cleanup: Remove some unhelpful unused variables in destructuring

We aren't using them, and they don't add much in terms of clarity,
so drop them to fix a couple of eslint errors.

https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/627
This commit is contained in:
Florian Müllner
2019-02-01 14:41:55 +01:00
parent 2f97a1a55d
commit 11b116cb9d
28 changed files with 68 additions and 72 deletions

View File

@ -519,7 +519,7 @@ var Inspector = GObject.registerClass({
let primary = Main.layoutManager.primaryMonitor;
let [minWidth, minHeight, natWidth, natHeight] =
let [, , natWidth, natHeight] =
this._eventHandler.get_preferred_size();
let childBox = new Clutter.ActorBox();
@ -942,7 +942,7 @@ var LookingGlass = class LookingGlass {
// Setting the height to -1 allows us to get its actual preferred height rather than
// whatever was last given in set_height by Tweener.
this._completionActor.set_height(-1);
let [minHeight, naturalHeight] = this._completionActor.get_preferred_height(this._resultsArea.get_width());
let [, naturalHeight] = this._completionActor.get_preferred_height(this._resultsArea.get_width());
// Don't reanimate if we are already visible
if (this._completionActor.visible) {