gnome-shell/js/ui/userMenu.js

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// -*- mode: js; js-indent-level: 4; indent-tabs-mode: nil -*-
const AccountsService = imports.gi.AccountsService;
const Gdm = imports.gi.Gdm;
const Gio = imports.gi.Gio;
const GLib = imports.gi.GLib;
const Lang = imports.lang;
const Pango = imports.gi.Pango;
const Shell = imports.gi.Shell;
const St = imports.gi.St;
const Tp = imports.gi.TelepathyGLib;
const UPowerGlib = imports.gi.UPowerGlib;
const Atk = imports.gi.Atk;
const BoxPointer = imports.ui.boxpointer;
const GnomeSession = imports.misc.gnomeSession;
const Main = imports.ui.main;
const PanelMenu = imports.ui.panelMenu;
const PopupMenu = imports.ui.popupMenu;
const Params = imports.misc.params;
const Util = imports.misc.util;
const LOCKDOWN_SCHEMA = 'org.gnome.desktop.lockdown';
const SCREENSAVER_SCHEMA = 'org.gnome.desktop.screensaver';
const DISABLE_USER_SWITCH_KEY = 'disable-user-switching';
const DISABLE_LOCK_SCREEN_KEY = 'disable-lock-screen';
const DISABLE_LOG_OUT_KEY = 'disable-log-out';
const LOCK_ENABLED_KEY = 'lock-enabled';
const ALWAYS_SHOW_LOG_OUT_KEY = 'always-show-log-out';
const DIALOG_ICON_SIZE = 64;
const IMStatus = {
AVAILABLE: 0,
BUSY: 1,
HIDDEN: 2,
AWAY: 3,
IDLE: 4,
OFFLINE: 5,
LAST: 6
};
// Adapted from gdm/gui/user-switch-applet/applet.c
//
// Copyright (C) 2004-2005 James M. Cape <jcape@ignore-your.tv>.
// Copyright (C) 2008,2009 Red Hat, Inc.
const UserAvatarWidget = new Lang.Class({
Name: 'UserAvatarWidget',
_init: function(user, params) {
this._user = user;
params = Params.parse(params, { reactive: false,
iconSize: DIALOG_ICON_SIZE,
styleClass: 'status-chooser-user-icon' });
this._iconSize = params.iconSize;
this.actor = new St.Bin({ style_class: params.styleClass,
track_hover: params.reactive,
reactive: params.reactive });
},
setSensitive: function(sensitive) {
this.actor.can_focus = sensitive;
this.actor.reactive = sensitive;
},
update: function() {
let iconFile = this._user.get_icon_file();
if (!GLib.file_test(iconFile, GLib.FileTest.EXISTS))
iconFile = null;
if (iconFile) {
let file = Gio.File.new_for_path(iconFile);
this.actor.child = null;
this.actor.style = 'background-image: url("%s");'.format(iconFile);
// AccountsService uses a fixed location for avatar images, so
// we need to clear out all cached data to pick up image changes,
// see https://bugzilla.gnome.org/show_bug.cgi?id=679268
this.actor.clear_background_image();
} else {
this.actor.style = null;
this.actor.child = new St.Icon({ icon_name: 'avatar-default-symbolic',
icon_size: this._iconSize });
}
}
});
const IMStatusItem = new Lang.Class({
Name: 'IMStatusItem',
Extends: PopupMenu.PopupBaseMenuItem,
_init: function(label, iconName) {
this.parent();
this.actor.add_style_class_name('status-chooser-status-item');
this._icon = new St.Icon({ style_class: 'popup-menu-icon' });
this.addActor(this._icon);
if (iconName)
this._icon.icon_name = iconName;
this.label = new St.Label({ text: label });
this.actor.label_actor = this.label;
this.addActor(this.label);
}
});
const IMUserNameItem = new Lang.Class({
Name: 'IMUserNameItem',
Extends: PopupMenu.PopupBaseMenuItem,
_init: function() {
this.parent({ reactive: false,
can_focus: false,
style_class: 'status-chooser-user-name' });
this._wrapper = new Shell.GenericContainer();
this._wrapper.connect('get-preferred-width',
Lang.bind(this, this._wrapperGetPreferredWidth));
