iconGrid: Get max child size using existing array of visible children
Using a preexisting array to iterate over is much faster than iterating over the actors children using a "for ... of" loop, that's because the latter calls into C functions to get the next actor all the time. Also, stop using array deconstruction here, it turned out that this is extremely expensive. When profiling this part of the code, it turned out that only 9% of the time spent in _getChildrenMaxSize() is spent calling the get_preferred_height/width() methods. When not using array deconstruction, this time increased to 22%, still not great, but a lot better. Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1713>
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@ -420,15 +420,19 @@ var IconGridLayout = GObject.registerClass({
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let minWidth = 0;
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let minWidth = 0;
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let minHeight = 0;
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let minHeight = 0;
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for (const child of this._container) {
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const nPages = this._pages.length;
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if (!child.visible)
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for (let pageIndex = 0; pageIndex < nPages; pageIndex++) {
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continue;
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const page = this._pages[pageIndex];
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const nVisibleItems = page.visibleChildren.length;
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for (let itemIndex = 0; itemIndex < nVisibleItems; itemIndex++) {
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const item = page.visibleChildren[itemIndex];
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const [childMinHeight] = child.get_preferred_height(-1);
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const childMinHeight = item.get_preferred_height(-1)[0];
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const [childMinWidth] = child.get_preferred_width(-1);
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const childMinWidth = item.get_preferred_width(-1)[0];
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minWidth = Math.max(minWidth, childMinWidth);
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minWidth = Math.max(minWidth, childMinWidth);
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minHeight = Math.max(minHeight, childMinHeight);
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minHeight = Math.max(minHeight, childMinHeight);
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}
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}
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}
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this._childrenMaxSize = Math.max(minWidth, minHeight);
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this._childrenMaxSize = Math.max(minWidth, minHeight);
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