messageTray: Move hover tracking to the notification widget
This does nothing while the tray is active, so it doesn't make sense to track it on the tray. This also makes the code a lot easier to read, with notification behavior being labeled "notification" rather than "tray". https://bugzilla.gnome.org/show_bug.cgi?id=695800
This commit is contained in:
parent
becf4396c9
commit
1b135095c7
@ -1557,22 +1557,22 @@ const MessageTray = new Lang.Class({
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this.actor = new St.Widget({ name: 'message-tray',
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this.actor = new St.Widget({ name: 'message-tray',
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reactive: true,
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reactive: true,
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track_hover: true,
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layout_manager: new Clutter.BinLayout(),
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layout_manager: new Clutter.BinLayout(),
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x_expand: true,
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x_expand: true,
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y_expand: true,
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y_expand: true,
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y_align: Clutter.ActorAlign.START,
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y_align: Clutter.ActorAlign.START,
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});
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});
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this.actor.connect('notify::hover', Lang.bind(this, this._onTrayHoverChanged));
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this._notificationWidget = new St.Widget({ name: 'notification-container',
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this._notificationWidget = new St.Widget({ name: 'notification-container',
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reactive: true,
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track_hover: true,
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y_align: Clutter.ActorAlign.START,
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y_align: Clutter.ActorAlign.START,
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x_align: Clutter.ActorAlign.CENTER,
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x_align: Clutter.ActorAlign.CENTER,
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y_expand: true,
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y_expand: true,
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x_expand: true,
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x_expand: true,
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layout_manager: new Clutter.BinLayout() });
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layout_manager: new Clutter.BinLayout() });
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this._notificationWidget.connect('key-release-event', Lang.bind(this, this._onNotificationKeyRelease));
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this._notificationWidget.connect('key-release-event', Lang.bind(this, this._onNotificationKeyRelease));
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this._notificationWidget.connect('notify::hover', Lang.bind(this, this._onNotificationHoverChanged));
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this.actor.add_actor(this._notificationWidget);
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this.actor.add_actor(this._notificationWidget);
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this._notificationBin = new St.Bin({ y_expand: true });
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this._notificationBin = new St.Bin({ y_expand: true });
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@ -1633,19 +1633,19 @@ const MessageTray = new Lang.Class({
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this._trayState = State.HIDDEN;
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this._trayState = State.HIDDEN;
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this._traySummoned = false;
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this._traySummoned = false;
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this._useLongerTrayLeftTimeout = false;
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this._useLongerNotificationLeftTimeout = false;
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this._trayLeftTimeoutId = 0;
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this._trayLeftTimeoutId = 0;
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// pointerInTray is sort of a misnomer -- it tracks whether
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// pointerInNotification is sort of a misnomer -- it tracks whether
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// a message tray notification should expand. The value is
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// a message tray notification should expand. The value is
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// partially driven by the hover state of the tray, but has
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// partially driven by the hover state of the notification, but has
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// a lot of complex state related to timeouts and the current
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// a lot of complex state related to timeouts and the current
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// state of the pointer when a notification pops up.
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// state of the pointer when a notification pops up.
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this._pointerInTray = false;
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this._pointerInNotification = false;
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// This tracks this.actor.hover and is used to fizzle
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// This tracks this._notificationWidget.hover and is used to fizzle
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// out non-changing hover notifications in onTrayHoverChanged.
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// out non-changing hover notifications in onNotificationHoverChanged.