this._wrapper.connect('get-preferred-height',
Lang.bind(this, this._wrapperGetPreferredHeight));
this._wrapper.connect('allocate',
Lang.bind(this, this._wrapperAllocate));
this.addActor(this._wrapper, { expand: true, span: -1 });
this.label = new St.Label();
this.label.clutter_text.set_line_wrap(true);
this.label.clutter_text.set_ellipsize(Pango.EllipsizeMode.NONE);
this._wrapper.add_actor(this.label);
},
_wrapperGetPreferredWidth: function(actor, forHeight, alloc) {
alloc.min_size = 1;
alloc.natural_size = 1;
},
_wrapperGetPreferredHeight: function(actor, forWidth, alloc) {
[alloc.min_size, alloc.natural_size] = this.label.get_preferred_height(forWidth);
},
_wrapperAllocate: function(actor, box, flags) {
this.label.allocate(box, flags);
}
});
const IMStatusChooserItem = new Lang.Class({
Name: 'IMStatusChooserItem',
Extends: PopupMenu.PopupBaseMenuItem,
_init: function() {
this.parent({ reactive: false,
can_focus: false,
style_class: 'status-chooser' });
this._userManager = AccountsService.UserManager.get_default();
this._user = this._userManager.get_user(GLib.get_user_name());
this._avatar = new UserAvatarWidget(this._user, { reactive: true });
this._iconBin = new St.Button({ child: this._avatar.actor });
this.addActor(this._iconBin);
this._iconBin.connect('clicked', Lang.bind(this,
function() {
this.activate();
}));
this._section = new PopupMenu.PopupMenuSection();
this.addActor(this._section.actor);
this._name = new IMUserNameItem();
this._section.addMenuItem(this._name);
this._combo = new PopupMenu.PopupComboBoxMenuItem({ style_class: 'status-chooser-combo' });
this._section.addMenuItem(this._combo);
let item;
item = new IMStatusItem(_("Available"), 'user-available-symbolic');
this._combo.addMenuItem(item, IMStatus.AVAILABLE);
item = new IMStatusItem(_("Busy"), 'user-busy-symbolic');
this._combo.addMenuItem(item, IMStatus.BUSY);
item = new IMStatusItem(_("Invisible"), 'user-invisible-symbolic');
this._combo.addMenuItem(item, IMStatus.HIDDEN);
item = new IMStatusItem(_("Away"), 'user-away-symbolic');
this._combo.addMenuItem(item, IMStatus.AWAY);
item = new IMStatusItem(_("Idle"), 'user-idle-symbolic');
this._combo.addMenuItem(item, IMStatus.IDLE);
item = new IMStatusItem(_("Unavailable"), 'user-offline-symbolic');
this._combo.addMenuItem(item, IMStatus.OFFLINE);
this._combo.connect('active-item-changed',
Lang.bind(this, this._changeIMStatus));
this._presence = new GnomeSession.Presence();
this._presence.connectSignal('StatusChanged', Lang.bind(this, function(proxy, senderName, [status]) {
this._sessionStatusChanged(status);
}));
this._sessionPresenceRestored = false;
this._imPresenceRestored = false;
this._currentPresence = undefined;
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this._accountMgr = Tp.AccountManager.dup();
this._accountMgr.connect('most-available-presence-changed',
Lang.bind(this, this._IMStatusChanged));
this._accountMgr.connect('account-enabled',
Lang.bind(this, this._IMAccountsChanged));
this._accountMgr.connect('account-disabled',
Lang.bind(this, this._IMAccountsChanged));
this._accountMgr.connect('account-removed',
Lang.bind(this, this._IMAccountsChanged));
this._accountMgr.connect('account-validity-changed',
Lang.bind(this, this._IMAccountsChanged));
this._accountMgr.prepare_async(null, Lang.bind(this,
function(mgr) {
this._IMAccountsChanged(mgr);
