Fix updating of workspace frame actor
Both the position and size of the frame actor depend on the scale of the workspace, so update them both when the scale changes. On the other hand, the the frame actor doesn't need to be repositioned when the workspace moves (since it is relative to the workspace). We do base the frame position of the desktop actor, but that will presumably stay fixed (at 0,0) in most all cases. http://bugzilla.gnome.org/show_bug.cgi?id=591122
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@ -411,13 +411,11 @@ Workspace.prototype = {
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this._desktop.actor.height + 2 * FRAME_SIZE / this.actor.scale_y);
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this._frame.lower_bottom();
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this._framePosHandler = this.actor.connect('notify::x', Lang.bind(this, this._updateFramePosition));
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this._frameSizeHandler = this.actor.connect('notify::scale-x', Lang.bind(this, this._updateFrameSize));
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this._framePosHandler = this.actor.connect('notify::scale-x', Lang.bind(this, this._updateFramePosition));
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} else {
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if (!this._frame)
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return;
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this.actor.disconnect(this._framePosHandler);
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this.actor.disconnect(this._frameSizeHandler);
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this._frame.destroy();
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this._frame = null;
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}
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@ -426,9 +424,6 @@ Workspace.prototype = {
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_updateFramePosition : function() {
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this._frame.set_position(this._desktop.actor.x - FRAME_SIZE / this.actor.scale_x,
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this._desktop.actor.y - FRAME_SIZE / this.actor.scale_y);
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},
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_updateFrameSize : function() {
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this._frame.set_size(this._desktop.actor.width + 2 * FRAME_SIZE / this.actor.scale_x,
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this._desktop.actor.height + 2 * FRAME_SIZE / this.actor.scale_y);
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},
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