cleanup: Remove spaces in object literals

We only adopted this style relatively recently, so there's a bit
more to adjust. Still, it's manageable and another step towards
getting rid of the legacy style.

Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/2866>
This commit is contained in:
Florian Müllner
2023-08-07 00:40:20 +02:00
committed by Marge Bot
parent 6a22af83dc
commit 071f92cfb6
93 changed files with 583 additions and 586 deletions

View File

@ -69,7 +69,7 @@ class DisplayChangeDialog extends ModalDialog.ModalDialog {
let title = _('Keep these display settings?');
let description = this._formatCountDown();
this._content = new Dialog.MessageDialogContent({ title, description });
this._content = new Dialog.MessageDialogContent({title, description});
this.contentLayout.add_child(this._content);
/* Translators: this and the following message should be limited in length,
@ -208,7 +208,7 @@ class WorkspaceTracker {
global.display.connect('window-left-monitor',
this._windowLeftMonitor.bind(this));
this._workspaceSettings = new Gio.Settings({ schema_id: 'org.gnome.mutter' });
this._workspaceSettings = new Gio.Settings({schema_id: 'org.gnome.mutter'});
this._workspaceSettings.connect('changed::dynamic-workspaces', this._queueCheckWorkspaces.bind(this));
this._nWorkspacesChanged();
@ -476,7 +476,7 @@ class TilePreview extends St.Widget {
});
const AppSwitchAction = GObject.registerClass({
Signals: { 'activated': {} },
Signals: {'activated': {}},
}, class AppSwitchAction extends Clutter.GestureAction {
_init() {
super._init();
@ -535,7 +535,7 @@ const AppSwitchAction = GObject.registerClass({
const ResizePopup = GObject.registerClass(
class ResizePopup extends St.Widget {
_init() {
super._init({ layout_manager: new Clutter.BinLayout() });
super._init({layout_manager: new Clutter.BinLayout()});
this._label = new St.Label({
style_class: 'resize-popup',
x_align: Clutter.ActorAlign.CENTER,
@ -1302,7 +1302,7 @@ export class WindowManager {
// Position a clone of the window on top of the old position,
// while actor updates are frozen.
let actorContent = actor.paint_to_content(oldFrameRect);
let actorClone = new St.Widget({ content: actorContent });
let actorClone = new St.Widget({content: actorContent});
actorClone.set_offscreen_redirect(Clutter.OffscreenRedirect.ALWAYS);
actorClone.set_position(oldFrameRect.x, oldFrameRect.y);
actorClone.set_size(oldFrameRect.width, oldFrameRect.height);