gnome-shell/js/gdm/util.js

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// -*- mode: js; js-indent-level: 4; indent-tabs-mode: nil -*-
const Gio = imports.gi.Gio;
const Lang = imports.lang;
const Signals = imports.signals;
const Batch = imports.gdm.batch;
const Fprint = imports.gdm.fingerprint;
const Realmd = imports.gdm.realmd;
const Main = imports.ui.main;
const Params = imports.misc.params;
const Tweener = imports.ui.tweener;
const PASSWORD_SERVICE_NAME = 'gdm-password';
const FINGERPRINT_SERVICE_NAME = 'gdm-fingerprint';
const FADE_ANIMATION_TIME = 0.16;
const LOGIN_SCREEN_SCHEMA = 'org.gnome.login-screen';
const FINGERPRINT_AUTHENTICATION_KEY = 'enable-fingerprint-authentication';
const BANNER_MESSAGE_KEY = 'banner-message-enable';
const BANNER_MESSAGE_TEXT_KEY = 'banner-message-text';
const LOGO_KEY = 'logo';
function fadeInActor(actor) {
if (actor.opacity == 255 && actor.visible)
return null;
let hold = new Batch.Hold();
actor.show();
let [minHeight, naturalHeight] = actor.get_preferred_height(-1);
actor.opacity = 0;
actor.set_height(0);
Tweener.addTween(actor,
{ opacity: 255,
height: naturalHeight,
time: FADE_ANIMATION_TIME,
transition: 'easeOutQuad',
onComplete: function() {
this.set_height(-1);
hold.release();
},
});
return hold;
}
function fadeOutActor(actor) {
if (!actor.visible || actor.opacity == 0) {
actor.opacity = 0;
actor.hide();
return null;
}
let hold = new Batch.Hold();
Tweener.addTween(actor,
{ opacity: 0,
height: 0,
time: FADE_ANIMATION_TIME,
transition: 'easeOutQuad',
onComplete: function() {
this.hide();
this.set_height(-1);
hold.release();
},
});
return hold;
}
const ShellUserVerifier = new Lang.Class({
Name: 'ShellUserVerifier',
_init: function(client, params) {
params = Params.parse(params, { reauthenticationOnly: false });
this._reauthOnly = params.reauthenticationOnly;
this._client = client;
this._settings = new Gio.Settings({ schema: LOGIN_SCREEN_SCHEMA });
this._cancellable = new Gio.Cancellable();
this._fprintManager = new Fprint.FprintManager();
this._checkForFingerprintReader();
this._realmManager = new Realmd.Manager();
},
begin: function(userName, hold) {
this._hold = hold;
this._userName = userName;
if (userName) {
// If possible, reauthenticate an already running session,
// so any session specific credentials get updated appropriately
this._client.open_reauthentication_channel(userName, this._cancellable,
Lang.bind(this, this._reauthenticationChannelOpened));
} else {
this._client.get_user_verifier(this._cancellable, Lang.bind(this, this._userVerifierGot));
}
},
cancel: function() {
this._cancellable.cancel();
if (this._userVerifier)
this._userVerifier.call_cancel_sync(null);
},
clear: function() {
this._cancellable.cancel();
if (this._userVerifier) {
this._userVerifier.run_dispose();
this._userVerifier = null;
}
},
answerQuery: function(serviceName, answer) {
this._userVerifier.call_answer_query(serviceName, answer, this._cancellable, null);
},
_checkForFingerprintReader: function() {
this._haveFingerprintReader = false;
if (!this._settings.get_boolean(FINGERPRINT_AUTHENTICATION_KEY))
return;
this._fprintManager.GetDefaultDeviceRemote(Gio.DBusCallFlags.NONE, this._cancellable, Lang.bind(this,
function(device, error) {
if (!error && device)
this._haveFingerprintReader = true;
}));
},
_reauthenticationChannelOpened: function(client, result) {
try {
this._userVerifier = client.open_reauthentication_channel_finish(result);
this._connectSignals();
this._beginVerification();
this._hold.release();
} catch (e) {
if (this._reauthOnly) {
logError(e, 'Failed to open reauthentication channel');
this._hold.release();
this.emit('verification-failed');
return;
}
// If there's no session running, or it otherwise fails, then fall back
// to performing verification from this login session
client.get_user_verifier(this._cancellable, Lang.bind(this, this._userVerifierGot));
}
},
_userVerifierGot: function(client, result) {
this._userVerifier = client.get_user_verifier_finish(result);
this._connectSignals();
this._beginVerification();