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this._trayHovered = false;
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this._notificationHovered = false;
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this._keyboardVisible = false;
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this._keyboardVisible = false;
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this._notificationClosed = false;
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this._notificationClosed = false;
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@ -1796,12 +1796,12 @@ const MessageTray = new Lang.Class({
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y == monitor.y + monitor.height - 1);
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y == monitor.y + monitor.height - 1);
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if (shouldDwell) {
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if (shouldDwell) {
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// We only set up dwell timeout when the user is not hovering over the tray
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// We only set up dwell timeout when the user is not hovering over the tray
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// (!this.actor.hover). This avoids bringing up the message tray after the
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// (!this._notificationHovered). This avoids bringing up the message tray after the
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// user clicks on a notification with the pointer on the bottom pixel
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// user clicks on a notification with the pointer on the bottom pixel
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// of the monitor. The _trayDwelling variable is used so that we only try to
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// of the monitor. The _trayDwelling variable is used so that we only try to
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// fire off one tray dwell - if it fails (because, say, the user has the mouse down),
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// fire off one tray dwell - if it fails (because, say, the user has the mouse down),
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// we don't try again until the user moves the mouse up and down again.
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// we don't try again until the user moves the mouse up and down again.
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if (!this._trayDwelling && !this.actor.hover && this._trayDwellTimeoutId == 0) {
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if (!this._trayDwelling && !this._notificationHovered && this._trayDwellTimeoutId == 0) {
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// Save the interaction timestamp so we can detect user input
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// Save the interaction timestamp so we can detect user input
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let focusWindow = global.display.focus_window;
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let focusWindow = global.display.focus_window;
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this._trayDwellUserTime = focusWindow ? focusWindow.user_time : 0;
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this._trayDwellUserTime = focusWindow ? focusWindow.user_time : 0;
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@ -2024,7 +2024,6 @@ const MessageTray = new Lang.Class({
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hide: function() {
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hide: function() {
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this._traySummoned = false;
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this._traySummoned = false;
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this.actor.set_hover(false);
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this._updateState();
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this._updateState();
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},
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},
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@ -2091,25 +2090,21 @@ const MessageTray = new Lang.Class({
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this._grabHelper.addActor(corner.actor);
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this._grabHelper.addActor(corner.actor);
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},
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},
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_onTrayHoverChanged: function() {
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_onNotificationHoverChanged: function() {
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if (this.actor.hover == this._trayHovered)
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if (this._notificationWidget.hover == this._notificationHovered)
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return;
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return;
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this._trayHovered = this.actor.hover;
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this._notificationHovered = this._notificationWidget.hover;
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if (this._trayHovered) {
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if (this._notificationHovered) {
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// No dwell inside notifications at the bottom of the screen
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// No dwell inside notifications at the bottom of the screen
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this._cancelTrayDwell();
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this._cancelTrayDwell();
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// Don't do anything if the one pixel area at the bottom is hovered over while the tray is hidden.
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this._useLongerNotificationLeftTimeout = false;
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if (this._trayState == State.HIDDEN && this._notificationState == State.HIDDEN)
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if (this._notificationLeftTimeoutId) {
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return;
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Mainloop.source_remove(this._notificationLeftTimeoutId);
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this._notificationLeftTimeoutId = 0;
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this._useLongerTrayLeftTimeout = false;
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this._notificationLeftMouseX = -1;
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if (this._trayLeftTimeoutId) {
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this._notificationLeftMouseY = -1;
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Mainloop.source_remove(this._trayLeftTimeoutId);
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this._trayLeftTimeoutId = 0;
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this._trayLeftMouseX = -1;
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this._trayLeftMouseY = -1;
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return;
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return;
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}
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}
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@ -2118,32 +2113,32 @@ const MessageTray = new Lang.Class({
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global.stage.get_actor_at_pos(Clutter.PickMode.ALL, this._showNotificationMouseX, this._showNotificationMouseY);
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global.stage.get_actor_at_pos(Clutter.PickMode.ALL, this._showNotificationMouseX, this._showNotificationMouseY);
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this._showNotificationMouseX = -1;
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this._showNotificationMouseX = -1;
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this._showNotificationMouseY = -1;
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this._showNotificationMouseY = -1;
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// Don't set this._pointerInTray to true if the pointer was initially in the area where the notification
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// Don't set this._pointerInNotification to true if the pointer was initially in the area where the notification
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// popped up. That way we will not be expanding notifications that happen to pop up over the pointer
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// popped up. That way we will not be expanding notifications that happen to pop up over the pointer
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// automatically. Instead, the user is able to expand the notification by mousing away from it and then
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// automatically. Instead, the user is able to expand the notification by mousing away from it and then
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// mousing back in. Because this is an expected action, we set the boolean flag that indicates that a longer
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// mousing back in. Because this is an expected action, we set the boolean flag that indicates that a longer
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// timeout should be used before popping down the notification.
