workspace: avoid GObject overhead while computing the clone layout
We already have the width and height information cached in JS, let's avoid going through gjs-gobject-clutter to retrieve them again. As a plus, with normal properties the optimizer should be able to generate better code. https://bugzilla.gnome.org/show_bug.cgi?id=729823
This commit is contained in:
parent
cfef107114
commit
02718357da
@ -239,6 +239,14 @@ const WindowClone = new Lang.Class({
|
|||||||
return this._boundingBox;
|
return this._boundingBox;
|
||||||
},
|
},
|
||||||
|
|
||||||
|
get width() {
|
||||||
|
return this._boundingBox.width;
|
||||||
|
},
|
||||||
|
|
||||||
|
get height() {
|
||||||
|
return this._boundingBox.height;
|
||||||
|
},
|
||||||
|
|
||||||
getOriginalPosition: function() {
|
getOriginalPosition: function() {
|
||||||
return [this._boundingBox.x, this._boundingBox.y];
|
return [this._boundingBox.x, this._boundingBox.y];
|
||||||
},
|
},
|
||||||
@ -257,7 +265,8 @@ const WindowClone = new Lang.Class({
|
|||||||
rect = rect.union(metaWindow.get_outer_rect());
|
rect = rect.union(metaWindow.get_outer_rect());
|
||||||
}, this);
|
}, this);
|
||||||
|
|
||||||
this._boundingBox = rect;
|
// Convert from a MetaRectangle to a native JS object
|
||||||
|
this._boundingBox = { x: rect.x, y: rect.y, width: rect.width, height: rect.height };
|
||||||
this.actor.layout_manager.boundingBox = rect;
|
this.actor.layout_manager.boundingBox = rect;
|
||||||
},
|
},
|
||||||
|
|
||||||
@ -832,7 +841,7 @@ const LayoutStrategy = new Lang.Class({
|
|||||||
// thumbnails is much more important to preserve than the width of
|
// thumbnails is much more important to preserve than the width of
|
||||||
// them, so two windows with equal height, but maybe differering
|
// them, so two windows with equal height, but maybe differering
|
||||||
// widths line up.
|
// widths line up.
|
||||||
let ratio = window.actor.height / this._monitor.height;
|
let ratio = window.height / this._monitor.height;
|
||||||
|
|
||||||
// The purpose of this manipulation here is to prevent windows
|
// The purpose of this manipulation here is to prevent windows
|
||||||
// from getting too small. For something like a calculator window,
|
// from getting too small. For something like a calculator window,
|
||||||
@ -934,11 +943,11 @@ const LayoutStrategy = new Lang.Class({
|
|||||||
let window = row.windows[j];
|
let window = row.windows[j];
|
||||||
|
|
||||||
let s = scale * this._computeWindowScale(window) * row.additionalScale;
|
let s = scale * this._computeWindowScale(window) * row.additionalScale;
|
||||||
let cellWidth = window.actor.width * s;
|
let cellWidth = window.width * s;
|
||||||
let cellHeight = window.actor.height * s;
|
let cellHeight = window.height * s;
|
||||||
|
|
||||||
s = Math.min(s, WINDOW_CLONE_MAXIMUM_SCALE);
|
s = Math.min(s, WINDOW_CLONE_MAXIMUM_SCALE);
|
||||||
let cloneWidth = window.actor.width * s;
|
let cloneWidth = window.width * s;
|
||||||
|
|
||||||
let cloneX = x + (cellWidth - cloneWidth) / 2;
|
let cloneX = x + (cellWidth - cloneWidth) / 2;
|
||||||
let cloneY = row.y + row.height - cellHeight;
|
let cloneY = row.y + row.height - cellHeight;
|
||||||
@ -992,7 +1001,7 @@ const UnalignedLayoutStrategy = new Lang.Class({
|
|||||||
for (let i = 0; i < windows.length; i++) {
|
for (let i = 0; i < windows.length; i++) {
|
||||||
let window = windows[i];
|
let window = windows[i];
|
||||||
let s = this._computeWindowScale(window);
|
let s = this._computeWindowScale(window);
|
||||||
totalWidth += window.actor.width * s;
|
totalWidth += window.width * s;
|
||||||
}
|
}
|
||||||
|
|
||||||
let idealRowWidth = totalWidth / numRows;
|
let idealRowWidth = totalWidth / numRows;
|
||||||
@ -1005,8 +1014,8 @@ const UnalignedLayoutStrategy = new Lang.Class({
|
|||||||
for (; windowIdx < windows.length; windowIdx++) {
|
for (; windowIdx < windows.length; windowIdx++) {
|
||||||
let window = windows[windowIdx];
|
let window = windows[windowIdx];
|
||||||
let s = this._computeWindowScale(window);
|
let s = this._computeWindowScale(window);
|
||||||
let width = window.actor.width * s;
|
let width = window.width * s;
|
||||||
let height = window.actor.height * s;
|
let height = window.height * s;
|
||||||
row.fullHeight = Math.max(row.fullHeight, height);
|
row.fullHeight = Math.max(row.fullHeight, height);
|
||||||
|
|
||||||
// either new width is < idealWidth or new width is nearer from idealWidth then oldWidth
|
// either new width is < idealWidth or new width is nearer from idealWidth then oldWidth
|
||||||
|
Loading…
x
Reference in New Issue
Block a user