Bug 589937 - Raise clone on window activation

We had duplicate code in appDisplay and workspaces for handling activating
a window; unify that inside workspaces, add an API to Main.overlay to
access it from both contexts.

Also, explicitly raise the clone we're activating to the top
before starting the animation to leave the overlay.
This commit is contained in:
Colin Walters 2009-07-31 17:20:26 -04:00
parent a439a58f13
commit 026f014d32
3 changed files with 64 additions and 27 deletions

View File

@ -14,6 +14,7 @@ const Mainloop = imports.mainloop;
const DND = imports.ui.dnd; const DND = imports.ui.dnd;
const GenericDisplay = imports.ui.genericDisplay; const GenericDisplay = imports.ui.genericDisplay;
const Main = imports.ui.main;
const Workspaces = imports.ui.workspaces; const Workspaces = imports.ui.workspaces;
const ENTERED_MENU_COLOR = new Clutter.Color(); const ENTERED_MENU_COLOR = new Clutter.Color();
@ -527,17 +528,10 @@ WellDisplayItem.prototype = {
if (this._windows.length == 0) if (this._windows.length == 0)
this.launch(); this.launch();
else { else {
/* Pick the first window and activate it, switching to its workspace /* Pick the first window and activate it;
* if necessary. In the future, we want to have a menu dropdown here. */ * In the future, we want to have a menu dropdown here. */
let first = this._windows[0]; let first = this._windows[0];
let firstWorkspace = first.get_workspace(); Main.overlay.activateWindow (first, Clutter.get_current_event_time());
let currentWorkspaceIndex = Shell.Global.get().screen.get_active_workspace_index();
let currentWorkspace = Shell.Global.get().screen.get_workspace_by_index(currentWorkspaceIndex);
let ts = Clutter.get_current_event_time();
if (currentWorkspace != firstWorkspace)
firstWorkspace.activate_with_focus(first, ts);
else
first.activate(ts);
} }
this.emit('activated'); this.emit('activated');
}, },

View File

@ -934,6 +934,21 @@ Overlay.prototype = {
this.show(); this.show();
}, },
/**
* activateWindow:
* @metaWindow: A #MetaWindow
* @time: Event timestamp integer
*
* Make the given MetaWindow be the focus window, switching
* to the workspace it's on if necessary. This function
* should only be used when the overlay is currently active;
* outside of that, use the relevant methods on MetaDisplay.
*/
activateWindow: function (metaWindow, time) {
this._workspaces.activateWindowFromOverlay(metaWindow, time);
this.hide();
},
//// Private methods //// //// Private methods ////
// Raises the Dash to the top, so that we can tell if the pointer is above one of its items. // Raises the Dash to the top, so that we can tell if the pointer is above one of its items.

View File

@ -364,6 +364,23 @@ Workspace.prototype = {
} }
}, },
_lookupIndexAndClone: function (metaWindow) {
let index, clone;
for (let i = 0; i < this._windows.length; i++) {
if (this._windows[i].metaWindow == metaWindow) {
index = i;
clone = this._windows[index];
return [index, clone];
}
}
return [-1, null];
},
lookupCloneForMetaWindow: function (metaWindow) {
let [index, clone] = this._lookupIndexAndClone (metaWindow);
return clone;
},
_adjustRemoveButton : function() { _adjustRemoveButton : function() {
this._removeButton.set_scale(1.0 / this.actor.scale_x, this._removeButton.set_scale(1.0 / this.actor.scale_x,
1.0 / this.actor.scale_y); 1.0 / this.actor.scale_y);
@ -450,14 +467,7 @@ Workspace.prototype = {
let win = metaWin.get_compositor_private(); let win = metaWin.get_compositor_private();
// find the position of the window in our list // find the position of the window in our list
let index = - 1, clone; let [index, clone] = this._lookupIndexAndClone (metaWin);
for (let i = 0; i < this._windows.length; i++) {
if (this._windows[i].metaWindow == metaWin) {
index = i;
clone = this._windows[index];
break;
}
}
if (index == -1) if (index == -1)
return; return;
@ -712,15 +722,7 @@ Workspace.prototype = {
}, },
_onCloneSelected : function (clone, time) { _onCloneSelected : function (clone, time) {
let global = Shell.Global.get(); Main.overlay.activateWindow(clone.metaWindow, time);
let activeWorkspace = global.screen.get_active_workspace_index();
if (this.workspaceNum != activeWorkspace) {
let workspace = global.screen.get_workspace_by_index(this.workspaceNum);
workspace.activate_with_focus(clone.metaWindow, time);
} else
clone.metaWindow.activate(time);
Main.overlay.hide();
}, },
_removeSelf : function(actor, event) { _removeSelf : function(actor, event) {
@ -828,6 +830,32 @@ Workspaces.prototype = {
Lang.bind(this, this._activeWorkspaceChanged)); Lang.bind(this, this._activeWorkspaceChanged));
}, },
_lookupCloneForMetaWindow: function (metaWindow) {
for (let i = 0; i < this._workspaces.length; i++) {
let clone = this._workspaces[i].lookupCloneForMetaWindow(metaWindow);
if (clone)
return clone;
}
return null;
},
// Should only be called from active overlay context
activateWindowFromOverlay: function (metaWindow, time) {
let global = Shell.Global.get();
let activeWorkspaceNum = global.screen.get_active_workspace_index();
let windowWorkspaceNum = metaWindow.get_workspace().index();
let clone = this._lookupCloneForMetaWindow (metaWindow);
clone.actor.raise_top();
if (windowWorkspaceNum != activeWorkspaceNum) {
let workspace = global.screen.get_workspace_by_index(windowWorkspaceNum);
workspace.activate_with_focus(metaWindow, time);
} else {
metaWindow.activate(time);
}
},
// Updates position of the workspaces display based on the new coordinates. // Updates position of the workspaces display based on the new coordinates.
// Preserves the old value for the coordinate, if the passed value is null. // Preserves the old value for the coordinate, if the passed value is null.
updatePosition : function(x, y) { updatePosition : function(x, y) {