Add an initial implementation of the sidebar

This still needs design love, and none of the current widgets should be
considered finalized, but it shows the basic ideas.

http://bugzilla.gnome.org/show_bug.cgi?id=581774
This commit is contained in:
Dan Winship 2009-04-24 10:01:34 -04:00
parent bc558306a4
commit 10afe46195
7 changed files with 877 additions and 0 deletions

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@ -14,6 +14,9 @@ dist_jsui_DATA = \
overlay.js \ overlay.js \
panel.js \ panel.js \
runDialog.js \ runDialog.js \
sidebar.js \
tweener.js \ tweener.js \
widget.js \
widgetBox.js \
windowManager.js \ windowManager.js \
workspaces.js workspaces.js

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@ -13,6 +13,7 @@ const Chrome = imports.ui.chrome;
const Overlay = imports.ui.overlay; const Overlay = imports.ui.overlay;
const Panel = imports.ui.panel; const Panel = imports.ui.panel;
const RunDialog = imports.ui.runDialog; const RunDialog = imports.ui.runDialog;
const Sidebar = imports.ui.sidebar;
const Tweener = imports.ui.tweener; const Tweener = imports.ui.tweener;
const WindowManager = imports.ui.windowManager; const WindowManager = imports.ui.windowManager;
@ -21,6 +22,7 @@ DEFAULT_BACKGROUND_COLOR.from_pixel(0x2266bbff);
let chrome = null; let chrome = null;
let panel = null; let panel = null;
let sidebar = null;
let overlay = null; let overlay = null;
let runDialog = null; let runDialog = null;
let wm = null; let wm = null;
@ -66,6 +68,7 @@ function start() {
overlay = new Overlay.Overlay(); overlay = new Overlay.Overlay();
chrome = new Chrome.Chrome(); chrome = new Chrome.Chrome();
panel = new Panel.Panel(); panel = new Panel.Panel();
sidebar = new Sidebar.Sidebar();
wm = new WindowManager.WindowManager(); wm = new WindowManager.WindowManager();
global.screen.connect('toggle-recording', function() { global.screen.connect('toggle-recording', function() {

153
js/ui/sidebar.js Normal file
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@ -0,0 +1,153 @@
/* -*- mode: js2; js2-basic-offset: 4; indent-tabs-mode: nil -*- */
const Big = imports.gi.Big;
const Clutter = imports.gi.Clutter;
const Shell = imports.gi.Shell;
const Lang = imports.lang;
const Main = imports.ui.main;
const Panel = imports.ui.panel;
const Tweener = imports.ui.tweener;
const Widget = imports.ui.widget;
const WidgetBox = imports.ui.widgetBox;
const SIDEBAR_SPACING = 4;
const SIDEBAR_PADDING = 4;
// The total sidebar width is the widget width plus the widget
// padding, plus the sidebar padding
const SIDEBAR_COLLAPSED_WIDTH = Widget.COLLAPSED_WIDTH + 2 * WidgetBox.WIDGETBOX_PADDING + 2 * SIDEBAR_PADDING;
const SIDEBAR_EXPANDED_WIDTH = Widget.EXPANDED_WIDTH + 2 * WidgetBox.WIDGETBOX_PADDING + 2 * SIDEBAR_PADDING;
// The maximum height of the sidebar would be extending from just
// below the panel to just above the taskbar. Since the taskbar is
// just a temporary hack and it would be too hard to do this the right
// way, we just hardcode its size.
const HARDCODED_TASKBAR_HEIGHT = 24;
const MAXIMUM_SIDEBAR_HEIGHT = Shell.Global.get().screen_height - Panel.PANEL_HEIGHT - HARDCODED_TASKBAR_HEIGHT;
// FIXME, needs to be configurable, obviously
const default_widgets = [
"imports.ui.widget.ClockWidget",
"imports.ui.widget.AppsWidget",
"imports.ui.widget.DocsWidget"
];
function Sidebar() {
this._init();
}
Sidebar.prototype = {
_init : function() {
let global = Shell.Global.get();
// The top-left corner of the sidebar is fixed at:
// x = -WidgetBox.WIDGETBOX_PADDING, y = Panel.PANEL_HEIGHT.
