workspaceAnimation: Add a background

In future we will need to use window clones to better support multiple
monitors. To avoid having to hide every window, show wallpapers behind
the workspace transition: one per monitor.

Put the wallpaper into a separate class right away, later it will be
useful to make the animation per-monitor.

Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1326>
This commit is contained in:
Alexander Mikhaylenko 2020-07-16 15:40:13 +05:00 committed by Marge Bot
parent 2f78d32921
commit 0f99d46f87

View File

@ -3,6 +3,8 @@
const { Clutter, GObject, Meta, Shell } = imports.gi; const { Clutter, GObject, Meta, Shell } = imports.gi;
const Background = imports.ui.background;
const Layout = imports.ui.layout;
const Main = imports.ui.main; const Main = imports.ui.main;
const SwipeTracker = imports.ui.swipeTracker; const SwipeTracker = imports.ui.swipeTracker;
@ -85,6 +87,32 @@ class WorkspaceGroup extends Clutter.Actor {
} }
}); });
const MonitorGroup = GObject.registerClass(
class MonitorGroup extends Clutter.Actor {
_init(monitor) {
super._init();
const constraint = new Layout.MonitorConstraint({ index: monitor.index });
this.add_constraint(constraint);
const background = new Meta.BackgroundGroup();
this.add_child(background);
this._bgManager = new Background.BackgroundManager({
container: background,
monitorIndex: monitor.index,
controlPosition: false,
});
this.connect('destroy', this._onDestroy.bind(this));
}
_onDestroy() {
this._bgManager.destroy();
}
});
var WorkspaceAnimationController = class { var WorkspaceAnimationController = class {
constructor() { constructor() {
this._movingWindow = null; this._movingWindow = null;
@ -160,8 +188,13 @@ var WorkspaceAnimationController = class {
switchData.container = new Clutter.Actor(); switchData.container = new Clutter.Actor();
switchData.container.add_child(switchData.curGroup); switchData.container.add_child(switchData.curGroup);
switchData.backgroundGroup = new Clutter.Actor();
Main.uiGroup.insert_child_above(switchData.container, global.window_group); for (const monitor of Main.layoutManager.monitors)
switchData.backgroundGroup.add_child(new MonitorGroup(monitor));
Main.uiGroup.insert_child_above(switchData.backgroundGroup, global.window_group);
Main.uiGroup.insert_child_above(switchData.container, switchData.backgroundGroup);
Main.uiGroup.insert_child_above(switchData.movingWindowBin, switchData.container); Main.uiGroup.insert_child_above(switchData.movingWindowBin, switchData.container);
for (const dir of Object.values(Meta.MotionDirection)) { for (const dir of Object.values(Meta.MotionDirection)) {
@ -214,6 +247,7 @@ var WorkspaceAnimationController = class {
switchData.movingWindow = null; switchData.movingWindow = null;
} }
switchData.backgroundGroup.destroy();
switchData.container.destroy(); switchData.container.destroy();
switchData.movingWindowBin.destroy(); switchData.movingWindowBin.destroy();