gnome-shell/js/ui/messageTray.js

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/* -*- mode: js2; js2-basic-offset: 4; indent-tabs-mode: nil -*- */
const Clutter = imports.gi.Clutter;
const Lang = imports.lang;
const Mainloop = imports.mainloop;
const Pango = imports.gi.Pango;
const Shell = imports.gi.Shell;
const Signals = imports.signals;
const St = imports.gi.St;
const Tweener = imports.ui.tweener;
const Main = imports.ui.main;
const ANIMATION_TIME = 0.2;
const NOTIFICATION_TIMEOUT = 4;
const SUMMARY_TIMEOUT = 1;
const MESSAGE_TRAY_TIMEOUT = 0.2;
const ICON_SIZE = 24;
const State = {
HIDDEN: 0,
SHOWING: 1,
SHOWN: 2,
HIDING: 3
};
function _cleanMarkup(text) {
// Support &, ", ', < and >, escape all other
// occurrences of '&'.
let _text = text.replace(/&(?!amp;|quot;|apos;|lt;|gt;)/g, "&");
// Support <b>, <i>, and <u>, escape anything else
// so it displays as raw markup.
return _text.replace(/<(\/?[^biu]>|[^>\/][^>])/g, "&lt;$1");
}
// Notification:
// @source: the notification's Source
// @title: the title
// @banner: the banner text
// @bannerBody: whether or not to promote the banner to the body on overflow
//
// Creates a notification. In banner mode, it will show
// @source's icon, @title (in bold) and @banner, all on a single line
// (with @banner ellipsized if necessary).
//
// Additional notification details can be added via addBody(),
// addAction(), and addActor(). If any of these are called, then the
// notification will expand to show the additional actors (while
// hiding the @banner) if the pointer is moved into it while it is
// visible.
//
// If @bannerBody is %true, then @banner will also be used as the body
// of the notification (as with addBody()) when the banner is expanded.
// In this case, if @banner is too long to fit in the single-line mode,
// the notification will be made expandable automatically.
function Notification(source, title, banner, bannerBody) {
this._init(source, title, banner, bannerBody);
}
Notification.prototype = {
_init: function(source, title, banner, bannerBody) {
this.source = source;
this._bannerBody = bannerBody;
this.actor = new St.Table({ name: 'notification' });
this.update(title, banner, true);
},
// update:
// @title: the new title
// @banner: the new banner
// @clear: whether or not to clear out extra actors
//
// Updates the notification by regenerating its icon and updating
// the title/banner. If @clear is %true, it will also remove any
// additional actors/action buttons previously added.
update: function(title, banner, clear) {
let children = this.actor.get_children();
for (let i = 0; i < children.length; i++) {
let meta = this.actor.get_child_meta(children[i]);
if (clear || meta.row == 0 || (this._bannerBody && meta.row == 1))
children[i].destroy();
}
if (clear) {
this.actions = {};
this._actionBox = null;
}
let icon = this.source.createIcon(ICON_SIZE);
icon.reactive = true;
this.actor.add(icon, { row: 0,
col: 0,
x_expand: false,
y_expand: false,
y_fill: false });
icon.connect('button-release-event', Lang.bind(this,
function () {
this.source.clicked();
}));
// The first line should have the title, followed by the
// banner text, but ellipsized if they won't both fit. We can't
// make St.Table or St.BoxLayout do this the way we want (don't
// show banner at all if title needs to be ellipsized), so we
// use Shell.GenericContainer.
this._bannerBox = new Shell.GenericContainer();
this._bannerBox.connect('get-preferred-width', Lang.bind(this, this._bannerBoxGetPreferredWidth));
this._bannerBox.connect('get-preferred-height', Lang.bind(this, this._bannerBoxGetPreferredHeight));
this._bannerBox.connect('allocate', Lang.bind(this, this._bannerBoxAllocate));
this.actor.add(this._bannerBox, { row: 0,
col: 1,
y_expand: false,
y_fill: false });
this._titleLabel = new St.Label();
title = title ? _cleanMarkup(title.replace(/\n/g, ' ')) : '';
this._titleLabel.clutter_text.set_markup('<b>' + title + '</b>');
this._bannerBox.add_actor(this._titleLabel);
if (this._bannerBody)
this._bannerBodyText = banner;
else
this._bannerBodyText = null;
this._bannerLabel = new St.Label();
banner = banner ? _cleanMarkup(banner.replace(/\n/g, ' ')) : '';
this._bannerLabel.clutter_text.set_markup(banner);
this._bannerBox.add_actor(this._bannerLabel);
},
// addActor:
// @actor: actor to add to the notification
// @props: (optional) child properties
//
// Adds @actor to the notification's St.Table, using @props.