if (this._networkMonitor.network_available)
this._restorePresence();
else
this._setComboboxPresence(Tp.ConnectionPresenceType.OFFLINE);
}));
this._networkMonitor = Gio.NetworkMonitor.get_default();
this._networkMonitor.connect('network-changed',
Lang.bind(this, function(monitor, available) {
this._IMAccountsChanged(this._accountMgr);
if (available && !this._imPresenceRestored)
this._restorePresence();
}));
this._userLoadedId = this._user.connect('notify::is-loaded',
Lang.bind(this,
this._updateUser));
this._userChangedId = this._user.connect('changed',
Lang.bind(this,
this._updateUser));
this.actor.connect('notify::mapped', Lang.bind(this, function() {
if (this.actor.mapped)
this._updateUser();
}));
this.connect('sensitive-changed', function(sensitive) {
this._avatar.setSensitive(sensitive);
});
},
_restorePresence: function() {
let [presence, status, msg] = this._accountMgr.get_most_available_presence();
let savedPresence = global.settings.get_int('saved-im-presence');
if (savedPresence == presence) {
this._IMStatusChanged(this._accountMgr, presence, status, msg);
} else {
this._setComboboxPresence(savedPresence);
status = this._statusForPresence(savedPresence);
msg = msg ? msg : '';
this._accountMgr.set_all_requested_presences(savedPresence, status, msg);
}
},
destroy: function() {
// clean up signal handlers
if (this._userLoadedId != 0) {
this._user.disconnect(this._userLoadedId);
this._userLoadedId = 0;
}
if (this._userChangedId != 0) {
this._user.disconnect(this._userChangedId);
this._userChangedId = 0;
}
this.parent();
},
// Override getColumnWidths()/setColumnWidths() to make the item
// independent from the overall column layout of the menu
getColumnWidths: function() {
return [];
},
setColumnWidths: function(widths) {
},
_updateUser: function() {
if (this._user.is_loaded)
this._name.label.set_text(this._user.get_real_name());
else
this._name.label.set_text("");
this._avatar.update();
},
_statusForPresence: function(presence) {
switch(presence) {
case Tp.ConnectionPresenceType.AVAILABLE:
return 'available';
case Tp.ConnectionPresenceType.BUSY:
return 'busy';
case Tp.ConnectionPresenceType.OFFLINE:
return 'offline';
case Tp.ConnectionPresenceType.HIDDEN:
return 'hidden';
case Tp.ConnectionPresenceType.AWAY:
return 'away';
case Tp.ConnectionPresenceType.EXTENDED_AWAY:
return 'xa';
default:
return 'unknown';
}
},
_IMAccountsChanged: function(mgr) {
let accounts = mgr.get_valid_accounts().filter(function(account) {
return account.enabled;
});
let sensitive = accounts.length > 0 && this._networkMonitor.network_available;
this._combo.setSensitive(sensitive);
},
_IMStatusChanged: function(accountMgr, presence, status, message) {
if (!this._imPresenceRestored)
this._imPresenceRestored = true;
if (presence == this._currentPresence)
return;
this._currentPresence = presence;
this._setComboboxPresence(presence);
if (!this._sessionPresenceRestored) {
this._sessionStatusChanged(this._presence.status);
return;
}
if (presence == Tp.ConnectionPresenceType.AVAILABLE)
this._presence.status = GnomeSession.PresenceStatus.AVAILABLE;
// We ignore the actual value of _expectedPresence and never safe
// the first presence change after an "automatic" change, assuming
// that it is the response to our request; this is to account for
// mission control falling back to "similar" presences if an account
// type does not implement the requested presence.
