Add error handling to the runDialog
Show the errors to the user instead of silently logging them to the terminal, also rework positioning to get rid of magic numbers. Signed-off-by: Adel Gadllah <adel.gadllah@gmail.com> http://bugzilla.gnome.org/show_bug.cgi?id=593840
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@ -21,8 +21,10 @@ BOX_BACKGROUND_COLOR.from_pixel(0x000000cc);
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const BOX_TEXT_COLOR = new Clutter.Color();
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BOX_TEXT_COLOR.from_pixel(0xffffffff);
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const BOX_WIDTH = 320;
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const BOX_HEIGHT = 56;
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const DIALOG_WIDTH = 320;
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const DIALOG_PADDING = 6;
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const ICON_SIZE = 24;
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const ICON_BOX_SIZE = 36;
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function RunDialog() {
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this._init();
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@ -64,41 +66,73 @@ RunDialog.prototype = {
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reactive: true });
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this._group.add_actor(this._overlay);
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let boxGroup = new Clutter.Group();
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boxGroup.set_position((global.screen_width - BOX_WIDTH) / 2,
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(global.screen_height - BOX_HEIGHT) / 2);
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this._group.add_actor(boxGroup);
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let boxH = new Big.Box({ orientation: Big.BoxOrientation.HORIZONTAL,
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x_align: Big.BoxAlignment.CENTER,
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y_align: Big.BoxAlignment.CENTER,
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width: global.screen_width,
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height: global.screen_height });
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let box = new Big.Box({ background_color: BOX_BACKGROUND_COLOR,
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this._group.add_actor(boxH);
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let boxV = new Big.Box({ orientation: Big.BoxOrientation.VERTICAL,
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y_align: Big.BoxAlignment.CENTER });
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boxH.append(boxV, Big.BoxPackFlags.NONE);
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let dialogBox = new Big.Box({ orientation: Big.BoxOrientation.VERTICAL,
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background_color: BOX_BACKGROUND_COLOR,
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corner_radius: 4,
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reactive: false,
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width: BOX_WIDTH,
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height: BOX_HEIGHT
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});
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boxGroup.add_actor(box);
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padding: DIALOG_PADDING,
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width: DIALOG_WIDTH });
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boxH.append(dialogBox, Big.BoxPackFlags.NONE);
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let label = new Clutter.Text({ color: BOX_TEXT_COLOR,
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font_name: '18px Sans',
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text: _("Please enter a command:") });
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label.set_position(6, 6);
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boxGroup.add_actor(label);
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dialogBox.append(label, Big.BoxPackFlags.EXPAND);
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this._entry = new Clutter.Text({ color: BOX_TEXT_COLOR,
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font_name: '20px Sans Bold',
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editable: true,
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activatable: true,
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singleLineMode: true,
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text: '',
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width: BOX_WIDTH - 12,
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height: BOX_HEIGHT - 12 });
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// TODO: Implement relative positioning using Tidy.
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this._entry.set_position(6, 30);
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boxGroup.add_actor(this._entry);
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singleLineMode: true });
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dialogBox.append(this._entry, Big.BoxPackFlags.EXPAND);
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this._errorBox = new Big.Box({ orientation: Big.BoxOrientation.HORIZONTAL,
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padding_top: DIALOG_PADDING });
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dialogBox.append(this._errorBox, Big.BoxPackFlags.EXPAND);
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let iconBox = new Big.Box({ orientation: Big.BoxOrientation.VERTICAL,
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y_align: Big.BoxAlignment.CENTER,
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x_align: Big.BoxAlignment.CENTER,
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width: ICON_BOX_SIZE,
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height: ICON_BOX_SIZE });
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this._errorBox.append(iconBox, Big.BoxPackFlags.NONE);
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this._commandError = false;
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let errorIcon = Shell.TextureCache.get_default().load_icon_name("gtk-dialog-error", ICON_SIZE);
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iconBox.append(errorIcon, Big.BoxPackFlags.EXPAND);
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this._errorMessage = new Clutter.Text({ color: BOX_TEXT_COLOR,
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font_name: '18px Sans Bold',
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line_wrap: true });
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this._errorBox.append(this._errorMessage, Big.BoxPackFlags.EXPAND);
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this._errorBox.hide();
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this._entry.connect('activate', Lang.bind(this, function (o, e) {
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this._run(o.get_text());
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if (!this._commandError)
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this.close();
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return false;
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}));
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this._entry.connect('key-press-event', Lang.bind(this, function(o, e) {
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@ -117,12 +151,22 @@ RunDialog.prototype = {
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f();
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} else if (command) {
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try {
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this._commandError = false;
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let [ok, len, args] = GLib.shell_parse_argv(command);
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let p = new Shell.Process({'args' : args});
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p.run();
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} catch (e) {
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// TODO: Give the user direct feedback.
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log('Could not run command ' + command + ': ' + e);
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this._commandError = true;
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/*
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* The exception contains an error string like:
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* Error invoking Shell.run: Failed to execute child process "foo"
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* (No such file or directory)
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* We are only interested in the actual error, so parse that out.
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*/
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let m = /.+\((.+)\)/.exec(e);
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let errorStr = "Execution of '" + command + "' failed:\n" + m[1];
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this._errorMessage.set_text(errorStr);
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this._errorBox.show();
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}
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}
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},
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@ -147,6 +191,9 @@ RunDialog.prototype = {
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this._isOpen = false;
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this._errorBox.hide();
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this._commandError = false;
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this._group.hide();
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this._entry.text = '';
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