// (The negative X is so that we don't see the rounded
// WidgetBox corners on the screen edge side.)
this.actor = new Clutter.Group({ x: -WidgetBox.WIDGETBOX_PADDING,
y: Panel.PANEL_HEIGHT,
width: SIDEBAR_EXPANDED_WIDTH });
Main.chrome.addActor(this.actor);
// The actual widgets go into a Big.Box inside this.actor. The
// box's width will vary during the expand/collapse animations,
// but this.actor's width will remain constant until we adjust
// it at the end of the animation, because we don't want the
// wm strut to move and cause windows to move multiple times
// during the animation.
this.box = new Big.Box ({ padding_top: SIDEBAR_PADDING,
padding_bottom: SIDEBAR_PADDING,
padding_right: SIDEBAR_PADDING,
padding_left: 0,
spacing: SIDEBAR_SPACING });
this.actor.add_actor(this.box);
this._visible = this.expanded = true;
this._widgets = [];
this.addWidget(new ToggleWidget(this));
for (let i = 0; i < default_widgets.length; i++)
this.addWidget(default_widgets[i]);
},
addWidget: function(widget) {
let widgetBox;
try {
widgetBox = new WidgetBox.WidgetBox(widget);
} catch(e) {
logError(e, "Failed to add widget '" + widget + "'");
return;
}
this.box.append(widgetBox.actor, Big.BoxPackFlags.NONE);
this._widgets.push(widgetBox);
},
show: function() {
this._visible = true;
this.actor.show();
},
hide: function() {
this._visible = false;
this.actor.hide();
},
expand: function() {
this.expanded = true;
for (let i = 0; i < this._widgets.length; i++)
this._widgets[i].expand();
// Updated the strut/stage area after the animation completes
Tweener.addTween(this, { time: WidgetBox.ANIMATION_TIME,
onComplete: function () {
this.actor.width = SIDEBAR_EXPANDED_WIDTH;
} });
},
collapse: function() {
this.expanded = false;
for (let i = 0; i < this._widgets.length; i++)
this._widgets[i].collapse();
// Updated the strut/stage area after the animation completes
Tweener.addTween(this, { time: WidgetBox.ANIMATION_TIME,
onComplete: function () {
this.actor.width = SIDEBAR_COLLAPSED_WIDTH;
} });
},
destroy: function() {
this.hide();
for (let i = 0; i < this._widgets.length; i++)
this._widgets[i].destroy();
this.actor.destroy();
}
};
const LEFT_DOUBLE_ARROW = "\u00AB";
const RIGHT_DOUBLE_ARROW = "\u00BB";
function ToggleWidget(sidebar) {
this._init(sidebar);
}
ToggleWidget.prototype = {
__proto__ : Widget.Widget.prototype,
_init : function(sidebar) {
this._sidebar = sidebar;
this.actor = new Clutter.Text({ font_name: "Sans Bold 16px",
text: LEFT_DOUBLE_ARROW,
reactive: true });
this.actor.connect('button-release-event',
Lang.bind(this._sidebar, this._sidebar.collapse));
this.collapsedActor = new Clutter.Text({ font_name: "Sans Bold 16px",
text: RIGHT_DOUBLE_ARROW,
reactive: true });
this.collapsedActor.connect('button-release-event',
Lang.bind(this._sidebar, this._sidebar.expand));
}
};

293
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@ -0,0 +1,293 @@
/* -*- mode: js2; js2-basic-offset: 4; indent-tabs-mode: nil -*- */
const Big = imports.gi.Big;
const Clutter = imports.gi.Clutter;
const Gio = imports.gi.Gio;
const Gtk = imports.gi.Gtk;
const Mainloop = imports.mainloop;
const Lang = imports.lang;
const Shell = imports.gi.Shell;
const Signals = imports.signals;
const AppDisplay = imports.ui.appDisplay;
const DocDisplay = imports.ui.docDisplay;
const COLLAPSED_WIDTH = 24;
const EXPANDED_WIDTH = 200;
const STATE_EXPANDED = 0;
const STATE_COLLAPSING = 1;
const STATE_COLLAPSED = 2;
const STATE_EXPANDING = 3;
const STATE_POPPING_OUT = 4;
const STATE_POPPED_OUT = 5;
const STATE_POPPING_IN = 6;
function Widget() {
}
Widget.prototype = {
// _init():
//
// Your widget constructor. Receives no arguments. Must define a
// field named "actor" containing the Clutter.Actor to show in
// expanded mode. This actor will be clipped to
// Widget.EXPANDED_WIDTH. Most widgets will also define a field
// named "title" containing the title string to show above the
// widget in the sidebar.