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// timeout should be used before popping down the notification.
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if (this.actor.contains(actorAtShowNotificationPosition)) {
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if (this.actor.contains(actorAtShowNotificationPosition)) {
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this._useLongerTrayLeftTimeout = true;
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this._useLongerNotificationLeftTimeout = true;
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return;
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return;
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}
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}
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}
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}
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this._pointerInTray = true;
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this._pointerInNotification = true;
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this._updateState();
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this._updateState();
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} else {
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} else {
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// We record the position of the mouse the moment it leaves the tray. These coordinates are used in
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// We record the position of the mouse the moment it leaves the tray. These coordinates are used in
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// this._onTrayLeftTimeout() to determine if the mouse has moved far enough during the initial timeout for us
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// this._onNotificationLeftTimeout() to determine if the mouse has moved far enough during the initial timeout for us
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// to consider that the user intended to leave the tray and therefore hide the tray. If the mouse is still
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// to consider that the user intended to leave the tray and therefore hide the tray. If the mouse is still
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// close to its previous position, we extend the timeout once.
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// close to its previous position, we extend the timeout once.
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let [x, y, mods] = global.get_pointer();
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let [x, y, mods] = global.get_pointer();
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this._trayLeftMouseX = x;
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this._notificationLeftMouseX = x;
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this._trayLeftMouseY = y;
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this._notificationLeftMouseY = y;
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// We wait just a little before hiding the message tray in case the user quickly moves the mouse back into it.
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// We wait just a little before hiding the message tray in case the user quickly moves the mouse back into it.
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// We wait for a longer period if the notification popped up where the mouse pointer was already positioned.
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// We wait for a longer period if the notification popped up where the mouse pointer was already positioned.
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// That gives the user more time to mouse away from the notification and mouse back in in order to expand it.
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// That gives the user more time to mouse away from the notification and mouse back in in order to expand it.
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let timeout = this._useLongerTrayLeftTimeout ? LONGER_HIDE_TIMEOUT * 1000 : HIDE_TIMEOUT * 1000;
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let timeout = this._useLongerNotificationLeftTimeout ? LONGER_HIDE_TIMEOUT * 1000 : HIDE_TIMEOUT * 1000;
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this._trayLeftTimeoutId = Mainloop.timeout_add(timeout, Lang.bind(this, this._onTrayLeftTimeout));
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this._notificationLeftTimeoutId = Mainloop.timeout_add(timeout, Lang.bind(this, this._onNotificationLeftTimeout));
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}
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}
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},
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},
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@ -2167,22 +2162,22 @@ const MessageTray = new Lang.Class({
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this._updateState();
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this._updateState();
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},
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},
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_onTrayLeftTimeout: function() {
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_onNotificationLeftTimeout: function() {
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let [x, y, mods] = global.get_pointer();
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let [x, y, mods] = global.get_pointer();
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// We extend the timeout once if the mouse moved no further than MOUSE_LEFT_ACTOR_THRESHOLD to either side or up.
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// We extend the timeout once if the mouse moved no further than MOUSE_LEFT_ACTOR_THRESHOLD to either side or up.
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// We don't check how far down the mouse moved because any point above the tray, but below the exit coordinate,
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// We don't check how far down the mouse moved because any point above the tray, but below the exit coordinate,
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// is close to the tray.
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// is close to the tray.
