windowManager: Update stacking during workspace switches
When animating workspace switches, windows on the old and new workspaces are temporarily reparented. If windows are restacked, those windows will thus be ignored by mutter until meta_switch_workspace_completed() resyncs the stacking at the end of the animation. As a result, activating a window on another workspace that is not on top of the stack is very noticeably a two-step operation of switching workspace and raising the window. There is a technical reason for that order[0], but we can avoid the visible disruption by manually syncing the stack during the switch operation. [0] https://git.gnome.org/browse/mutter/tree/src/core/workspace.c#n590 https://bugzilla.gnome.org/show_bug.cgi?id=741680
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@ -618,6 +618,7 @@ const WindowManager = new Lang.Class({
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this._shellwm.connect('destroy', Lang.bind(this, this._destroyWindow));
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this._shellwm.connect('filter-keybinding', Lang.bind(this, this._filterKeybinding));
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this._shellwm.connect('confirm-display-change', Lang.bind(this, this._confirmDisplayChange));
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global.screen.connect('restacked', Lang.bind(this, this._syncStacking));
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this._workspaceSwitcherPopup = null;
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this._tilePreview = null;
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@ -1248,6 +1249,24 @@ const WindowManager = new Lang.Class({
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return !(this._allowedKeybindings[binding.get_name()] & Main.actionMode);
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},
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_syncStacking: function() {
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if (this._switchData == null)
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return;
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// Update stacking of windows in inGroup (aka the workspace we are
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// switching to). Windows in outGroup are about to be hidden anyway,
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// so we just ignore them here.
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let windows = global.get_window_actors();
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let sibling = null;
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for (let i = 0; i < windows.length; i++) {
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if (windows[i].get_parent() != this._switchData.inGroup)
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continue;
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this._switchData.inGroup.set_child_above_sibling(windows[i], sibling);
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sibling = windows[i];
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}
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},
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_switchWorkspace : function(shellwm, from, to, direction) {
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if (!Main.sessionMode.hasWorkspaces || !this._shouldAnimate()) {
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shellwm.completed_switch_workspace();
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