//
// If you want to have a separate collapsed view, you can define a
// field "collapsedActor" containing the Clutter.Actor to show in
// that mode. (It may be the same actor.) This actor will be
// clipped to Widget.COLLAPSED_WIDTH, and will normally end up
// having the same height as the main actor.
//
// If you do not set a collapsedActor, then you must set a title,
// since that is what will be displayed in collapsed mode, and
// in this case (and only in this case), the widget will support
// pop-out, meaning that if the user hovers over its title while
// the sidebar is collapsed, the widget's expanded view will pop
// out of the sidebar until either the cursor moves out of it,
// or else the widget calls this.activated() on itself.
// destroy():
//
// Optional. Will be called when the widget is removed from the
// sidebar. (Note that you don't need to destroy the actors,
// since they will be destroyed for you.)
// collapse():
//
// Optional. Called during the sidebar collapse process, at the
// point when the expanded sidebar has slid offscreen, but the
// collapsed sidebar has not yet slid onscreen.
// expand():
//
// Optional. Called during the sidebar expand process, at the
// point when the collapsed sidebar has slid offscreen, but the
// expanded sidebar has not yet slid onscreen.
// activated():
//
// Emits the "activated" signal for you, which will cause pop-out
// to end.
activated: function() {
this.emit('activated');
}
// state:
//
// A field set on your widget by the sidebar. Will contain one of
// the Widget.STATE_* values. (Eg, Widget.STATE_EXPANDED). Note
// that this will not be set until *after* _init() is called, so
// you cannot rely on it being set at that point. The widget will
// always initially be in STATE_EXPANDED.
};
Signals.addSignalMethods(Widget.prototype);
function ClockWidget() {
this._init();
}
ClockWidget.prototype = {
__proto__ : Widget.prototype,
_init: function() {
this.actor = new Clutter.Text({ font_name: "Sans Bold 16px",
text: "",
// Give an explicit height to ensure
// it's the same in both modes
height: COLLAPSED_WIDTH });
this.collapsedActor = new Clutter.CairoTexture({ width: COLLAPSED_WIDTH,
height: COLLAPSED_WIDTH,
surface_width: COLLAPSED_WIDTH,
surface_height: COLLAPSED_WIDTH });
this._update();
},
destroy: function() {
if (this.timer)
Mainloop.source_remove(this.timer);
},
expand: function() {
this._update();
},
collapse: function() {
this._update();
},
_update: function() {
let time = new Date();
let msec_remaining = 60000 - (1000 * time.getSeconds() +
time.getMilliseconds());
if (msec_remaining < 500) {
time.setMinutes(time.getMinutes() + 1);
msec_remaining += 60000;
}
if (this.state == STATE_COLLAPSED || this.state == STATE_COLLAPSING)
this._updateCairo(time);
else
this._updateText(time);
if (this.timer)
Mainloop.source_remove(this.timer);
this.timer = Mainloop.timeout_add(msec_remaining, Lang.bind(this, this._update));
return false;
},
_updateText: function(time) {
this.actor.set_text(time.toLocaleFormat("%H:%M"));
},
_updateCairo: function(time) {
let global = Shell.Global.get();
global.clutter_cairo_texture_draw_clock(this.collapsedActor,
