AppIconMenu: properly destroy on source destroy.
If the source actor is destroyed while the popupMenu is shown -- this can happen if a non favorite application was closing or crashes -- the menu actor is improperly destroyed. This makes the popupMenu close first and does a clean ungrab instead. https://bugzilla.gnome.org/show_bug.cgi?id=757556
This commit is contained in:
parent
38406e070c
commit
1545596c7e
@ -1814,7 +1814,7 @@ const AppIconMenu = new Lang.Class({
|
||||
if (!source.actor.mapped)
|
||||
this.close();
|
||||
}));
|
||||
source.actor.connect('destroy', Lang.bind(this, function () { this.actor.destroy(); }));
|
||||
source.actor.connect('destroy', Lang.bind(this, this.destroy));
|
||||
|
||||
Main.uiGroup.add_actor(this.actor);
|
||||
},
|
||||
|
Loading…
Reference in New Issue
Block a user