implement a basic switch_workspace animation using Tweener. #561835
svn path=/trunk/; revision=78
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@ -1,29 +1,125 @@
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/* -*- mode: js2; js2-basic-offset: 4; -*- */
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/* -*- mode: js2; js2-basic-offset: 4; indent-tabs-mode: nil; -*- */
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const Clutter = imports.gi.Clutter;
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const Mainloop = imports.mainloop;
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const Meta = imports.gi.Meta;
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const Shell = imports.gi.Shell;
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const Tweener = imports.tweener.tweener;
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const Main = imports.ui.main;
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const SWITCH_ANIMATION_TIME = 0.5;
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function WindowManager() {
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this._init();
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}
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WindowManager.prototype = {
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_init : function() {
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let global = Shell.global_get();
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let shellwm = global.window_manager;
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let me = this;
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shellwm.connect('switch-workspace',
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this._global = Shell.global_get();
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this._shellwm = this._global.window_manager;
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this._switchData = null;
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this._shellwm.connect('switch-workspace',
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function(o, from, to, direction) {
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let actors = shellwm.get_switch_workspace_actors();
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for (let i = 0; i < actors.length; i++) {
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if (actors[i].get_workspace() == from)
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actors[i].hide();
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else if (actors[i].get_workspace() == to)
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actors[i].show();
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}
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let actors = me._shellwm.get_switch_workspace_actors();
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me.switchWorkspace(actors, from, to, direction);
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});
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this._shellwm.connect('kill-switch-workspace',
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function(o) {
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me.switchWorkspaceDone();
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});
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},
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switchWorkspace : function(windows, from, to, direction) {
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/* @direction is the direction that the "camera" moves, so the
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* screen contents have to move one screen's worth in the
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* opposite direction.
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*/
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let xDest = 0, yDest = 0;
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if (direction == Meta.MotionDirection.UP ||
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direction == Meta.MotionDirection.UP_LEFT ||
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direction == Meta.MotionDirection.UP_RIGHT)
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yDest = this._global.screen_height;
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else if (direction == Meta.MotionDirection.DOWN ||
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direction == Meta.MotionDirection.DOWN_LEFT ||
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direction == Meta.MotionDirection.DOWN_RIGHT)
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yDest = -this._global.screen_height;
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if (direction == Meta.MotionDirection.LEFT ||
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direction == Meta.MotionDirection.UP_LEFT ||
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direction == Meta.MotionDirection.DOWN_LEFT)
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xDest = this._global.screen_width;
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else if (direction == Meta.MotionDirection.RIGHT ||
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direction == Meta.MotionDirection.UP_RIGHT ||
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direction == Meta.MotionDirection.DOWN_RIGHT)
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xDest = -this._global.screen_width;
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let switchData = {};
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this._switchData = switchData;
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switchData.inGroup = new Clutter.Group();
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switchData.outGroup = new Clutter.Group();
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switchData.windows = [];
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let wgroup = this._global.window_group;
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wgroup.add_actor(switchData.inGroup);
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wgroup.add_actor(switchData.outGroup);
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for (let i = 0; i < windows.length; i++) {
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let window = windows[i];
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if (window.get_workspace() == from) {
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switchData.windows.push({ window: window,
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parent: window.get_parent() });
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window.reparent(switchData.outGroup);
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} else if (window.get_workspace() == to) {
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switchData.windows.push({ window: window,
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parent: window.get_parent() });
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window.reparent(switchData.inGroup);
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window.show_all();
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}
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}
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switchData.inGroup.set_position(-xDest, -yDest);
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switchData.inGroup.raise_top();
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Tweener.addTween(switchData.outGroup,
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{ x: xDest,
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y: yDest,
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time: SWITCH_ANIMATION_TIME,
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transition: "easeOutBack",
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onComplete: this.switchWorkspaceDone
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});
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Tweener.addTween(switchData.inGroup,
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{ x: 0,
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y: 0,
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time: SWITCH_ANIMATION_TIME,
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transition: "easeOutBack"
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});
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},
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switchWorkspaceDone : function() {
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let switchData = this._switchData;
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if (!switchData)
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return;
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this._switchData = null;
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for (let i = 0; i < switchData.windows.length; i++) {
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let w = switchData.windows[i];
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if (w.window.get_parent() == switchData.outGroup) {
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w.window.reparent(w.parent);
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w.window.hide();
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} else
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w.window.reparent(w.parent);
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}
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Tweener.removeTweens(switchData.inGroup);
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Tweener.removeTweens(switchData.outGroup);
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switchData.inGroup.destroy();
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switchData.outGroup.destroy();
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this._shellwm.completed_switch_workspace();
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}
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};
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103
src/shell-wm.c
103
src/shell-wm.c
@ -7,6 +7,7 @@
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struct _ShellWM {
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GObject parent;
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MutterPlugin *plugin;
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GList *switch_workspace_actors;
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};
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@ -104,9 +105,65 @@ shell_wm_switch_workspace (const GList **actors,
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shell_wm_set_switch_workspace_actors (wm, (GList *)*actors);
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g_signal_emit (wm, shell_wm_signals[SWITCH_WORKSPACE], 0,
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from, to, direction);
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}
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/**
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* shell_wm_get_switch_workspace_actors:
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* @wm: the #ShellWM
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*
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* A workaround for a missing feature in gobject-introspection. Returns
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* the list of windows involved in a switch-workspace operation (which
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* cannot be passed directly to the signal handler because there's no
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* way to annotate the element-type of a signal parameter.)