time.getHours() % 12,
time.getMinutes());
}
};
const ITEM_BG_COLOR = new Clutter.Color();
ITEM_BG_COLOR.from_pixel(0x00000000);
const ITEM_NAME_COLOR = new Clutter.Color();
ITEM_NAME_COLOR.from_pixel(0x000000ff);
const ITEM_DESCRIPTION_COLOR = new Clutter.Color();
ITEM_DESCRIPTION_COLOR.from_pixel(0x404040ff);
function hackUpDisplayItemColors(item) {
item._bg.background_color = ITEM_BG_COLOR;
item._name.color = ITEM_NAME_COLOR;
item._description.color = ITEM_DESCRIPTION_COLOR;
};
function AppsWidget() {
this._init();
}
AppsWidget.prototype = {
__proto__ : Widget.prototype,
_init : function() {
this.title = "Applications";
this.actor = new Big.Box({ spacing: 2 });
this.collapsedActor = new Big.Box({ spacing: 2});
let added = 0;
for (let i = 0; i < AppDisplay.DEFAULT_APPLICATIONS.length && added < 5; i++) {
let id = AppDisplay.DEFAULT_APPLICATIONS[i];
let appInfo = Gio.DesktopAppInfo.new(id);
if (!appInfo)
continue;
let box = new Big.Box({ padding: 2,
corner_radius: 2 });
let appDisplayItem = new AppDisplay.AppDisplayItem(
appInfo, EXPANDED_WIDTH);
hackUpDisplayItemColors(appDisplayItem);
box.append(appDisplayItem.actor, Big.BoxPackFlags.NONE);
this.actor.append(box, Big.BoxPackFlags.NONE);
appDisplayItem.connect('select', Lang.bind(this, this._itemActivated));
// Cheaty cheat cheat
let icon = new Clutter.Clone({ source: appDisplayItem._icon,
width: COLLAPSED_WIDTH,
height: COLLAPSED_WIDTH,
reactive: true });
this.collapsedActor.append(icon, Big.BoxPackFlags.NONE);
icon.connect('button-release-event', Lang.bind(this, function() { this._itemActivated(appDisplayItem); }));
added++;
}
},
_itemActivated: function(item) {
item.launch();
this.activated();
}
};
function DocsWidget() {
this._init();
}
DocsWidget.prototype = {
__proto__ : Widget.prototype,
_init : function() {
this.title = "Recent Docs";
this.actor = new Big.Box({ spacing: 2 });
this._recentManager = Gtk.RecentManager.get_default();
this._recentManager.connect('changed', Lang.bind(this, this._recentChanged));
this._recentChanged();
},
_recentChanged: function() {
let i, docId;
this._allItems = {};
let docs = this._recentManager.get_items();
for (i = 0; i < docs.length; i++) {
let docInfo = docs[i];
let docId = docInfo.get_uri();
// we use GtkRecentInfo URI as an item Id
this._allItems[docId] = docInfo;
}
this._matchedItems = [];
let docIdsToRemove = [];
for (docId in this._allItems) {
// this._allItems[docId].exists() checks if the resource still exists
if (this._allItems[docId].exists())
this._matchedItems.push(docId);
else
docIdsToRemove.push(docId);
}
for (docId in docIdsToRemove) {
delete this._allItems[docId];
}
this._matchedItems.sort(Lang.bind(this, function (a,b) { return this._compareItems(a,b); }));
let children = this.actor.get_children();
for (let c = 0; c < children.length; c++)
this.actor.remove_actor(children[c]);
for (i = 0; i < Math.min(this._matchedItems.length, 5); i++) {
let box = new Big.Box({ padding: 2,
corner_radius: 2 });
let docDisplayItem = new DocDisplay.DocDisplayItem(
this._allItems[this._matchedItems[i]], EXPANDED_WIDTH);
hackUpDisplayItemColors(docDisplayItem);