this._hold.release();
},
_connectSignals: function() {
this._userVerifier.connect('info', Lang.bind(this, this._onInfo));
this._userVerifier.connect('problem', Lang.bind(this, this._onProblem));
this._userVerifier.connect('info-query', Lang.bind(this, this._onInfoQuery));
this._userVerifier.connect('secret-info-query', Lang.bind(this, this._onSecretInfoQuery));
this._userVerifier.connect('conversation-stopped', Lang.bind(this, this._onConversationStopped));
this._userVerifier.connect('reset', Lang.bind(this, this._onReset));
this._userVerifier.connect('verification-complete', Lang.bind(this, this._onVerificationComplete));
},
_beginVerification: function() {
this._hold.acquire();
if (this._userName) {
this._userVerifier.call_begin_verification_for_user(PASSWORD_SERVICE_NAME,
this._userName,
this._cancellable,
Lang.bind(this, function(obj, result) {
obj.call_begin_verification_for_user_finish(result);
this._hold.release();
}));
if (this._haveFingerprintReader) {
this._hold.acquire();
this._userVerifier.call_begin_verification_for_user(FINGERPRINT_SERVICE_NAME,
this._userName,
this._cancellable,
Lang.bind(this, function(obj, result) {
obj.call_begin_verification_for_user_finish(result);
this._hold.release();
}));
}
} else {
this._userVerifier.call_begin_verification(PASSWORD_SERVICE_NAME,
this._cancellable,
Lang.bind(this, function(obj, result) {
obj.call_begin_verification_finish(result);
this._hold.release();
}));
}
},
_onInfo: function(client, serviceName, info) {
// We don't display fingerprint messages, because they
// have words like UPEK in them. Instead we use the messages
// as a cue to display our own message.
if (serviceName == FINGERPRINT_SERVICE_NAME &&
this._haveFingerprintReader) {
// Translators: this message is shown below the password entry field
// to indicate the user can swipe their finger instead
this.emit('show-login-hint', _("(or swipe finger)"));
} else if (serviceName == PASSWORD_SERVICE_NAME) {
Main.notifyError(info);
}
},
_onProblem: function(client, serviceName, problem) {
// we don't want to show auth failed messages to
// users who haven't enrolled their fingerprint.
if (serviceName != PASSWORD_SERVICE_NAME)
return;
Main.notifyError(problem);
},
_showRealmLoginHint: function() {
if (this._realmManager.loginFormat) {
let hint = this._realmManager.loginFormat;
hint = hint.replace(/%U/g, 'user');
hint = hint.replace(/%D/g, 'DOMAIN');
hint = hint.replace(/%[^UD]/g, '');
// Translators: this message is shown below the username entry field
// to clue the user in on how to login to the local network realm
this.emit('show-login-hint',
_("(e.g., user or %s)").format(hint));
}
},
_onInfoQuery: function(client, serviceName, question) {
// We only expect questions to come from the main auth service
if (serviceName != PASSWORD_SERVICE_NAME)
return;
this._showRealmLoginHint();
this._realmLoginHintSignalId = this._realmManager.connect('login-format-changed',
Lang.bind(this, this._showRealmLoginHint));
this.emit('ask-question', serviceName, question, '');
},
_onSecretInfoQuery: function(client, serviceName, secretQuestion) {
// We only expect secret requests to come from the main auth service
if (serviceName != PASSWORD_SERVICE_NAME)
return;
this.emit('ask-question', serviceName, secretQuestion, '\u25cf');
},
_onReset: function() {
this._userVerifier.run_dispose();
this._userVerifier = null;
this._checkForFingerprintReader();
this.emit('reset');
},
_onVerificationComplete: function() {
this.emit('verification-complete');
},
_onConversationStopped: function(client, serviceName) {
// if the password service fails, then cancel everything.
// But if, e.g., fingerprint fails, still give
// password authentication a chance to succeed
if (serviceName == PASSWORD_SERVICE_NAME) {
this.emit('verification-failed');
}
this.emit('hide-login-hint');
if (this._realmLoginHintSignalId) {
this._realmManager.disconnect(this._realmLoginHintSignalId);
this._realmLoginHintSignalId = 0;
}
},
});
Signals.addSignalMethods(ShellUserVerifier.prototype);