if (!this._expectedPresence)
global.settings.set_int('saved-im-presence', presence);
else
this._expectedPresence = undefined;
},
_setComboboxPresence: function(presence) {
let activatedItem;
if (presence == Tp.ConnectionPresenceType.AVAILABLE)
activatedItem = IMStatus.AVAILABLE;
else if (presence == Tp.ConnectionPresenceType.BUSY)
activatedItem = IMStatus.BUSY;
else if (presence == Tp.ConnectionPresenceType.HIDDEN)
activatedItem = IMStatus.HIDDEN;
else if (presence == Tp.ConnectionPresenceType.AWAY)
activatedItem = IMStatus.AWAY;
else if (presence == Tp.ConnectionPresenceType.EXTENDED_AWAY)
activatedItem = IMStatus.IDLE;
else
activatedItem = IMStatus.OFFLINE;
this._combo.setActiveItem(activatedItem);
for (let i = 0; i < IMStatus.LAST; i++) {
if (i == IMStatus.AVAILABLE || i == IMStatus.OFFLINE)
continue; // always visible
this._combo.setItemVisible(i, i == activatedItem);
}
},
_changeIMStatus: function(menuItem, id) {
let [presence, s, msg] = this._accountMgr.get_most_available_presence();
let newPresence, status;
if (id == IMStatus.AVAILABLE) {
newPresence = Tp.ConnectionPresenceType.AVAILABLE;
} else if (id == IMStatus.OFFLINE) {
newPresence = Tp.ConnectionPresenceType.OFFLINE;
} else
return;
status = this._statusForPresence(newPresence);
msg = msg ? msg : '';
this._accountMgr.set_all_requested_presences(newPresence, status, msg);
},
getIMPresenceForSessionStatus: function(sessionStatus) {
// Restore the last user-set presence when coming back from
// BUSY/IDLE (otherwise the last user-set presence matches
// the current one)
if (sessionStatus == GnomeSession.PresenceStatus.AVAILABLE)
return global.settings.get_int('saved-im-presence');
if (sessionStatus == GnomeSession.PresenceStatus.BUSY) {
// Only change presence if the current one is "more present" than
// busy, or if coming back from idle
if (this._currentPresence == Tp.ConnectionPresenceType.AVAILABLE ||
this._currentPresence == Tp.ConnectionPresenceType.EXTENDED_AWAY)
return Tp.ConnectionPresenceType.BUSY;
}
if (sessionStatus == GnomeSession.PresenceStatus.IDLE) {
// Only change presence if the current one is "more present" than
// idle
if (this._currentPresence != Tp.ConnectionPresenceType.OFFLINE &&
this._currentPresence != Tp.ConnectionPresenceType.HIDDEN)
return Tp.ConnectionPresenceType.EXTENDED_AWAY;
}
return this._currentPresence;
},
_sessionStatusChanged: function(sessionStatus) {
if (!this._imPresenceRestored)
return;
let savedStatus = global.settings.get_int('saved-session-presence');
if (!this._sessionPresenceRestored) {
// We should never save/restore a status other than AVAILABLE
// or BUSY
if (savedStatus != GnomeSession.PresenceStatus.AVAILABLE &&
savedStatus != GnomeSession.PresenceStatus.BUSY)
savedStatus = GnomeSession.PresenceStatus.AVAILABLE;
if (sessionStatus != savedStatus) {
this._presence.status = savedStatus;
return;
}
this._sessionPresenceRestored = true;
}
if ((sessionStatus == GnomeSession.PresenceStatus.AVAILABLE ||
sessionStatus == GnomeSession.PresenceStatus.BUSY) &&
savedStatus != sessionStatus)
global.settings.set_int('saved-session-presence', sessionStatus);
let [presence, s, msg] = this._accountMgr.get_most_available_presence();
let newPresence, status;
let newPresence = this.getIMPresenceForSessionStatus(sessionStatus);
if (!newPresence || newPresence == presence)
return;
status = this._statusForPresence(newPresence);
msg = msg ? msg : '';
this._expectedPresence = newPresence;
this._accountMgr.set_all_requested_presences(newPresence, status, msg);
}
});
const UserMenuButton = new Lang.Class({
Name: 'UserMenuButton',
Extends: PanelMenu.Button,
_init: function() {
this.parent(0.0);
this.actor.accessible_role = Atk.Role.MENU;
let box = new St.BoxLayout({ name: 'panelUserMenu' });
this.actor.add_actor(box);
this._screenSaverSettings = new Gio.Settings({ schema: SCREENSAVER_SCHEMA });
