layout: Allow multiple barriers to contribute to a PressureBarrier
For the HotCorner case, we want to have to barriers both contribute to the hot corner pressure, so we can't simply wrap the pressure barrier.
This commit is contained in:
parent
337d2da38a
commit
194574bb0e
@ -191,6 +191,7 @@ const LayoutManager = new Lang.Class({
|
||||
this.trayBox = new St.Widget({ name: 'trayBox',
|
||||
layout_manager: new Clutter.BinLayout() });
|
||||
this.addChrome(this.trayBox);
|
||||
this._setupTrayPressure();
|
||||
|
||||
this.keyboardBox = new St.BoxLayout({ name: 'keyboardBox',
|
||||
reactive: true,
|
||||
@ -423,26 +424,8 @@ const LayoutManager = new Lang.Class({
|
||||
}
|
||||
},
|
||||
|
||||
_updateTrayBarrier: function() {
|
||||
let monitor = this.bottomMonitor;
|
||||
|
||||
if (this._trayBarrier) {
|
||||
this._trayBarrier.destroy();
|
||||
this._trayBarrier = null;
|
||||
}
|
||||
|
||||
if (this._trayPressure) {
|
||||
this._trayPressure.destroy();
|
||||
this._trayPressure = null;
|
||||
}
|
||||
|
||||
this._trayBarrier = new Meta.Barrier({ display: global.display,
|
||||
x1: monitor.x, x2: monitor.x + monitor.width,
|
||||
y1: monitor.y + monitor.height, y2: monitor.y + monitor.height,
|
||||
directions: Meta.BarrierDirection.NEGATIVE_Y });
|
||||
|
||||
this._trayPressure = new PressureBarrier(this._trayBarrier,
|
||||
MESSAGE_TRAY_PRESSURE_THRESHOLD,
|
||||
_setupTrayPressure: function() {
|
||||
this._trayPressure = new PressureBarrier(MESSAGE_TRAY_PRESSURE_THRESHOLD,
|
||||
MESSAGE_TRAY_PRESSURE_TIMEOUT,
|
||||
Shell.KeyBindingMode.NORMAL |
|
||||
Shell.KeyBindingMode.OVERVIEW);
|
||||
@ -452,6 +435,22 @@ const LayoutManager = new Lang.Class({
|
||||
});
|
||||
},
|
||||
|
||||
_updateTrayBarrier: function() {
|
||||
let monitor = this.bottomMonitor;
|
||||
|
||||
if (this._trayBarrier) {
|
||||
this._trayPressure.removeBarrier(this._trayBarrier);
|
||||
this._trayBarrier.destroy();
|
||||
this._trayBarrier = null;
|
||||
}
|
||||
|
||||
this._trayBarrier = new Meta.Barrier({ display: global.display,
|
||||
x1: monitor.x, x2: monitor.x + monitor.width,
|
||||
y1: monitor.y + monitor.height, y2: monitor.y + monitor.height,
|
||||
directions: Meta.BarrierDirection.NEGATIVE_Y });
|
||||
this._trayPressure.addBarrier(this._trayBarrier);
|
||||
},
|
||||
|
||||
_trayBarrierEventFilter: function(event) {
|
||||
// Throw out all events where the pointer was grabbed by another
|
||||
// client, as the client that grabbed the pointer expects to have
|
||||
@ -1273,25 +1272,37 @@ const HotCorner = new Lang.Class({
|
||||
const PressureBarrier = new Lang.Class({
|
||||
Name: 'PressureBarrier',
|
||||
|
||||
_init: function(barrier, threshold, timeout, keybindingMode) {
|
||||
this._barrier = barrier;
|
||||
_init: function(threshold, timeout, keybindingMode) {
|
||||
this._threshold = threshold;
|
||||
this._timeout = timeout;
|
||||
this._keybindingMode = keybindingMode;
|
||||
this._orientation = (barrier.y1 == barrier.y2) ? Clutter.Orientation.HORIZONTAL : Clutter.Orientation.VERTICAL;
|
||||
this._barriers = [];
|
||||
this._eventFilter = null;
|
||||
|
||||
this._isTriggered = false;
|
||||
this._reset();
|
||||
},
|
||||
|
||||
this._barrierHitId = this._barrier.connect('hit', Lang.bind(this, this._onBarrierHit));
|
||||
this._barrierLeftId = this._barrier.connect('left', Lang.bind(this, this._onBarrierLeft));
|
||||
addBarrier: function(barrier) {
|
||||
barrier._pressureHitId = barrier.connect('hit', Lang.bind(this, this._onBarrierHit));
|
||||
barrier._pressureLeftId = barrier.connect('left', Lang.bind(this, this._onBarrierLeft));
|
||||
|
||||
this._barriers.push(barrier);
|
||||
},
|
||||
|
||||
_disconnectBarrier: function(barrier) {
|
||||
barrier.disconnect(barrier._pressureHitId);
|
||||
barrier.disconnect(barrier._pressureLeftId);
|
||||
},
|
||||
|
||||
removeBarrier: function(barrier) {
|
||||
this._disconnectBarrier(barrier);
|
||||
this._barriers.splice(this._barriers.indexOf(barrier), 1);
|
||||
},
|
||||
|
||||
destroy: function() {
|
||||
this._barrier.disconnect(this._barrierHitId);
|
||||
this._barrier.disconnect(this._barrierLeftId);
|
||||
this._barrier = null;
|
||||
this._barriers.forEach(Lang.bind(this, this._disconnectBarrier));
|
||||
this._barriers = [];
|
||||
},
|
||||
|
||||
setEventFilter: function(filter) {
|
||||
@ -1304,15 +1315,19 @@ const PressureBarrier = new Lang.Class({
|
||||
this._lastTime = 0;
|
||||
},
|
||||
|
||||
_getDistanceAcrossBarrier: function(event) {
|
||||
if (this._orientation == Clutter.Orientation.HORIZONTAL)
|
||||
_isHorizontal: function(barrier) {
|
||||
return barrier.y1 == barrier.y2;
|
||||
},
|
||||
|
||||
_getDistanceAcrossBarrier: function(barrier, event) {
|
||||
if (this._isHorizontal(barrier))
|
||||
return Math.abs(event.dy);
|
||||
else
|
||||
return Math.abs(event.dx);
|
||||
},
|
||||
|
||||
_getDistanceAlongBarrier: function(event) {
|
||||
if (this._orientation == Clutter.Orientation.HORIZONTAL)
|
||||
_getDistanceAlongBarrier: function(barrier, event) {
|
||||
if (this._isHorizontal(barrier))
|
||||
return Math.abs(event.dx);
|
||||
else
|
||||
return Math.abs(event.dy);
|
||||
@ -1366,8 +1381,8 @@ const PressureBarrier = new Lang.Class({
|
||||
if (!(this._keybindingMode & Main.keybindingMode))
|
||||
return;
|
||||
|
||||
let slide = this._getDistanceAlongBarrier(event);
|
||||
let distance = this._getDistanceAcrossBarrier(event);
|
||||
let slide = this._getDistanceAlongBarrier(barrier, event);
|
||||
let distance = this._getDistanceAcrossBarrier(barrier, event);
|
||||
|
||||
if (distance >= this._threshold) {
|
||||
this._trigger();
|
||||
|
Loading…
Reference in New Issue
Block a user