let children = this._resultsArea.get_children();
if (children.length > this._maxItems) { if (children.length > this._maxItems) {
this._results.shift(); this._results.shift();
@ -582,6 +598,12 @@ LookingGlass.prototype = {
this._open = false; this._open = false;
Tweener.removeTweens(this.actor); Tweener.removeTweens(this.actor);
if (this._borderPaintTarget != null) {
this._borderPaintTarget.disconnect(this._borderPaintId);
this._borderPaintTarget.disconnect(this._borderDestroyId);
this._borderPaintTarget = null;
}
Main.popModal(this.actor); Main.popModal(this.actor);
Tweener.addTween(this.actor, { time: 0.5, Tweener.addTween(this.actor, { time: 0.5,