windowManager: Add a generic mechanism for filtering keybindings

Currently we hardcode the set of keybindings that are available in the
overview; add a generic mechanism to specify in which KeybindingModes
a keybinding should be available.

https://bugzilla.gnome.org/show_bug.cgi?id=688202
This commit is contained in:
Florian Müllner 2012-08-11 02:53:38 +02:00
parent b58f502dd6
commit 0d9f70492e

View File

@ -83,6 +83,8 @@ const WindowManager = new Lang.Class({
this._animationBlockCount = 0; this._animationBlockCount = 0;
this._allowedKeybindings = {};
this._switchData = null; this._switchData = null;
this._shellwm.connect('kill-switch-workspace', Lang.bind(this, this._switchWorkspaceDone)); this._shellwm.connect('kill-switch-workspace', Lang.bind(this, this._switchWorkspaceDone));
this._shellwm.connect('kill-window-effects', Lang.bind(this, function (shellwm, actor) { this._shellwm.connect('kill-window-effects', Lang.bind(this, function (shellwm, actor) {
@ -143,6 +145,25 @@ const WindowManager = new Lang.Class({
})); }));
}, },
setCustomKeybindingHandler: function(name, modes, handler) {
if (Meta.keybindings_set_custom_handler(name, handler))
this.allowKeybinding(name, modes);
},
addKeybinding: function(name, settings, flags, modes, handler) {
if (global.display.add_keybinding(name, settings, flags, handler))
this.allowKeybinding(name, modes);
},
removeKeybinding: function(name) {
if (global.display.remove_keybinding(name))
this.allowKeybinding(name, Main.KeybindingMode.NONE);
},
allowKeybinding: function(name, modes) {
this._allowedKeybindings[name] = modes;
},
blockAnimations: function() { blockAnimations: function() {
this._animationBlockCount++; this._animationBlockCount++;
}, },
@ -449,10 +470,15 @@ const WindowManager = new Lang.Class({
return false; return false;
} }
if (Main.modalCount == 0 && binding.is_builtin()) // There's little sense in implementing a keybinding in mutter and
// not having it work in NORMAL mode; handle this case generically
// so we don't have to explicitly allow all builtin keybindings in
// NORMAL mode.
if (Main.keybindingMode == Main.KeybindingMode.NORMAL &&
binding.is_builtin())
return false; return false;
return true; return !(this._allowedKeybindings[binding.get_name()] & Main.keybindingMode);
}, },
_switchWorkspace : function(shellwm, from, to, direction) { _switchWorkspace : function(shellwm, from, to, direction) {