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if (this._trayLeftMouseX > -1 &&
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if (this._notificationLeftMouseX > -1 &&
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y > this._trayLeftMouseY - MOUSE_LEFT_ACTOR_THRESHOLD &&
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y > this._notificationLeftMouseY - MOUSE_LEFT_ACTOR_THRESHOLD &&
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x < this._trayLeftMouseX + MOUSE_LEFT_ACTOR_THRESHOLD &&
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x < this._notificationLeftMouseX + MOUSE_LEFT_ACTOR_THRESHOLD &&
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x > this._trayLeftMouseX - MOUSE_LEFT_ACTOR_THRESHOLD) {
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x > this._notificationLeftMouseX - MOUSE_LEFT_ACTOR_THRESHOLD) {
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this._trayLeftMouseX = -1;
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this._notificationLeftMouseX = -1;
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this._trayLeftTimeoutId = Mainloop.timeout_add(LONGER_HIDE_TIMEOUT * 1000,
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this._notificationLeftTimeoutId = Mainloop.timeout_add(LONGER_HIDE_TIMEOUT * 1000,
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Lang.bind(this, this._onTrayLeftTimeout));
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Lang.bind(this, this._onNotificationLeftTimeout));
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} else {
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} else {
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this._trayLeftTimeoutId = 0;
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this._notificationLeftTimeoutId = 0;
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this._useLongerTrayLeftTimeout = false;
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this._useLongerNotificationLeftTimeout = false;
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this._pointerInTray = false;
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this._pointerInNotification = false;
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this._updateNotificationTimeout(0);
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this._updateNotificationTimeout(0);
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this._updateState();
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this._updateState();
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}
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}
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@ -2190,7 +2185,7 @@ const MessageTray = new Lang.Class({
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},
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},
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_escapeTray: function() {
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_escapeTray: function() {
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this._pointerInTray = false;
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this._pointerInNotification = false;
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this._traySummoned = false;
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this._traySummoned = false;
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this._setClickedSummaryItem(null);
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this._setClickedSummaryItem(null);
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this._updateNotificationTimeout(0);
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this._updateNotificationTimeout(0);
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@ -2199,7 +2194,7 @@ const MessageTray = new Lang.Class({
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// All of the logic for what happens when occurs here; the various
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// All of the logic for what happens when occurs here; the various
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// event handlers merely update variables such as
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// event handlers merely update variables such as
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// 'this._pointerInTray', 'this._traySummoned', etc, and
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// 'this._pointerInNotification', 'this._traySummoned', etc, and
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// _updateState() figures out what (if anything) needs to be done
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// _updateState() figures out what (if anything) needs to be done
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// at the present time.
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// at the present time.
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_updateState: function() {
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_updateState: function() {
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@ -2210,7 +2205,7 @@ const MessageTray = new Lang.Class({
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let notificationsLimited = this._busy || Main.layoutManager.bottomMonitor.inFullscreen;
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let notificationsLimited = this._busy || Main.layoutManager.bottomMonitor.inFullscreen;
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let notificationsPending = notificationQueue.length > 0 && (!notificationsLimited || notificationUrgent || notificationForFeedback) && Main.sessionMode.hasNotifications;
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let notificationsPending = notificationQueue.length > 0 && (!notificationsLimited || notificationUrgent || notificationForFeedback) && Main.sessionMode.hasNotifications;
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let nextNotification = notificationQueue.length > 0 ? notificationQueue[0] : null;
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let nextNotification = notificationQueue.length > 0 ? notificationQueue[0] : null;
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let notificationPinned = this._pointerInTray && !this._notificationRemoved;
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let notificationPinned = this._pointerInNotification && !this._notificationRemoved;
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let notificationExpanded = this._notification && this._notification.expanded;
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let notificationExpanded = this._notification && this._notification.expanded;
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let notificationExpired = this._notificationTimeoutId == 0 &&
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let notificationExpired = this._notificationTimeoutId == 0 &&
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!(this._notification && this._notification.urgency == Urgency.CRITICAL) &&
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!(this._notification && this._notification.urgency == Urgency.CRITICAL) &&
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@ -2428,7 +2423,7 @@ const MessageTray = new Lang.Class({
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let [x, y, mods] = global.get_pointer();
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let [x, y, mods] = global.get_pointer();
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// We save the position of the mouse at the time when we started showing the notification
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// We save the position of the mouse at the time when we started showing the notification
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// in order to determine if the notification popped up under it. We make that check if
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// in order to determine if the notification popped up under it. We make that check if
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// the user starts moving the mouse and _onTrayHoverChanged() gets called. We don't
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// the user starts moving the mouse and _onNotificationHoverChanged() gets called. We don't
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// expand the notification if it just happened to pop up under the mouse unless the user
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// expand the notification if it just happened to pop up under the mouse unless the user
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// explicitly mouses away from it and then mouses back in.
