dash: Use a single code path for clearing the drag placeholder

We currently only keep track of old placeholders when moving past
the dragged app's current favorite position, as this is the only
case where we need to worry about jitter. Still, moving it into
_clearDragPlaceholder() allows us to consolidate code paths, which
is a good thing ...

https://bugzilla.gnome.org/show_bug.cgi?id=684618
This commit is contained in:
Florian Müllner 2013-06-05 14:17:20 +02:00
parent 4b95be6a95
commit 1902f4773b

View File

@ -791,7 +791,12 @@ const Dash = new Lang.Class({
_clearDragPlaceholder: function() { _clearDragPlaceholder: function() {
if (this._dragPlaceholder) { if (this._dragPlaceholder) {
this._animatingPlaceholdersCount++;
this._dragPlaceholder.animateOutAndDestroy(); this._dragPlaceholder.animateOutAndDestroy();
this._dragPlaceholder.connect('destroy',
Lang.bind(this, function() {
this._animatingPlaceholdersCount--;
}));
this._dragPlaceholder = null; this._dragPlaceholder = null;
} }
this._dragPlaceholderPos = -1; this._dragPlaceholderPos = -1;
@ -828,16 +833,7 @@ const Dash = new Lang.Class({
// Don't allow positioning before or after self // Don't allow positioning before or after self
if (favPos != -1 && (pos == favPos || pos == favPos + 1)) { if (favPos != -1 && (pos == favPos || pos == favPos + 1)) {
if (this._dragPlaceholder) { this._clearDragPlaceholder();
this._dragPlaceholder.animateOutAndDestroy();
this._animatingPlaceholdersCount++;
this._dragPlaceholder.connect('destroy',
Lang.bind(this, function() {
this._animatingPlaceholdersCount--;
}));
}
this._dragPlaceholder = null;
return DND.DragMotionResult.CONTINUE; return DND.DragMotionResult.CONTINUE;
} }