cleanup: Remove some unhelpful unused variables in destructuring

We aren't using them, and they don't add much in terms of clarity,
so drop them to fix a couple of eslint errors.

https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/627
This commit is contained in:
Florian Müllner
2019-02-01 14:41:55 +01:00
parent 2f97a1a55d
commit 11b116cb9d
28 changed files with 68 additions and 72 deletions

View File

@ -490,7 +490,7 @@ class ActivitiesButton extends PanelMenu.Button {
}
_xdndToggleOverview() {
let [x, y, mask] = global.get_pointer();
let [x, y] = global.get_pointer();
let pickedActor = global.stage.get_actor_at_pos(Clutter.PickMode.REACTIVE, x, y);
if (pickedActor == this && Main.overview.shouldToggleByCornerOrButton())
@ -841,9 +841,9 @@ class Panel extends St.Widget {
let allocWidth = box.x2 - box.x1;
let allocHeight = box.y2 - box.y1;
let [leftMinWidth, leftNaturalWidth] = this._leftBox.get_preferred_width(-1);
let [centerMinWidth, centerNaturalWidth] = this._centerBox.get_preferred_width(-1);
let [rightMinWidth, rightNaturalWidth] = this._rightBox.get_preferred_width(-1);
let [, leftNaturalWidth] = this._leftBox.get_preferred_width(-1);
let [, centerNaturalWidth] = this._centerBox.get_preferred_width(-1);
let [, rightNaturalWidth] = this._rightBox.get_preferred_width(-1);
let sideWidth, centerWidth;
centerWidth = centerNaturalWidth;
@ -894,19 +894,18 @@ class Panel extends St.Widget {
}
this._rightBox.allocate(childBox, flags);
let cornerMinWidth, cornerMinHeight;
let cornerWidth, cornerHeight;
[cornerMinWidth, cornerWidth] = this._leftCorner.actor.get_preferred_width(-1);
[cornerMinHeight, cornerHeight] = this._leftCorner.actor.get_preferred_height(-1);
[, cornerWidth] = this._leftCorner.actor.get_preferred_width(-1);
[, cornerHeight] = this._leftCorner.actor.get_preferred_height(-1);
childBox.x1 = 0;
childBox.x2 = cornerWidth;
childBox.y1 = allocHeight;
childBox.y2 = allocHeight + cornerHeight;
this._leftCorner.actor.allocate(childBox, flags);
[cornerMinWidth, cornerWidth] = this._rightCorner.actor.get_preferred_width(-1);
[cornerMinHeight, cornerHeight] = this._rightCorner.actor.get_preferred_height(-1);
[, cornerWidth] = this._rightCorner.actor.get_preferred_width(-1);
[, cornerHeight] = this._rightCorner.actor.get_preferred_height(-1);
childBox.x1 = allocWidth - cornerWidth;
childBox.x2 = allocWidth;
childBox.y1 = allocHeight;