//
// If @props does not specify a %row, then @actor will be added
// to the bottom of the notification (unless there are action
// buttons present, in which case it will be added above them).
//
// If @props does not specify a %col, it will default to column 1.
// (Normally only the icon is in column 0.)
//
// If @props specifies an already-occupied cell, then the existing
// contents of the table will be shifted down to make room for it.
addActor: function(actor, props) {
if (!props)
props = {};
if (!('col' in props))
props.col = 1;
if ('row' in props) {
let children = this.actor.get_children();
let i, meta, collision = false;
for (i = 0; i < children.length; i++) {
meta = this.actor.get_child_meta(children[i]);
if (meta.row == props.row && meta.col == props.col) {
collision = true;
break;
}
}
if (collision) {
for (i = 0; i < children.length; i++) {
meta = this.actor.get_child_meta(children[i]);
if (meta.row >= props.row)
meta.row++;
}
}
} else {
if (this._actionBox) {
props.row = this.actor.row_count - 1;
this.actor.get_child_meta(this._actionBox).row++;
} else {
props.row = this.actor.row_count;
}
}
this.actor.add(actor, props);
},
// addBody:
// @text: the text
// @props: (optional) properties for addActor()
//
// Adds a multi-line label containing @text to the notification.
addBody: function(text, props) {
let body = new St.Label();
body.clutter_text.line_wrap = true;
body.clutter_text.line_wrap_mode = Pango.WrapMode.WORD_CHAR;
body.clutter_text.ellipsize = Pango.EllipsizeMode.NONE;
text = text ? _cleanMarkup(text) : '';
body.clutter_text.set_markup(text);
this.addActor(body, props);
},
_addBannerBody: function() {
this.addBody(this._bannerBodyText, { row: 1 });
this._bannerBodyText = null;
},
// addAction:
// @id: the action ID
// @label: the label for the action's button
//
// Adds a button with the given @label to the notification. All
// action buttons will appear in a single row at the bottom of
// the notification.
//
// If the button is clicked, the notification will emit the
// %action-invoked signal with @id as a parameter
addAction: function(id, label) {
if (!this._actionBox) {
if (this._bannerBodyText)
this._addBannerBody();
let box = new St.BoxLayout({ name: 'notification-actions' });
this.addActor(box, { x_expand: false,
x_fill: false,
x_align: St.Align.END });
this._actionBox = box;
}
let button = new St.Button({ style_class: 'notification-button',
label: label });
this._actionBox.add(button);
button.connect('clicked', Lang.bind(this, function() { this.emit('action-invoked', id); }));
},
_bannerBoxGetPreferredWidth: function(actor, forHeight, alloc) {
let [titleMin, titleNat] = this._titleLabel.get_preferred_width(forHeight);
let [bannerMin, bannerNat] = this._bannerLabel.get_preferred_width(forHeight);
let [has_spacing, spacing] = this.actor.get_theme_node().get_length('spacing-columns', false);
alloc.min_size = titleMin;
alloc.natural_size = titleNat + (has_spacing ? spacing : 0) + bannerNat;
},
_bannerBoxGetPreferredHeight: function(actor, forWidth, alloc) {
[alloc.min_size, alloc.natural_size] =
this._titleLabel.get_preferred_height(forWidth);
},
_bannerBoxAllocate: function(actor, box, flags) {
let [titleMinW, titleNatW] = this._titleLabel.get_preferred_width(-1);
let [titleMinH, titleNatH] = this._titleLabel.get_preferred_height(-1);
let [bannerMinW, bannerNatW] = this._bannerLabel.get_preferred_width(-1);
let [has_spacing, spacing] = this.actor.get_theme_node().get_length('spacing-columns', false);
if (!has_spacing)
spacing = 0;
let availWidth = box.x2 - box.x1;
let titleBox = new Clutter.ActorBox();
titleBox.x1 = titleBox.y1 = 0;
titleBox.x2 = Math.min(titleNatW, availWidth);
titleBox.y2 = titleNatH;
this._titleLabel.allocate(titleBox, flags);
let overflow = false;
