layout: Allow multiple barriers to contribute to a PressureBarrier
For the HotCorner case, we want to have to barriers both contribute to the hot corner pressure, so we can't simply wrap the pressure barrier.
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@ -191,6 +191,7 @@ const LayoutManager = new Lang.Class({
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this.trayBox = new St.Widget({ name: 'trayBox',
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this.trayBox = new St.Widget({ name: 'trayBox',
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layout_manager: new Clutter.BinLayout() });
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layout_manager: new Clutter.BinLayout() });
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this.addChrome(this.trayBox);
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this.addChrome(this.trayBox);
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this._setupTrayPressure();
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this.keyboardBox = new St.BoxLayout({ name: 'keyboardBox',
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this.keyboardBox = new St.BoxLayout({ name: 'keyboardBox',
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reactive: true,
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reactive: true,
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@ -423,26 +424,8 @@ const LayoutManager = new Lang.Class({
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}
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}
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},
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},
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_updateTrayBarrier: function() {
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_setupTrayPressure: function() {
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let monitor = this.bottomMonitor;
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this._trayPressure = new PressureBarrier(MESSAGE_TRAY_PRESSURE_THRESHOLD,
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if (this._trayBarrier) {
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this._trayBarrier.destroy();
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this._trayBarrier = null;
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}
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if (this._trayPressure) {
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this._trayPressure.destroy();
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this._trayPressure = null;
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}
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this._trayBarrier = new Meta.Barrier({ display: global.display,
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x1: monitor.x, x2: monitor.x + monitor.width,
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y1: monitor.y + monitor.height, y2: monitor.y + monitor.height,
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directions: Meta.BarrierDirection.NEGATIVE_Y });
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this._trayPressure = new PressureBarrier(this._trayBarrier,
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MESSAGE_TRAY_PRESSURE_THRESHOLD,
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MESSAGE_TRAY_PRESSURE_TIMEOUT,
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MESSAGE_TRAY_PRESSURE_TIMEOUT,
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Shell.KeyBindingMode.NORMAL |
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Shell.KeyBindingMode.NORMAL |
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Shell.KeyBindingMode.OVERVIEW);
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Shell.KeyBindingMode.OVERVIEW);
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@ -452,6 +435,22 @@ const LayoutManager = new Lang.Class({
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});
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});
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},
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},
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_updateTrayBarrier: function() {
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let monitor = this.bottomMonitor;
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if (this._trayBarrier) {
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this._trayPressure.removeBarrier(this._trayBarrier);
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this._trayBarrier.destroy();
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this._trayBarrier = null;
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}
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this._trayBarrier = new Meta.Barrier({ display: global.display,
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x1: monitor.x, x2: monitor.x + monitor.width,
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y1: monitor.y + monitor.height, y2: monitor.y + monitor.height,
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directions: Meta.BarrierDirection.NEGATIVE_Y });
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this._trayPressure.addBarrier(this._trayBarrier);
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},
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_trayBarrierEventFilter: function(event) {
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_trayBarrierEventFilter: function(event) {
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// Throw out all events where the pointer was grabbed by another
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// Throw out all events where the pointer was grabbed by another
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// client, as the client that grabbed the pointer expects to have
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// client, as the client that grabbed the pointer expects to have
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@ -1273,25 +1272,37 @@ const HotCorner = new Lang.Class({
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const PressureBarrier = new Lang.Class({
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const PressureBarrier = new Lang.Class({
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Name: 'PressureBarrier',
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Name: 'PressureBarrier',
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_init: function(barrier, threshold, timeout, keybindingMode) {
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_init: function(threshold, timeout, keybindingMode) {
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this._barrier = barrier;
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this._threshold = threshold;
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this._threshold = threshold;
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this._timeout = timeout;
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this._timeout = timeout;
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this._keybindingMode = keybindingMode;
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this._keybindingMode = keybindingMode;
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this._orientation = (barrier.y1 == barrier.y2) ? Clutter.Orientation.HORIZONTAL : Clutter.Orientation.VERTICAL;
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this._barriers = [];
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this._eventFilter = null;
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this._eventFilter = null;
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this._isTriggered = false;
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this._isTriggered = false;
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this._reset();
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this._reset();
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},
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this._barrierHitId = this._barrier.connect('hit', Lang.bind(this, this._onBarrierHit));
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addBarrier: function(barrier) {
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this._barrierLeftId = this._barrier.connect('left', Lang.bind(this, this._onBarrierLeft));
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barrier._pressureHitId = barrier.connect('hit', Lang.bind(this, this._onBarrierHit));
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barrier._pressureLeftId = barrier.connect('left', Lang.bind(this, this._onBarrierLeft));
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this._barriers.push(barrier);
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},
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_disconnectBarrier: function(barrier) {
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barrier.disconnect(barrier._pressureHitId);
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barrier.disconnect(barrier._pressureLeftId);
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},
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removeBarrier: function(barrier) {
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this._disconnectBarrier(barrier);
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this._barriers.splice(this._barriers.indexOf(barrier), 1);
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},
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},
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destroy: function() {
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destroy: function() {
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this._barrier.disconnect(this._barrierHitId);
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this._barriers.forEach(Lang.bind(this, this._disconnectBarrier));
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this._barrier.disconnect(this._barrierLeftId);
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this._barriers = [];
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this._barrier = null;
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},
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},
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setEventFilter: function(filter) {
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setEventFilter: function(filter) {
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@ -1304,15 +1315,19 @@ const PressureBarrier = new Lang.Class({
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this._lastTime = 0;
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this._lastTime = 0;
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},
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},
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_getDistanceAcrossBarrier: function(event) {
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_isHorizontal: function(barrier) {
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if (this._orientation == Clutter.Orientation.HORIZONTAL)
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return barrier.y1 == barrier.y2;
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},
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_getDistanceAcrossBarrier: function(barrier, event) {
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if (this._isHorizontal(barrier))
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return Math.abs(event.dy);
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return Math.abs(event.dy);
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else
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else
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return Math.abs(event.dx);
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return Math.abs(event.dx);
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},
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},
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_getDistanceAlongBarrier: function(event) {
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_getDistanceAlongBarrier: function(barrier, event) {
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if (this._orientation == Clutter.Orientation.HORIZONTAL)
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if (this._isHorizontal(barrier))
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return Math.abs(event.dx);
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return Math.abs(event.dx);
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else
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else
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return Math.abs(event.dy);
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return Math.abs(event.dy);
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@ -1366,8 +1381,8 @@ const PressureBarrier = new Lang.Class({
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if (!(this._keybindingMode & Main.keybindingMode))
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if (!(this._keybindingMode & Main.keybindingMode))
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return;
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return;
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let slide = this._getDistanceAlongBarrier(event);
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let slide = this._getDistanceAlongBarrier(barrier, event);
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let distance = this._getDistanceAcrossBarrier(event);
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let distance = this._getDistanceAcrossBarrier(barrier, event);
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if (distance >= this._threshold) {
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if (distance >= this._threshold) {
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this._trigger();
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this._trigger();
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