cleanup: Remove spaces in object literals
We only adopted this style relatively recently, so there's a bit more to adjust. Still, it's manageable and another step towards getting rid of the legacy style. Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/2866>
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Marge Bot

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071f92cfb6
@ -219,7 +219,7 @@ export const LayoutManager = GObject.registerClass({
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this._pendingLoadBackground = false;
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// Set up stage hierarchy to group all UI actors under one container.
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this.uiGroup = new UiActor({ name: 'uiGroup' });
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this.uiGroup = new UiActor({name: 'uiGroup'});
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this.uiGroup.set_flags(Clutter.ActorFlags.NO_LAYOUT);
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global.stage.add_child(this.uiGroup);
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@ -308,7 +308,7 @@ export const LayoutManager = GObject.registerClass({
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// A dummy actor that tracks the mouse or text cursor, based on the
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// position and size set in setDummyCursorGeometry.
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this.dummyCursor = new St.Widget({ width: 0, height: 0, opacity: 0 });
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this.dummyCursor = new St.Widget({width: 0, height: 0, opacity: 0});
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this.uiGroup.add_actor(this.dummyCursor);
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let feedbackGroup = Meta.get_feedback_group_for_display(global.display);
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@ -984,7 +984,7 @@ export const LayoutManager = GObject.registerClass({
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findIndexForActor(actor) {
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let [x, y] = actor.get_transformed_position();
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let [w, h] = actor.get_transformed_size();
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let rect = new Meta.Rectangle({ x, y, width: w, height: h });
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let rect = new Meta.Rectangle({x, y, width: w, height: h});
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return global.display.get_monitor_index_for_rect(rect);
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}
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@ -1048,7 +1048,7 @@ export const LayoutManager = GObject.registerClass({
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h = Math.round(h);
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if (actorData.affectsInputRegion && wantsInputRegion && actorData.actor.get_paint_visibility())
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rects.push(new Meta.Rectangle({ x, y, width: w, height: h }));
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rects.push(new Meta.Rectangle({x, y, width: w, height: h}));
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let monitor = null;
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if (actorData.affectsStruts)
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@ -1098,8 +1098,8 @@ export const LayoutManager = GObject.registerClass({
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continue;
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}
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let strutRect = new Meta.Rectangle({ x: x1, y: y1, width: x2 - x1, height: y2 - y1 });
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let strut = new Meta.Strut({ rect: strutRect, side });
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let strutRect = new Meta.Rectangle({x: x1, y: y1, width: x2 - x1, height: y2 - y1});
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let strut = new Meta.Strut({rect: strutRect, side});
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struts.push(strut);
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}
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}
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@ -1445,7 +1445,7 @@ class PressureBarrier extends Signals.EventEmitter {
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const ScreenTransition = GObject.registerClass(
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class ScreenTransition extends Clutter.Actor {
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_init() {
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super._init({ visible: false });
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super._init({visible: false});
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}
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vfunc_hide() {
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