unlockDialog: only emit 'failed' on reset after failure/cancel
We currently emit "failed" any time the UserVerifier is reset, and user verification didn't succeed prior. A more conceptually clear time to emit "failed" would be if the UserVerifier is reset and user verification failed prior, and to emit "failed" if the user cancels unlock. This commit restructures things to do that. Aside from being more conceptually clear, it also lays the groundwork for us to be able to reset the unlock screen without failing. https://bugzilla.gnome.org/show_bug.cgi?id=683437
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@ -428,6 +428,9 @@ const AuthPrompt = new Lang.Class({
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this.stopSpinning();
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this.setHint(null);
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if (oldStatus == AuthPromptStatus.VERIFICATION_FAILED)
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this.emit('failed');
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this.emit('reset');
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},
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@ -468,6 +471,7 @@ const AuthPrompt = new Lang.Class({
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cancel: function() {
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this.reset();
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this.emit('cancelled');
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}
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});
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Signals.addSignalMethods(AuthPrompt.prototype);
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@ -49,7 +49,8 @@ const UnlockDialog = new Lang.Class({
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factor: 0.5 }));
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this._authPrompt = new AuthPrompt.AuthPrompt(new Gdm.Client(), AuthPrompt.AuthPromptMode.UNLOCK_ONLY);
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this._authPrompt.connect('reset', Lang.bind(this, this._onReset));
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this._authPrompt.connect('failed', Lang.bind(this, this._fail));
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this._authPrompt.connect('cancelled', Lang.bind(this, this._fail));
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this._authPrompt.setUser(this._user);
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this._authPrompt.setPasswordChar('\u25cf');
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this._authPrompt.nextButton.label = _("Unlock");
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@ -92,15 +93,13 @@ const UnlockDialog = new Lang.Class({
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}
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},
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_onReset: function() {
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_fail: function() {
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this.emit('failed');
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},
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_escape: function() {
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if (this.allowCancel) {
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if (this.allowCancel)
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this._authPrompt.cancel();
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this.emit('failed');
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}
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},
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_otherUserClicked: function(button, event) {
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