if (titleBox.x2 + spacing > availWidth) {
this._bannerLabel.hide();
overflow = true;
} else {
let bannerBox = new Clutter.ActorBox();
bannerBox.x1 = titleBox.x2 + spacing;
bannerBox.y1 = 0;
bannerBox.x2 = Math.min(bannerBox.x1 + bannerNatW, availWidth);
bannerBox.y2 = titleNatH;
this._bannerLabel.show();
this._bannerLabel.allocate(bannerBox, flags);
if (bannerBox.x2 < bannerBox.x1 + bannerNatW)
overflow = true;
}
if (overflow && this._bannerBodyText)
this._addBannerBody();
},
popOut: function() {
if (this.actor.row_count <= 1)
return false;
Tweener.addTween(this._bannerLabel,
{ opacity: 0,
time: ANIMATION_TIME,
transition: "easeOutQuad" });
return true;
},
popIn: function() {
if (this.actor.row_count <= 1)
return false;
Tweener.addTween(this._bannerLabel,
{ opacity: 255,
time: ANIMATION_TIME,
transition: "easeOutQuad" });
return true;
}
};
Signals.addSignalMethods(Notification.prototype);
function Source(id, createIcon) {
this._init(id, createIcon);
}
Source.prototype = {
_init: function(id, createIcon) {
this.id = id;
this.text = null;
if (createIcon)
this.createIcon = createIcon;
},
// This can be overridden by a subclass, or by the createIcon
// parameter to _init()
createIcon: function(size) {
throw new Error('no implementation of createIcon in ' + this);
},
notify: function(notification) {
this.emit('notify', notification);
},
clicked: function() {
this.emit('clicked');
},
destroy: function() {
this.emit('destroy');
}
};
Signals.addSignalMethods(Source.prototype);
function MessageTray() {
this._init();
}
MessageTray.prototype = {
_init: function() {
this.actor = new St.BoxLayout({ name: 'message-tray',
reactive: true });
this._notificationBin = new St.Bin({ reactive: true,
x_align: St.Align.MIDDLE });
this.actor.add(this._notificationBin);
this._notificationBin.hide();
this._notificationQueue = [];
this._notification = null;
this._summaryBin = new St.BoxLayout();
this.actor.add(this._summaryBin);
this._summary = new St.BoxLayout({ name: 'summary-mode',
reactive: true });
this._summaryBin.add(this._summary, { x_align: St.Align.END,
x_fill: false,
expand: true });
this._summary.connect('enter-event',
Lang.bind(this, this._onSummaryEntered));
this._summary.connect('leave-event',
Lang.bind(this, this._onSummaryLeft));
this._summaryBin.opacity = 0;
this.actor.connect('enter-event', Lang.bind(this, this._onTrayEntered));
this.actor.connect('leave-event', Lang.bind(this, this._onTrayLeft));
this._trayState = State.HIDDEN;
this._trayLeftTimeoutId = 0;
this._pointerInTray = false;
this._summaryState = State.HIDDEN;
this._summaryTimeoutId = 0;
this._pointerInSummary = false;
this._notificationState = State.HIDDEN;
this._notificationTimeoutId = 0;
this._overviewVisible = false;
this.actor.show();
Main.chrome.addActor(this.actor, { affectsStruts: false,
visibleInOverview: true });
Main.chrome.trackActor(this._notificationBin, { affectsStruts: false });
global.connect('screen-size-changed',
Lang.bind(this, this._setSizePosition));
this._setSizePosition();
Main.overview.connect('showing', Lang.bind(this,
function() {
this._overviewVisible = true;
this._updateState();
}));
Main.overview.connect('hiding', Lang.bind(this,
function() {
this._overviewVisible = false;
this._updateState();
}));
this._sources = {};
this._icons = {};
},
_setSizePosition: function() {
let primary = global.get_primary_monitor();
this.actor.x = primary.x;
this.actor.y = primary.y + primary.height - 1;
this.actor.width = primary.width;
this._notificationBin.x = this._summaryBin.x = 0;
this._notificationBin.width = this._summaryBin.width = primary.width;
},
contains: function(source) {
return this._sources.hasOwnProperty(source.id);
},
add: function(source) {
if (this.contains(source)) {
log('Trying to re-add source ' + source.id);
return;