this._lockdownSettings = new Gio.Settings({ schema: LOCKDOWN_SCHEMA });
this._userManager = AccountsService.UserManager.get_default();
this._user = this._userManager.get_user(GLib.get_user_name());
this._presence = new GnomeSession.Presence();
this._session = new GnomeSession.SessionManager();
this._haveShutdown = true;
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this._accountMgr = Tp.AccountManager.dup();
this._upClient = new UPowerGlib.Client();
this.actor.connect('destroy', Lang.bind(this, this._onDestroy));
this._iconBox = new St.Bin();
box.add(this._iconBox, { y_align: St.Align.MIDDLE, y_fill: false });
let textureCache = St.TextureCache.get_default();
this._offlineIcon = new St.Icon({ icon_name: 'user-offline-symbolic',
style_class: 'popup-menu-icon' });
this._availableIcon = new St.Icon({ icon_name: 'user-available-symbolic',
style_class: 'popup-menu-icon' });
this._busyIcon = new St.Icon({ icon_name: 'user-busy-symbolic',
style_class: 'popup-menu-icon' });
this._invisibleIcon = new St.Icon({ icon_name: 'user-invisible-symbolic',
style_class: 'popup-menu-icon' });
this._awayIcon = new St.Icon({ icon_name: 'user-away-symbolic',
style_class: 'popup-menu-icon' });
this._idleIcon = new St.Icon({ icon_name: 'user-idle-symbolic',
style_class: 'popup-menu-icon' });
this._pendingIcon = new St.Icon({ icon_name: 'user-status-pending-symbolic',
style_class: 'popup-menu-icon' });
this._lockedIcon = new St.Icon({ icon_name: 'changes-prevent-symbolic',
style_class: 'popup-menu-icon' });
this._accountMgr.connect('most-available-presence-changed',
Lang.bind(this, this._updatePresenceIcon));
this._accountMgr.connect('account-enabled',
Lang.bind(this, this._onAccountEnabled));
this._accountMgr.connect('account-removed',
Lang.bind(this, this._onAccountRemoved));
this._accountMgr.prepare_async(null, Lang.bind(this,
function(mgr) {
let [presence, s, msg] = mgr.get_most_available_presence();
this._updatePresenceIcon(mgr, presence, s, msg);
this._setupAccounts();
}));
this._name = new St.Label();
this.actor.label_actor = this._name;
box.add(this._name, { y_align: St.Align.MIDDLE, y_fill: false });
this._userLoadedId = this._user.connect('notify::is-loaded', Lang.bind(this, this._updateUserName));
this._userChangedId = this._user.connect('changed', Lang.bind(this, this._updateUserName));
this._updateUserName();
this._createSubMenu();
this._updateSwitch(this._presence.status);
this._presence.connectSignal('StatusChanged', Lang.bind(this, function (proxy, senderName, [status]) {
this._updateSwitch(status);
}));
this._userManager.connect('notify::is-loaded',
Lang.bind(this, this._updateMultiUser));
this._userManager.connect('notify::has-multiple-users',
Lang.bind(this, this._updateMultiUser));
this._userManager.connect('user-added',
Lang.bind(this, this._updateMultiUser));
this._userManager.connect('user-removed',
Lang.bind(this, this._updateMultiUser));
this._lockdownSettings.connect('changed::' + DISABLE_USER_SWITCH_KEY,
Lang.bind(this, this._updateSwitchUser));
this._lockdownSettings.connect('changed::' + DISABLE_LOG_OUT_KEY,
Lang.bind(this, this._updateLogout));
this._lockdownSettings.connect('changed::' + DISABLE_LOCK_SCREEN_KEY,
Lang.bind(this, this._updateLockScreen));
this._updateSwitchUser();
this._updateLogout();
this._updateLockScreen();
this._updatesFile = Gio.File.new_for_path('/var/lib/PackageKit/prepared-update');
this._updatesMonitor = this._updatesFile.monitor(Gio.FileMonitorFlags.NONE, null);
this._updatesMonitor.connect('changed', Lang.bind(this, this._updateInstallUpdates));
// Whether shutdown is available or not depends on both lockdown
// settings (disable-log-out) and Polkit policy - the latter doesn't
// notify, so we update the menu item each time the menu opens or
// the lockdown setting changes, which should be close enough.
