gdm: Add network login hint
Different networks have different user identifers. This can be confusing to the user, so to make it clearer, we try to provide a hint. https://bugzilla.gnome.org/show_bug.cgi?id=681975
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@ -20,6 +20,7 @@ nobase_dist_js_DATA = \
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gdm/fingerprint.js \
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gdm/loginDialog.js \
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gdm/powerMenu.js \
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gdm/realmd.js \
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gdm/util.js \
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extensionPrefs/main.js \
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misc/config.js \
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139
js/gdm/realmd.js
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139
js/gdm/realmd.js
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@ -0,0 +1,139 @@
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// -*- mode: js; js-indent-level: 4; indent-tabs-mode: nil -*-
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const Gio = imports.gi.Gio;
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const Lang = imports.lang;
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const Shell = imports.gi.Shell;
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const Signals = imports.signals;
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const ProviderIface = <interface name='org.freedesktop.realmd.Provider'>
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<property name="Name" type="s" access="read"/>
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<property name="Version" type="s" access="read"/>
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<property name="Realms" type="ao" access="read"/>
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<method name="Discover">
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<arg name="string" type="s" direction="in"/>
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<arg name="options" type="a{sv}" direction="in"/>
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<arg name="relevance" type="i" direction="out"/>
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<arg name="realm" type="ao" direction="out"/>
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</method>
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</interface>;
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const Provider = Gio.DBusProxy.makeProxyWrapper(ProviderIface);
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const ServiceIface = <interface name="org.freedesktop.realmd.Service">
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<method name="Cancel">
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<arg name="operation" type="s" direction="in"/>
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</method>
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<method name="Release" />
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<method name="SetLocale">
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<arg name="locale" type="s" direction="in"/>
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</method>
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<signal name="Diagnostics">
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<arg name="data" type="s"/>
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<arg name="operation" type="s"/>
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</signal>
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</interface>;
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const Service = Gio.DBusProxy.makeProxyWrapper(ServiceIface);
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const RealmIface = <interface name="org.freedesktop.realmd.Realm">
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<property name="Name" type="s" access="read"/>
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<property name="Configured" type="s" access="read"/>
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<property name="Details" type="a(ss)" access="read"/>
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<property name="LoginFormats" type="as" access="read"/>
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<property name="LoginPolicy" type="s" access="read"/>
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<property name="PermittedLogins" type="as" access="read"/>
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<property name="SupportedInterfaces" type="as" access="read"/>
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<method name="ChangeLoginPolicy">
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<arg name="login_policy" type="s" direction="in"/>
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<arg name="permitted_add" type="as" direction="in"/>
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<arg name="permitted_remove" type="as" direction="in"/>
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<arg name="options" type="a{sv}" direction="in"/>
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</method>
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<method name="Deconfigure">
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<arg name="options" type="a{sv}" direction="in"/>
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</method>
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</interface>;
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const Realm = Gio.DBusProxy.makeProxyWrapper(RealmIface);
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const Manager = new Lang.Class({
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Name: 'Manager',
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_init: function(parentActor) {
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this._aggregateProvider = Provider(Gio.DBus.system,
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'org.freedesktop.realmd',
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'/org/freedesktop/realmd',
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Lang.bind(this, this._reloadRealms))
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this._realms = {};
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this._aggregateProvider.connect('g-properties-changed',
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Lang.bind(this, function(proxy, properties) {
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if ('Realms' in properties.deep_unpack())
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this._reloadRealms();
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}));
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},
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_reloadRealms: function() {
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let realmPaths = this._aggregateProvider.Realms;
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if (!realmPaths)
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return;
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for (let i = 0; i < realmPaths.length; i++) {
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let realm = Realm(Gio.DBus.system,
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'org.freedesktop.realmd',
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realmPaths[i],
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Lang.bind(this, this._onRealmLoaded));
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}
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},
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_reloadRealm: function(realm) {
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if (!realm.Configured) {
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if (this._realms[realm.get_object_path()])
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delete this._realms[realm.get_object_path()];
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return;
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}
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this._realms[realm.get_object_path()] = realm;
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this._updateLoginFormat();
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},
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_onRealmLoaded: function(realm, error) {
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if (error)
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return;
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this._reloadRealm(realm);
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realm.connect('g-properties-changed',
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Lang.bind(this, function(proxy, properties) {
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if ('Configured' in properties.deep_unpack())
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this._reloadRealm();
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}));
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},
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_updateLoginFormat: function() {
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let newLoginFormat;
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for (let realmPath in this._realms) {
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let realm = this._realms[realmPath];
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if (realm.LoginFormats && realm.LoginFormats.length > 0) {
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newLoginFormat = realm.LoginFormats[0];
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break;
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}
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}
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if (this._loginFormat != newLoginFormat) {
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this._loginFormat = newLoginFormat;
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this.emit('login-format-changed', newLoginFormat);
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}
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},
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get loginFormat() {
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if (this._loginFormat !== undefined)
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return this._loginFormat;
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this._updateLoginFormat();
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return this._loginFormat;
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}
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});
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Signals.addSignalMethods(Manager.prototype)
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@ -6,6 +6,7 @@ const Signals = imports.signals;
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const Batch = imports.gdm.batch;
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const Fprint = imports.gdm.fingerprint;
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const Realmd = imports.gdm.realmd;
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const Main = imports.ui.main;
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const Params = imports.misc.params;
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const Tweener = imports.ui.tweener;
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@ -82,6 +83,8 @@ const ShellUserVerifier = new Lang.Class({
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this._fprintManager = new Fprint.FprintManager();
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this._checkForFingerprintReader();
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this._realmManager = new Realmd.Manager();
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},
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begin: function(userName, hold) {
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@ -228,11 +231,30 @@ const ShellUserVerifier = new Lang.Class({
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Main.notifyError(problem);
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},
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_showRealmLoginHint: function() {
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if (this._realmManager.loginFormat) {
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let hint = this._realmManager.loginFormat;
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hint = hint.replace(/%U/g, 'user');
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hint = hint.replace(/%D/g, 'DOMAIN');
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hint = hint.replace(/%[^UD]/g, '');
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// Translators: this message is shown below the username entry field
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// to clue the user in on how to login to the local network realm
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this.emit('show-login-hint',
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_("(e.g., user or %s)").format(hint));
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}
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},
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_onInfoQuery: function(client, serviceName, question) {
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// We only expect questions to come from the main auth service
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if (serviceName != PASSWORD_SERVICE_NAME)
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return;
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this._showRealmLoginHint();
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this._realmLoginHintSignalId = this._realmManager.connect('login-format-changed',
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Lang.bind(this, this._showRealmLoginHint));
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this.emit('ask-question', serviceName, question, '');
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},
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@ -263,8 +285,13 @@ const ShellUserVerifier = new Lang.Class({
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// password authentication a chance to succeed
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if (serviceName == PASSWORD_SERVICE_NAME) {
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this.emit('verification-failed');
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} else if (serviceName == FINGERPRINT_SERVICE_NAME) {
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}
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this.emit('hide-login-hint');
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if (this._realmLoginHintSignalId) {
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this._realmManager.disconnect(this._realmLoginHintSignalId);
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this._realmLoginHintSignalId = 0;
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}
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},
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});
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