diff --git a/js/ui/windowManager.js b/js/ui/windowManager.js index ab82c0629..13f6e0a8a 100644 --- a/js/ui/windowManager.js +++ b/js/ui/windowManager.js @@ -38,10 +38,9 @@ function WindowDimmer(actor) { WindowDimmer.prototype = { _init: function(actor) { if (Clutter.feature_available(Clutter.FeatureFlags.SHADERS_GLSL)) { - this.effect = new Clutter.ShaderEffect({ shader_type: Clutter.ShaderType.FRAGMENT_SHADER }); - this.effect.set_shader_source(getDimShaderSource()); - } - else { + this._effect = new Clutter.ShaderEffect({ shader_type: Clutter.ShaderType.FRAGMENT_SHADER }); + this._effect.set_shader_source(getDimShaderSource()); + } else { this._effect = null; } @@ -51,23 +50,23 @@ WindowDimmer.prototype = { set dimFraction(fraction) { this._dimFraction = fraction; - if (this.effect == null) + if (this._effect == null) return; if (!Meta.prefs_get_attach_modal_dialogs()) { - this.effect.enabled = false; + this._effect.enabled = false; return; } if (fraction > 0.01) { - Shell.shader_effect_set_double_uniform(this.effect, 'height', this.actor.get_height()); - Shell.shader_effect_set_double_uniform(this.effect, 'fraction', fraction); + Shell.shader_effect_set_double_uniform(this._effect, 'height', this.actor.get_height()); + Shell.shader_effect_set_double_uniform(this._effect, 'fraction', fraction); - if (!this.effect.actor) - this.actor.add_effect(this.effect); + if (!this._effect.actor) + this.actor.add_effect(this._effect); } else { - if (this.effect.actor) - this.actor.remove_effect(this.effect); + if (this._effect.actor) + this.actor.remove_effect(this._effect); } },