this.menu.connect('open-state-changed', Lang.bind(this,
function(menu, open) {
if (open)
this._updateHaveShutdown();
}));
this._lockdownSettings.connect('changed::' + DISABLE_LOG_OUT_KEY,
Lang.bind(this, this._updateHaveShutdown));
this._upClient.connect('notify::can-suspend', Lang.bind(this, this._updateSuspendOrPowerOff));
Main.sessionMode.connect('updated', Lang.bind(this, this._sessionUpdated));
this._sessionUpdated();
},
_sessionUpdated: function() {
this.actor.visible = !Main.sessionMode.isGreeter;
let allowSettings = Main.sessionMode.allowSettings;
this._statusChooser.setSensitive(allowSettings);
this._systemSettings.visible = allowSettings;
this.setSensitive(!Main.sessionMode.isLocked);
this._updatePresenceIcon();
},
_onDestroy: function() {
this._user.disconnect(this._userLoadedId);
this._user.disconnect(this._userChangedId);
},
_updateUserName: function() {
if (this._user.is_loaded)
this._name.set_text(this._user.get_real_name());
else
this._name.set_text("");
},
_updateMultiUser: function() {
this._updateSwitchUser();
this._updateLogout();
},
_updateSwitchUser: function() {
let allowSwitch = !this._lockdownSettings.get_boolean(DISABLE_USER_SWITCH_KEY);
let multiUser = this._userManager.can_switch() && this._userManager.has_multiple_users;
this._loginScreenItem.actor.visible = allowSwitch && multiUser;
},
_updateLogout: function() {
let allowLogout = !this._lockdownSettings.get_boolean(DISABLE_LOG_OUT_KEY);
let alwaysShow = global.settings.get_boolean(ALWAYS_SHOW_LOG_OUT_KEY);
let systemAccount = this._user.system_account;
let localAccount = this._user.local_account;
let multiUser = this._userManager.has_multiple_users;
let multiSession = Gdm.get_session_ids().length > 1;
this._logoutItem.actor.visible = allowLogout && (alwaysShow || multiUser || multiSession || systemAccount || !localAccount);
},
_updateLockScreen: function() {
let allowLockScreen = !this._lockdownSettings.get_boolean(DISABLE_LOCK_SCREEN_KEY);
this._lockScreenItem.actor.visible = allowLockScreen;
},
_updateInstallUpdates: function() {
let haveUpdates = this._updatesFile.query_exists(null);
this._installUpdatesItem.actor.visible = haveUpdates && this._haveShutdown;
},
_updateHaveShutdown: function() {
this._session.CanShutdownRemote(Lang.bind(this,
function(result, error) {
if (!error) {
this._haveShutdown = result[0];
this._updateInstallUpdates();
this._updateSuspendOrPowerOff();
}
}));
},
_updateSuspendOrPowerOff: function() {
this._haveSuspend = this._upClient.get_can_suspend();
if (!this._suspendOrPowerOffItem)
return;
this._suspendOrPowerOffItem.actor.visible = this._haveShutdown || this._haveSuspend;
// If we can't power off show Suspend instead
// and disable the alt key
if (!this._haveShutdown) {
this._suspendOrPowerOffItem.updateText(_("Suspend"), null);
} else if (!this._haveSuspend) {
this._suspendOrPowerOffItem.updateText(_("Power Off"), null);
} else {
this._suspendOrPowerOffItem.updateText(_("Power Off"), _("Suspend"));
}
},
_updateSwitch: function(status) {
let active = status == GnomeSession.PresenceStatus.AVAILABLE;
this._notificationsSwitch.setToggleState(active);
},
_updatePresenceIcon: function(accountMgr, presence, status, message) {
if (Main.sessionMode.isLocked)
this._iconBox.child = this._lockedIcon;
else if (presence == Tp.ConnectionPresenceType.AVAILABLE)
this._iconBox.child = this._availableIcon;
else if (presence == Tp.ConnectionPresenceType.BUSY)