}
let iconBox = new St.Bin({ reactive: true });
iconBox.child = source.createIcon(ICON_SIZE);
this._summary.insert_actor(iconBox, 0);
this._summaryNeedsToBeShown = true;
this._icons[source.id] = iconBox;
this._sources[source.id] = source;
source.connect('notify', Lang.bind(this, this._onNotify));
iconBox.connect('button-release-event', Lang.bind(this,
function () {
source.clicked();
}));
source.connect('destroy', Lang.bind(this,
function () {
this.remove(source);
}));
},
remove: function(source) {
if (!this.contains(source))
return;
// remove all notifications with this source from the queue
let newNotificationQueue = [];
for (let i = 0; i < this._notificationQueue.length; i++) {
if (this._notificationQueue[i].source != source)
newNotificationQueue.push(this._notificationQueue[i]);
}
this._notificationQueue = newNotificationQueue;
this._summary.remove_actor(this._icons[source.id]);
this._summaryNeedsToBeShown = true;
delete this._icons[source.id];
delete this._sources[source.id];
if (this._notification && this._notification.source == source) {
if (this._notificationTimeoutId) {
Mainloop.source_remove(this._notificationTimeoutId);
this._notificationTimeoutId = 0;
}
this._updateState();
}
},
getSource: function(id) {
return this._sources[id];
},
_onNotify: function(source, notification) {
this._notificationQueue.push(notification);
this._updateState();
},
_onSummaryEntered: function() {
this._pointerInSummary = true;
this._updateState();
},
_onSummaryLeft: function() {
this._pointerInSummary = false;
this._updateState();
},
_onTrayEntered: function() {
if (this._trayLeftTimeoutId) {
Mainloop.source_remove(this._trayLeftTimeoutId);
this._trayLeftTimeoutId = 0;
return;
}
this._pointerInTray = true;
this._updateState();
},
_onTrayLeft: function() {
// We wait just a little before hiding the message tray in case the
// user quickly moves the mouse back into it.
let timeout = MESSAGE_TRAY_TIMEOUT * 1000;
this._trayLeftTimeoutId = Mainloop.timeout_add(timeout, Lang.bind(this, this._onTrayLeftTimeout));
},
_onTrayLeftTimeout: function() {
this._trayLeftTimeoutId = 0;
this._pointerInTray = false;
this._pointerInSummary = false;
this._updateState();
return false;
},
// All of the logic for what happens when occurs here; the various
// event handlers merely update variables such as
// "this._pointerInTray", "this._summaryState", etc, and
// _updateState() figures out what (if anything) needs to be done
// at the present time.
_updateState: function() {
// Notifications
let notificationsPending = this._notificationQueue.length > 0;
let notificationPinned = this._pointerInTray && !this._pointerInSummary;
let notificationExpanded = this._notificationBin.y < 0;
let notificationExpired = this._notificationTimeoutId == 0 && !this._pointerInTray;
if (this._notificationState == State.HIDDEN) {
if (notificationsPending)
this._showNotification();
} else if (this._notificationState == State.SHOWN) {
if (notificationExpired)
this._hideNotification();
else if (notificationPinned && !notificationExpanded)
this._expandNotification();
}
// Summary
let summarySummoned = this._pointerInSummary || this._overviewVisible;
let summaryPinned = this._summaryTimeoutId != 0 || this._pointerInTray || summarySummoned;
let notificationsVisible = (this._notificationState == State.SHOWING ||
this._notificationState == State.SHOWN);
let notificationsDone = !notificationsVisible && !notificationsPending;
if (this._summaryState == State.HIDDEN) {
if (notificationsDone && this._summaryNeedsToBeShown)
this._showSummary(true);
else if (!notificationsVisible && summarySummoned)
this._showSummary(false);
} else if (this._summaryState == State.SHOWN) {
if (!summaryPinned)
this._hideSummary();
}
// Tray itself
let trayIsVisible = (this._trayState == State.SHOWING ||
