lookingGlass: Port to paint nodes
Override vfunc_paint_node(), and add paint nodes to the root node instead of directly calling CoglFramebuffer APIs. Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1339>
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@ -481,13 +481,16 @@ class RedBorderEffect extends Clutter.Effect {
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this._pipeline = null;
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}
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vfunc_paint(paintContext) {
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let framebuffer = paintContext.get_framebuffer();
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let coglContext = framebuffer.get_context();
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vfunc_paint_node(node, paintContext) {
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let actor = this.get_actor();
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actor.continue_paint(paintContext);
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const actorNode = new Clutter.ActorNode(actor, -1);
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node.add_child(actorNode);
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if (!this._pipeline) {
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const framebuffer = paintContext.get_framebuffer();
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const coglContext = framebuffer.get_context();
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let color = new Cogl.Color();
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color.init_from_4ub(0xff, 0, 0, 0xc4);
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@ -498,18 +501,28 @@ class RedBorderEffect extends Clutter.Effect {
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let alloc = actor.get_allocation_box();
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let width = 2;
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const pipelineNode = new Clutter.PipelineNode(this._pipeline);
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pipelineNode.set_name('Red Border');
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node.add_child(pipelineNode);
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const box = new Clutter.ActorBox();
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// clockwise order
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framebuffer.draw_rectangle(this._pipeline,
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0, 0, alloc.get_width(), width);
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framebuffer.draw_rectangle(this._pipeline,
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alloc.get_width() - width, width,
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alloc.get_width(), alloc.get_height());
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framebuffer.draw_rectangle(this._pipeline,
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0, alloc.get_height(),
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alloc.get_width() - width, alloc.get_height() - width);
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framebuffer.draw_rectangle(this._pipeline,
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0, alloc.get_height() - width,
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width, width);
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box.set_origin(0, 0);
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box.set_size(alloc.get_width(), width);
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pipelineNode.add_rectangle(box);
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box.set_origin(alloc.get_width() - width, width);
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box.set_size(width, alloc.get_height());
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pipelineNode.add_rectangle(box);
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box.set_origin(0, alloc.get_height() - width);
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box.set_size(alloc.get_width() - width, width);
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pipelineNode.add_rectangle(box);
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box.set_origin(0, width);
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box.set_size(width, alloc.get_height() - width);
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pipelineNode.add_rectangle(box);
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}
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});
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