From 01c493565f33bd4088e2889b2779faf53b5f0032 Mon Sep 17 00:00:00 2001 From: Colin Walters Date: Tue, 25 May 2010 10:21:22 -0400 Subject: [PATCH] [panel] Ellipsize long application titles, don't push clock around First, simply set the ellipsize flag on the application menu labels. Next, rework how we lay out the panel components so that the center box is always centered and constrains the left and right, rather than pushing it around. Previously, as part of making the shell not obviously explode if one had a lot of tray icons, we allowed them to push the clock over. Instead, go back to just failing in this case; we need to exile legacy tray icons, not be slightly less ugly. https://bugzilla.gnome.org/show_bug.cgi?id=592640 --- js/ui/panel.js | 37 ++++++++++--------------------------- 1 file changed, 10 insertions(+), 27 deletions(-) diff --git a/js/ui/panel.js b/js/ui/panel.js index 11046459e..0e521486e 100644 --- a/js/ui/panel.js +++ b/js/ui/panel.js @@ -6,6 +6,7 @@ const Gtk = imports.gi.Gtk; const Lang = imports.lang; const Mainloop = imports.mainloop; const Meta = imports.gi.Meta; +const Pango = imports.gi.Pango; const Shell = imports.gi.Shell; const St = imports.gi.St; const Tweener = imports.ui.tweener; @@ -56,6 +57,7 @@ TextShadower.prototype = { this.actor.add_actor(this._label); for (let i = 0; i < 4; i++) { let actor = new St.Label({ style_class: 'label-shadow' }); + actor.clutter_text.ellipsize = Pango.EllipsizeMode.END; this.actor.add_actor(actor); } this._label.raise_top(); @@ -838,44 +840,25 @@ Panel.prototype = { let [leftMinWidth, leftNaturalWidth] = this._leftBox.get_preferred_width(-1); let [centerMinWidth, centerNaturalWidth] = this._centerBox.get_preferred_width(-1); let [rightMinWidth, rightNaturalWidth] = this._rightBox.get_preferred_width(-1); - let leftWidth, centerWidth, rightWidth; - if (allocWidth < (leftNaturalWidth + centerNaturalWidth + rightNaturalWidth)) { - leftWidth = leftMinWidth; - centerWidth = centerMinWidth; - rightWidth = rightMinWidth; - } else { - leftWidth = leftNaturalWidth; - centerWidth = centerNaturalWidth; - rightWidth = rightNaturalWidth; - } - let x; + let sideWidth, centerWidth; + centerWidth = centerNaturalWidth; + sideWidth = (allocWidth - centerWidth) / 2; + let childBox = new Clutter.ActorBox(); childBox.x1 = 0; childBox.y1 = 0; - childBox.x2 = x = childBox.x1 + leftWidth; + childBox.x2 = childBox.x1 + Math.floor(sideWidth); childBox.y2 = allocHeight; this._leftBox.allocate(childBox, flags); - let centerNaturalX = Math.floor(allocWidth / 2 - (centerWidth / 2)); - /* Check left side */ - if (x < centerNaturalX) { - /* We didn't overflow the left, use the natural. */ - x = centerNaturalX; - } - /* Check right side */ - if (x + centerWidth > (allocWidth - rightWidth)) { - x = allocWidth - rightWidth - centerWidth; - } - childBox = new Clutter.ActorBox(); - childBox.x1 = x; + childBox.x1 = Math.ceil(sideWidth); childBox.y1 = 0; - childBox.x2 = x = childBox.x1 + centerWidth; + childBox.x2 = childBox.x1 + centerWidth; childBox.y2 = allocHeight; this._centerBox.allocate(childBox, flags); - childBox = new Clutter.ActorBox(); - childBox.x1 = allocWidth - rightWidth; + childBox.x1 = allocWidth - Math.min(Math.floor(sideWidth), rightNaturalWidth); childBox.y1 = 0; childBox.x2 = allocWidth; childBox.y2 = allocHeight;