box.append(docDisplayItem.actor, Big.BoxPackFlags.NONE);
this.actor.append(box, Big.BoxPackFlags.NONE);
docDisplayItem.connect('select', Lang.bind(this, this._itemActivated));
}
},
_compareItems : function(itemIdA, itemIdB) {
let docA = this._allItems[itemIdA];
let docB = this._allItems[itemIdB];
if (docA.get_modified() > docB.get_modified())
return -1;
else if (docA.get_modified() < docB.get_modified())
return 1;
else
return 0;
},
_itemActivated: function(item) {
item.launch();
this.activated();
}
};

359
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/* -*- mode: js2; js2-basic-offset: 4; indent-tabs-mode: nil -*- */
const Big = imports.gi.Big;
const Clutter = imports.gi.Clutter;
const Shell = imports.gi.Shell;
const Lang = imports.lang;
const Mainloop = imports.mainloop;
const Main = imports.ui.main;
const Tweener = imports.ui.tweener;
const Widget = imports.ui.widget;
const WIDGETBOX_BG_COLOR = new Clutter.Color();
WIDGETBOX_BG_COLOR.from_pixel(0xf0f0f0ff);
const BLACK = new Clutter.Color();
BLACK.from_pixel(0x000000ff);
const WIDGETBOX_PADDING = 4;
const ANIMATION_TIME = 0.5;
const POP_IN_LAG = 250; /* milliseconds */
function WidgetBox(widget) {
this._init(widget);
}
WidgetBox.prototype = {
_init: function(widget) {
if (widget instanceof Widget.Widget)
this._widget = widget;
else {
let ctor = this._ctorFromName(widget);
this._widget = new ctor();
}
if (!this._widget.actor)
throw new Error("widget has no actor");
else if (!this._widget.title && !this._widget.collapsedActor)
throw new Error("widget has neither title nor collapsedActor");
this.state = this._widget.state = Widget.STATE_EXPANDED;
// The structure of a WidgetBox:
//
// The top level is a Clutter.Group, which exists to make
// pop-out work correctly; when another widget pops out, its
// width will increase, which will in turn cause the sidebar's
// width to increase, which will cause the sidebar to increase
// the width of each of its children (the WidgetBoxes). But we
// don't want the non-popped-out widgets to expand, so we make
// the top-level actor be a Clutter.Group, which will accept
// the new width from the Sidebar, but not impose it on its
// own child.
//
// Inside the toplevel group is a horizontal Big.Box
// containing 2 Clutter.Groups; one for the collapsed state
// (cgroup) and one for the expanded state (egroup). Each
// group contains a single vertical Big.Box (cbox and ebox
// respectively), which have the appropriate fixed width. The
// cbox contains either the collapsed widget actor or else the
// rotated title. The ebox contains the horizontal title (if
// any), separator line, and the expanded widget actor. (If
// the widget doesn't have a collapsed actor, and therefore
// supports pop-out, then it will also have a vertical line
// between the two groups, which will only be shown during
// pop-out.)
//
// In the expanded view, cgroup is hidden and egroup is shown.
// When animating to the collapsed view, first the ebox is
// slid offscreen by giving it increasingly negative x
// coordinates within egroup. Then once it's fully offscreen,
// we hide egroup, show cgroup, and slide cbox back in in the
// same way.
