Define externally accessible contants with 'var' instead of 'const'
Just as we did with classes, define other constants that are (or may be) used from other modules with 'var' to cut down on warnings. https://bugzilla.gnome.org/show_bug.cgi?id=785084
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@ -18,23 +18,23 @@ const Overview = imports.ui.overview;
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const Tweener = imports.ui.tweener;
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const WindowManager = imports.ui.windowManager;
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const WINDOW_DND_SIZE = 256;
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var WINDOW_DND_SIZE = 256;
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const WINDOW_CLONE_MAXIMUM_SCALE = 0.7;
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var WINDOW_CLONE_MAXIMUM_SCALE = 0.7;
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const CLOSE_BUTTON_FADE_TIME = 0.1;
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var CLOSE_BUTTON_FADE_TIME = 0.1;
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const DRAGGING_WINDOW_OPACITY = 100;
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var DRAGGING_WINDOW_OPACITY = 100;
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// When calculating a layout, we calculate the scale of windows and the percent
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// of the available area the new layout uses. If the values for the new layout,
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// when weighted with the values as below, are worse than the previous layout's,
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// we stop looking for a new layout and use the previous layout.
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// Otherwise, we keep looking for a new layout.
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const LAYOUT_SCALE_WEIGHT = 1;
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const LAYOUT_SPACE_WEIGHT = 0.1;
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var LAYOUT_SCALE_WEIGHT = 1;
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var LAYOUT_SPACE_WEIGHT = 0.1;
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const WINDOW_ANIMATION_MAX_NUMBER_BLENDING = 3;
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var WINDOW_ANIMATION_MAX_NUMBER_BLENDING = 3;
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function _interpolate(start, end, step) {
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return start + (end - start) * step;
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@ -731,7 +731,7 @@ var WindowOverlay = new Lang.Class({
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});
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Signals.addSignalMethods(WindowOverlay.prototype);
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const WindowPositionFlags = {
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var WindowPositionFlags = {
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NONE: 0,
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INITIAL: 1 << 0,
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ANIMATE: 1 << 1
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