Workspace: don't place new windows at random locations
Instead, have them grow from the center of their assigned slots. https://bugzilla.gnome.org/show_bug.cgi?id=695582
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@ -908,7 +908,7 @@ const Workspace = new Lang.Class({
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this._windowOverlays = [];
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for (let i = 0; i < windows.length; i++) {
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if (this._isOverviewWindow(windows[i])) {
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this._addWindowClone(windows[i]);
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this._addWindowClone(windows[i], true);
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}
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}
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@ -1033,11 +1033,23 @@ const Workspace = new Lang.Class({
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if (clone.inDrag)
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continue;
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clone.slot = [x, y, clone.actor.width * scale, clone.actor.height * scale];
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let cloneWidth = clone.actor.width * scale;
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let cloneHeight = clone.actor.height * scale;
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clone.slot = [x, y, cloneWidth, cloneHeight];
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if (overlay && initialPositioning)
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if (overlay && (initialPositioning || !clone.positioned))
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overlay.hide();
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if (!clone.positioned) {
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// This window appeared after the overview was already up
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// Grow the clone from the center of the slot
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clone.actor.x = x + cloneWidth / 2;
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clone.actor.y = y + cloneHeight / 2;
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clone.actor.scale_x = 0;
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clone.actor.scale_y = 0;
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clone.positioned = true;
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}
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if (animate && isOnCurrentWorkspace) {
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if (!metaWindow.showing_on_its_workspace()) {
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/* Hidden windows should fade in and grow
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@ -1223,7 +1235,7 @@ const Workspace = new Lang.Class({
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if (!this._isMyWindow(win) || !this._isOverviewWindow(win))
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return;
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let [clone, overlay] = this._addWindowClone(win);
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let [clone, overlay] = this._addWindowClone(win, false);
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if (win._overviewHint) {
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let x = win._overviewHint.x - this.actor.x;
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@ -1232,16 +1244,10 @@ const Workspace = new Lang.Class({
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delete win._overviewHint;
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clone.slot = [x, y, clone.actor.width * scale, clone.actor.height * scale];
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clone.positioned = true;
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clone.actor.set_position (x, y);
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clone.actor.set_scale (scale, scale);
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clone.overlay.relayout(false);
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} else {
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// Position new windows at the top corner of the workspace rather
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// than where they were placed for real to avoid the window
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// being clipped to the workspaceView. Its not really more
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// natural for the window to suddenly appear in the overview
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// on some seemingly random location anyway.
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clone.actor.set_position (this._x, this._y);
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}
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this._currentLayout = null;
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@ -1388,10 +1394,11 @@ const Workspace = new Lang.Class({
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},
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// Create a clone of a (non-desktop) window and add it to the window list
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_addWindowClone : function(win) {
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_addWindowClone : function(win, positioned) {
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let clone = new WindowClone(win, this);
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let overlay = new WindowOverlay(clone, this._windowOverlaysGroup);
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clone.overlay = overlay;
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clone.positioned = positioned;
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clone.connect('selected',
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Lang.bind(this, this._onCloneSelected));
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