//
// The pop-out view works similarly to the second half of the
// collapsed-to-expanded transition, except that the
// horizontal title gets hidden to avoid duplication.
this.actor = new Clutter.Group();
this._hbox = new Big.Box({ background_color: WIDGETBOX_BG_COLOR,
padding: WIDGETBOX_PADDING,
spacing: WIDGETBOX_PADDING,
corner_radius: WIDGETBOX_PADDING / 2,
orientation: Big.BoxOrientation.HORIZONTAL,
reactive: true });
this.actor.add_actor(this._hbox);
this._cgroup = new Clutter.Group({ clip_to_allocation: true });
this._hbox.append(this._cgroup, Big.BoxPackFlags.NONE);
this._cbox = new Big.Box({ width: Widget.COLLAPSED_WIDTH,
clip_to_allocation: true });
this._cgroup.add_actor(this._cbox);
if (this._widget.collapsedActor) {
if (this._widget.collapsedActor == this._widget.actor)
this._singleActor = true;
else {
this._cbox.append(this._widget.collapsedActor,
Big.BoxPackFlags.NONE);
}
} else {
let vtitle = new Clutter.Text({ font_name: "Sans 16px",
text: this._widget.title,
rotation_angle_z: -90.0 });
let signalId = vtitle.connect('notify::allocation',
function () {
vtitle.disconnect(signalId);
vtitle.set_anchor_point(vtitle.natural_width, 0);
vtitle.set_size(vtitle.natural_height,
vtitle.natural_width);
});
this._vtitle = vtitle;
this._cbox.append(this._vtitle, Big.BoxPackFlags.NONE);
this._vline = new Clutter.Rectangle({ color: BLACK, width: 1 });
this._hbox.append(this._vline, Big.BoxPackFlags.NONE);
this._vline.hide();
// Set up pop-out
this._eventHandler = this._hbox.connect('captured-event',
Lang.bind(this, this._popEventHandler));
this._activationHandler = this._widget.connect('activated',
Lang.bind(this, this._activationHandler));
}
this._cgroup.hide();
this._egroup = new Clutter.Group({ clip_to_allocation: true });
this._hbox.append(this._egroup, Big.BoxPackFlags.NONE);
this._ebox = new Big.Box({ spacing: WIDGETBOX_PADDING,
width: Widget.EXPANDED_WIDTH,
clip_to_allocation: true });
this._egroup.add_actor(this._ebox);
if (this._widget.title) {
this._htitle = new Clutter.Text({ font_name: "Sans 16px",
text: this._widget.title });
this._ebox.append(this._htitle, Big.BoxPackFlags.NONE);
this._hline = new Clutter.Rectangle({ color: BLACK, height: 1 });
this._ebox.append(this._hline, Big.BoxPackFlags.NONE);
}
this._ebox.append(this._widget.actor, Big.BoxPackFlags.NONE);
},
// Given a name like "imports.ui.widget.ClockWidget", turn that
// into a constructor function
_ctorFromName: function(name) {
// Make sure it's a valid import
if (!name.match(/^imports(\.[a-zA-Z0-9_]+)+$/))
throw new Error("widget name must start with 'imports.'");
if (name.match(/^imports\.gi\./))
throw new Error("cannot import widget from GIR");
let ctor = eval(name);
// Make sure it's really a constructor
if (!ctor || typeof(ctor) != "function")
throw new Error("widget name is not a constructor");
// Make sure it's a widget
let proto = ctor.prototype;
while (proto && proto != Widget.Widget.prototype)
proto = proto.__proto__;
if (!proto)
throw new Error("widget does not inherit from Widget prototype");
return ctor;
},
expand: function() {
Tweener.addTween(this._cbox, { x: -Widget.COLLAPSED_WIDTH,
time: ANIMATION_TIME / 2,
transition: "easeOutQuad",
onComplete: this._expandPart1Complete,
onCompleteScope: this });
this.state = this._widget.state = Widget.STATE_EXPANDING;
},
