cleanup: Remove some unhelpful unused variables in destructuring
We aren't using them, and they don't add much in terms of clarity, so drop them to fix a couple of eslint errors. https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/627
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@ -45,7 +45,7 @@ function fadeInActor(actor) {
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let hold = new Batch.Hold();
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actor.show();
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let [minHeight, naturalHeight] = actor.get_preferred_height(-1);
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let [, naturalHeight] = actor.get_preferred_height(-1);
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actor.opacity = 0;
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actor.set_height(0);
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