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*
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* Return value: (element-type MutterWindow) (transfer full): the list
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* of windows
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**/
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GList *
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shell_wm_get_switch_workspace_actors (ShellWM *wm)
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{
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GList *l;
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for (l = wm->switch_workspace_actors; l; l = l->next)
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g_object_ref (l->data);
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return g_list_copy (wm->switch_workspace_actors);
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}
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static void
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shell_wm_set_switch_workspace_actors (ShellWM *wm, GList *actors)
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{
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const GList *l;
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for (l = wm->switch_workspace_actors; l; l = l->next)
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g_object_unref (l->data);
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g_list_free (wm->switch_workspace_actors);
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wm->switch_workspace_actors = g_list_copy (actors);
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for (l = wm->switch_workspace_actors; l; l = l->next)
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g_object_ref (l->data);
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}
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/**
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* shell_wm_completed_switch_workspace:
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* @wm: the ShellWM
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*
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* The plugin must call this when it has finished switching the
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* workspace.
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**/
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void
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shell_wm_completed_switch_workspace (ShellWM *wm)
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{
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g_return_if_fail (wm->switch_workspace_actors != NULL);
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/* mutter_plugin_effect_completed() requires us to pass a window,
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* though it doesn't matter *which* window in this case.
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*/
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mutter_plugin_effect_completed (wm->plugin,
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wm->switch_workspace_actors->data,
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MUTTER_PLUGIN_SWITCH_WORKSPACE);
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shell_wm_set_switch_workspace_actors (wm, NULL);
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}
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static void
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shell_wm_kill_effect (MutterWindow *actor,
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gulong events)
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@ -141,6 +198,11 @@ shell_wm_kill_effect (MutterWindow *actor,
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ShellWM *
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shell_wm_new (MutterPlugin *plugin)
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{
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ShellWM *wm;
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wm = g_object_new (SHELL_TYPE_WM, NULL);
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wm->plugin = plugin;
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#ifdef NOT_YET
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plugin->minimize = shell_wm_minimize;
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plugin->maximize = shell_wm_maximize;
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@ -151,44 +213,5 @@ shell_wm_new (MutterPlugin *plugin)
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plugin->switch_workspace = shell_wm_switch_workspace;
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plugin->kill_effect = shell_wm_kill_effect;
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return g_object_new (SHELL_TYPE_WM, NULL);
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}
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/**
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* shell_wm_get_switch_workspace_actors:
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* @wm: the #ShellWM
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*
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* A workaround for a missing feature in gobject-introspection. Returns
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* the list of windows involved in a switch-workspace operation (which
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* cannot be passed directly to the signal handler because there's no
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* way to annotate the element-type of a signal parameter.)
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*
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* You must call this from the #ShellWM::switch-workspace signal
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* handler itself; if you need the value again later, you must save a
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* copy yourself.
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*
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* Return value: (element-type MutterWindow) (transfer full): the list
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* of windows
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**/
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GList *
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shell_wm_get_switch_workspace_actors (ShellWM *wm)
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{
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GList *l;
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for (l = wm->switch_workspace_actors; l; l = l->next)
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g_object_ref (l->data);
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return g_list_copy (wm->switch_workspace_actors);
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}
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static void
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shell_wm_set_switch_workspace_actors (ShellWM *wm, GList *actors)
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{
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const GList *l;
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for (l = wm->switch_workspace_actors; l; l = l->next)
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g_object_unref (l->data);
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g_list_free (wm->switch_workspace_actors);
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wm->switch_workspace_actors = g_list_copy (actors);
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for (l = wm->switch_workspace_actors; l; l = l->next)
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g_object_ref (l->data);
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return wm;
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}
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@ -27,6 +27,7 @@ GType shell_wm_get_type (void) G_GNUC_CONST;
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ShellWM *shell_wm_new (MutterPlugin *plugin);
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GList *shell_wm_get_switch_workspace_actors (ShellWM *wm);
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void shell_wm_completed_switch_workspace (ShellWM *wm);
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G_END_DECLS
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