this._trayState == State.SHOWN);
let trayShouldBeVisible = (!notificationsDone ||
this._summaryState == State.SHOWING ||
this._summaryState == State.SHOWN);
if (!trayIsVisible && trayShouldBeVisible)
this._showTray();
else if (trayIsVisible && !trayShouldBeVisible)
this._hideTray();
},
_tween: function(actor, statevar, value, params) {
let onComplete = params.onComplete;
let onCompleteScope = params.onCompleteScope;
let onCompleteParams = params.onCompleteParams;
params.onComplete = this._tweenComplete;
params.onCompleteScope = this;
params.onCompleteParams = [statevar, value, onComplete, onCompleteScope, onCompleteParams];
Tweener.addTween(actor, params);
let valuing = (value == State.SHOWN) ? State.SHOWING : State.HIDING;
this[statevar] = valuing;
},
_tweenComplete: function(statevar, value, onComplete, onCompleteScope, onCompleteParams) {
this[statevar] = value;
if (onComplete)
onComplete.apply(onCompleteScope, onCompleteParams);
this._updateState();
},
_showTray: function() {
let primary = global.get_primary_monitor();
this._tween(this.actor, "_trayState", State.SHOWN,
{ y: primary.y + primary.height - this.actor.height,
time: ANIMATION_TIME,
transition: "easeOutQuad"
});
},
_hideTray: function() {
let primary = global.get_primary_monitor();
this._tween(this.actor, "_trayState", State.HIDDEN,
{ y: primary.y + primary.height - 1,
time: ANIMATION_TIME,
transition: "easeOutQuad"
});
},
_showNotification: function() {
this._notification = this._notificationQueue.shift();
this._notificationBin.child = this._notification.actor;
this._notificationBin.opacity = 0;
this._notificationBin.y = this.actor.height;
this._notificationBin.show();
this._tween(this._notificationBin, "_notificationState", State.SHOWN,
{ y: 0,
opacity: 255,
time: ANIMATION_TIME,
transition: "easeOutQuad",
onComplete: this._showNotificationCompleted,
onCompleteScope: this
});
},
_showNotificationCompleted: function() {
this._notificationTimeoutId =
Mainloop.timeout_add(NOTIFICATION_TIMEOUT * 1000,
Lang.bind(this, this._notificationTimeout));
},
_notificationTimeout: function() {
this._notificationTimeoutId = 0;
this._updateState();
return false;
},
_hideNotification: function() {
this._notification.popIn();
this._tween(this._notificationBin, "_notificationState", State.HIDDEN,
{ y: this.actor.height,
opacity: 0,
time: ANIMATION_TIME,
transition: "easeOutQuad",
onComplete: this._hideNotificationCompleted,
onCompleteScope: this
});
},
_hideNotificationCompleted: function() {
this._notificationBin.hide();
this._notificationBin.child = null;
this._notification = null;
},
_expandNotification: function() {
if (this._notification && this._notification.popOut()) {
this._tween(this._notificationBin, "_notificationState", State.SHOWN,
{ y: this.actor.height - this._notificationBin.height,
time: ANIMATION_TIME,
transition: "easeOutQuad"
});
}
},
_showSummary: function(withTimeout) {
let primary = global.get_primary_monitor();
this._summaryBin.opacity = 0;
this._summaryBin.y = this.actor.height;
this._tween(this._summaryBin, "_summaryState", State.SHOWN,
{ y: 0,
opacity: 255,
time: ANIMATION_TIME,
transition: "easeOutQuad",
onComplete: this._showSummaryCompleted,
onCompleteScope: this,
onCompleteParams: [withTimeout]
});
},
_showSummaryCompleted: function(withTimeout) {
this._summaryNeedsToBeShown = false;
if (withTimeout) {
this._summaryTimeoutId =
Mainloop.timeout_add(SUMMARY_TIMEOUT * 1000,
Lang.bind(this, this._summaryTimeout));
}
},
_summaryTimeout: function() {
this._summaryTimeoutId = 0;
this._updateState();
return false;
},
_hideSummary: function() {
this._tween(this._summaryBin, "_summaryState", State.HIDDEN,
{ opacity: 0,
time: ANIMATION_TIME,
transition: "easeOutQuad"
});
this._summaryNeedsToBeShown = false;
}
};