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// explicitly mouses away from it and then mouses back in.
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this._showNotificationMouseX = x;
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this._showNotificationMouseX = x;
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@ -2490,13 +2485,13 @@ const MessageTray = new Lang.Class({
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_notificationTimeout: function() {
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_notificationTimeout: function() {
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let [x, y, mods] = global.get_pointer();
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let [x, y, mods] = global.get_pointer();
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if (y > this._lastSeenMouseY + 10 && !this.actor.hover) {
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if (y > this._lastSeenMouseY + 10 && !this._notificationHovered) {
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// The mouse is moving towards the notification, so don't
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// The mouse is moving towards the notification, so don't
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// hide it yet. (We just create a new timeout (and destroy
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// hide it yet. (We just create a new timeout (and destroy
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// the old one) each time because the bookkeeping is
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// the old one) each time because the bookkeeping is
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// simpler.)
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// simpler.)
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this._updateNotificationTimeout(1000);
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this._updateNotificationTimeout(1000);
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} else if (this._useLongerTrayLeftTimeout && !this._trayLeftTimeoutId &&
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} else if (this._useLongerNotificationLeftTimeout && !this._notificationLeftTimeoutId &&
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(x != this._lastSeenMouseX || y != this._lastSeenMouseY)) {
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(x != this._lastSeenMouseX || y != this._lastSeenMouseY)) {
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// Refresh the timeout if the notification originally
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// Refresh the timeout if the notification originally
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// popped up under the pointer, and the pointer is hovering
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// popped up under the pointer, and the pointer is hovering
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@ -2540,12 +2535,12 @@ const MessageTray = new Lang.Class({
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this._notificationUnfocusedId = 0;
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this._notificationUnfocusedId = 0;
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}
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}
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this._useLongerTrayLeftTimeout = false;
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this._useLongerNotificationLeftTimeout = false;
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if (this._trayLeftTimeoutId) {
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if (this._notificationLeftTimeoutId) {
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Mainloop.source_remove(this._trayLeftTimeoutId);
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Mainloop.source_remove(this._notificationLeftTimeoutId);
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this._trayLeftTimeoutId = 0;
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this._notificationLeftTimeoutId = 0;
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this._trayLeftMouseX = -1;
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this._notificationLeftMouseX = -1;
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this._trayLeftMouseY = -1;
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this._notificationLeftMouseY = -1;
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}
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}
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if (this._notificationRemoved) {
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if (this._notificationRemoved) {
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@ -2575,14 +2570,9 @@ const MessageTray = new Lang.Class({
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if (notification.isTransient)
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if (notification.isTransient)
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notification.destroy(NotificationDestroyedReason.EXPIRED);
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notification.destroy(NotificationDestroyedReason.EXPIRED);
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this._notificationRemoved = false;
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this._closeButton.hide();
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this._closeButton.hide();
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this._pointerInTray = false;
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this._pointerInNotification = false;
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this._notificationRemoved = false;
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// Clutter will send a leave-event the next time the mouse
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// moves, but we need to set this here now to update the
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// state machine.
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this.actor.hover = false;
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this._notificationBin.child = null;
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this._notificationBin.child = null;
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this._notificationWidget.hide();
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this._notificationWidget.hide();
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},
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},
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