appMenu: Clean up on destroy
For now the menu is only used in the top bar, where we can assume that it exists "forever". This won't be the case when we start reusing it elsewhere, so make sure we clean up after ourselves. Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1948>
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@ -55,8 +55,12 @@ var AppMenu = class AppMenu extends PopupMenu.PopupMenu {
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this.addAction(_('Quit'), () => this._app.request_quit());
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this.addAction(_('Quit'), () => this._app.request_quit());
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this._appSystem.connect('installed-changed',
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this._signals = [];
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() => this._updateDetailsVisibility());
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this._signals.push([
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this._appSystem,
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this._appSystem.connect('installed-changed',
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() => this._updateDetailsVisibility()),
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]);
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this._updateDetailsVisibility();
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this._updateDetailsVisibility();
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}
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}
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@ -65,6 +69,17 @@ var AppMenu = class AppMenu extends PopupMenu.PopupMenu {
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this._detailsItem.visible = sw !== null;
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this._detailsItem.visible = sw !== null;
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}
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}
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/** */
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destroy() {
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super.destroy();
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for (const [obj, id] of this._signals)
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obj.disconnect(id);
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this._signals = [];
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this.setApp(null);
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}
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/**
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/**
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* @returns {bool} - true if the menu is empty
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* @returns {bool} - true if the menu is empty
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*/
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*/
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