_expandPart1Complete: function() {
this._cgroup.hide();
this._cbox.x = 0;
if (this._singleActor) {
log(this._widget.actor);
this._widget.actor.unparent();
this._ebox.append(this._widget.actor, Big.BoxPackFlags.NONE);
}
if (this._widget.expand) {
try {
this._widget.expand();
} catch (e) {
logError(e, 'Widget failed to expand');
}
}
this._egroup.show();
if (this._htitle) {
this._htitle.show();
this._hline.show();
}
this._ebox.x = -Widget.EXPANDED_WIDTH;
Tweener.addTween(this._ebox, { x: 0,
time: ANIMATION_TIME / 2,
transition: "easeOutQuad",
onComplete: this._expandComplete,
onCompleteScope: this });
},
_expandComplete: function() {
this.state = this._widget.state = Widget.STATE_EXPANDED;
},
collapse: function() {
Tweener.addTween(this._ebox, { x: -Widget.EXPANDED_WIDTH,
time: ANIMATION_TIME / 2,
transition: "easeOutQuad",
onComplete: this._collapsePart1Complete,
onCompleteScope: this });
this.state = this._widget.state = Widget.STATE_COLLAPSING;
},
_collapsePart1Complete: function() {
this._egroup.hide();
this._ebox.x = 0;
if (this._htitle) {
this._htitle.hide();
this._hline.hide();
}
if (this._singleActor) {
log(this._widget.actor);
this._widget.actor.unparent();
this._cbox.append(this._widget.actor, Big.BoxPackFlags.NONE);
}
if (this._widget.collapse) {
try {
this._widget.collapse();
} catch (e) {
logError(e, 'Widget failed to collapse');
}
}
this._cgroup.show();
this._cbox.x = -Widget.COLLAPSED_WIDTH;
if (this._vtitle)
this._cbox.height = this._ebox.height;
Tweener.addTween(this._cbox, { x: 0,
time: ANIMATION_TIME / 2,
transition: "easeOutQuad",
onComplete: this._collapseComplete,
onCompleteScope: this });
},
_collapseComplete: function() {
this.state = this._widget.state = Widget.STATE_COLLAPSED;
},
_popEventHandler: function(actor, event) {
let type = event.type();
if (type == Clutter.EventType.ENTER) {
this._clearPopInTimeout();
if (this.state == Widget.STATE_COLLAPSED ||
this.state == Widget.STATE_COLLAPSING) {
this._popOut();
return false;
}
} else if (type == Clutter.EventType.LEAVE &&
(this.state == Widget.STATE_POPPED_OUT ||
this.state == Widget.STATE_POPPING_OUT)) {
// If moving into another actor within this._hbox, let the
// event be propagated
let into = Shell.get_event_related(event);
while (into) {
if (into == this._hbox)
return false;
into = into.get_parent();
}
// Else, moving out of this._hbox
this._setPopInTimeout();
return false;
}
return false;
},
_activationHandler: function() {
if (this.state == Widget.STATE_POPPED_OUT)
this._popIn();
},
_popOut: function() {
if (this.state != Widget.STATE_COLLAPSED &&
this.state != Widget.STATE_COLLAPSING)
return;
this._vline.show();
this._egroup.show();
this._ebox.x = -Widget.EXPANDED_WIDTH;
Tweener.addTween(this._ebox, { x: 0,
time: ANIMATION_TIME / 2,
transition: "easeOutQuad",
onComplete: this._popOutComplete,
onCompleteScope: this });
this.state = this._widget.state = Widget.STATE_POPPING_OUT;
Main.chrome.addInputRegionActor(this._hbox);
},
_popOutComplete: function() {
this.state = this._widget.state = Widget.STATE_POPPED_OUT;
},
_setPopInTimeout: function() {
this._clearPopInTimeout();
this._popInTimeout = Mainloop.timeout_add(POP_IN_LAG, Lang.bind(this, function () { this._popIn(); return false; }));
},
_clearPopInTimeout: function() {
if (this._popInTimeout) {
Mainloop.source_remove(this._popInTimeout);
delete this._popInTimeout;
}
},
_popIn: function() {
this._clearPopInTimeout();
if (this.state != Widget.STATE_POPPED_OUT &&
this.state != Widget.STATE_POPPING_OUT)
return;
Tweener.addTween(this._ebox, { x: -Widget.EXPANDED_WIDTH,
time: ANIMATION_TIME / 2,
transition: "easeOutQuad",
onComplete: this._popInComplete,
onCompleteScope: this });
},
_popInComplete: function() {
this.state = this._widget.state = Widget.STATE_COLLAPSED;
this._vline.hide();
this._egroup.hide();
this._ebox.x = 0;
Main.chrome.removeInputRegionActor(this._hbox);
},
destroy: function() {
if (this._widget.destroy)
this._widget.destroy();
}
};

View File

@ -667,6 +667,19 @@ shell_get_button_event_click_count(ClutterEvent *event)
return event->button.click_count; return event->button.click_count;
} }
/**
* shell_get_event_related:
*
* Return value: (transfer none): related actor
*/
ClutterActor *
shell_get_event_related (ClutterEvent *event)
{
g_return_val_if_fail (event->type == CLUTTER_ENTER ||
event->type == CLUTTER_LEAVE, NULL);
return event->crossing.related;
}
/** /**
* shell_global_get: * shell_global_get:
* *
@ -1216,3 +1229,50 @@ shell_global_create_root_pixmap_actor (ShellGlobal *global)
return clone; return clone;
} }
void
shell_global_clutter_cairo_texture_draw_clock (ClutterCairoTexture *texture,
int hour,
int minute)
{
cairo_t *cr;
guint width, height;
double xc, yc, radius, hour_radius, minute_radius;
double angle;
clutter_cairo_texture_get_surface_size (texture, &width, &height);
xc = (double)width / 2;
yc = (double)height / 2;
radius = (double)(MIN(width, height)) / 2 - 2;
minute_radius = radius - 3;
hour_radius = radius / 2;
clutter_cairo_texture_clear (texture);
cr = clutter_cairo_texture_create (texture);
cairo_set_line_width (cr, 1.0);
/* Outline */
cairo_arc (cr, xc, yc, radius, 0.0, 2.0 * M_PI);
cairo_stroke (cr);
/* Hour hand. (We add a fraction to @hour for the minutes, then
* convert to radians, and then subtract pi/2 because cairo's origin
* is at 3:00, not 12:00.)
*/
angle = ((hour + minute / 60.0) / 12.0) * 2.0 * M_PI - M_PI / 2.0;
cairo_move_to (cr, xc, yc);
cairo_line_to (cr,
xc + hour_radius * cos (angle),
yc + hour_radius * sin (angle));
cairo_stroke (cr);
/* Minute hand */
angle = (minute / 60.0) * 2.0 * M_PI - M_PI / 2.0;
cairo_move_to (cr, xc, yc);
cairo_line_to (cr,
xc + minute_radius * cos (angle),
yc + minute_radius * sin (angle));
cairo_stroke (cr);
cairo_destroy (cr);
}

View File

@ -48,6 +48,8 @@ guint16 shell_get_event_key_symbol(ClutterEvent *event);
guint16 shell_get_button_event_click_count(ClutterEvent *event); guint16 shell_get_button_event_click_count(ClutterEvent *event);
ClutterActor *shell_get_event_related(ClutterEvent *event);
ShellGlobal *shell_global_get (void); ShellGlobal *shell_global_get (void);
void shell_global_grab_dbus_service (ShellGlobal *global); void shell_global_grab_dbus_service (ShellGlobal *global);
@ -82,6 +84,10 @@ ClutterCairoTexture *shell_global_create_vertical_gradient (ClutterColor *top,
ClutterActor *shell_global_create_root_pixmap_actor (ShellGlobal *global); ClutterActor *shell_global_create_root_pixmap_actor (ShellGlobal *global);
void shell_global_clutter_cairo_texture_draw_clock (ClutterCairoTexture *texture,
int hour,
int minute);
G_END_DECLS G_END_DECLS
#endif /* __SHELL_GLOBAL_H__ */ #endif /* __SHELL_GLOBAL_H__ */