this._iconBox.child = this._busyIcon;
else if (presence == Tp.ConnectionPresenceType.HIDDEN)
this._iconBox.child = this._invisibleIcon;
else if (presence == Tp.ConnectionPresenceType.AWAY)
this._iconBox.child = this._awayIcon;
else if (presence == Tp.ConnectionPresenceType.EXTENDED_AWAY)
this._iconBox.child = this._idleIcon;
else
this._iconBox.child = this._offlineIcon;
},
_setupAccounts: function() {
let accounts = this._accountMgr.get_valid_accounts();
for (let i = 0; i < accounts.length; i++) {
accounts[i]._changingId = accounts[i].connect('notify::connection-status',
Lang.bind(this, this._updateChangingPresence));
}
this._updateChangingPresence();
},
_onAccountEnabled: function(accountMgr, account) {
if (!account._changingId)
account._changingId = account.connect('notify::connection-status',
Lang.bind(this, this._updateChangingPresence));
this._updateChangingPresence();
},
_onAccountRemoved: function(accountMgr, account) {
if (account._changingId) {
account.disconnect(account._changingId);
account._changingId = 0;
}
this._updateChangingPresence();
},
_updateChangingPresence: function() {
let accounts = this._accountMgr.get_valid_accounts();
let changing = false;
for (let i = 0; i < accounts.length; i++) {
if (accounts[i].connection_status == Tp.ConnectionStatus.CONNECTING) {
changing = true;
break;
}
}
if (changing) {
this._iconBox.child = this._pendingIcon;
} else {
let [presence, s, msg] = this._accountMgr.get_most_available_presence();
this._updatePresenceIcon(this._accountMgr, presence, s, msg);
}
},
_createSubMenu: function() {
let item;
item = new IMStatusChooserItem();
item.connect('activate', Lang.bind(this, this._onMyAccountActivate));
this.menu.addMenuItem(item);
this._statusChooser = item;
item = new PopupMenu.PopupSwitchMenuItem(_("Notifications"));
item.connect('toggled', Lang.bind(this, this._updatePresenceStatus));
this.menu.addMenuItem(item);
this._notificationsSwitch = item;
item = new PopupMenu.PopupSeparatorMenuItem();
this.menu.addMenuItem(item);
item = new PopupMenu.PopupMenuItem(_("System Settings"));
item.connect('activate', Lang.bind(this, this._onPreferencesActivate));
this.menu.addMenuItem(item);
this._systemSettings = item;
item = new PopupMenu.PopupSeparatorMenuItem();
this.menu.addMenuItem(item);
item = new PopupMenu.PopupMenuItem(_("Switch User"));
item.connect('activate', Lang.bind(this, this._onLoginScreenActivate));
this.menu.addMenuItem(item);
this._loginScreenItem = item;
item = new PopupMenu.PopupMenuItem(_("Log Out"));
item.connect('activate', Lang.bind(this, this._onQuitSessionActivate));
this.menu.addMenuItem(item);
this._logoutItem = item;
item = new PopupMenu.PopupMenuItem(_("Lock"));
item.connect('activate', Lang.bind(this, this._onLockScreenActivate));
this.menu.addMenuItem(item);
this._lockScreenItem = item;
item = new PopupMenu.PopupSeparatorMenuItem();
this.menu.addMenuItem(item);
item = new PopupMenu.PopupAlternatingMenuItem(_("Power Off"),
_("Suspend"));
this.menu.addMenuItem(item);
item.connect('activate', Lang.bind(this, this._onSuspendOrPowerOffActivate));
this._suspendOrPowerOffItem = item;
this._updateSuspendOrPowerOff();
item = new PopupMenu.PopupMenuItem(_("Install Updates & Restart"));
item.connect('activate', Lang.bind(this, this._onInstallUpdatesActivate));
this.menu.addMenuItem(item);
this._installUpdatesItem = item;
},
_updatePresenceStatus: function(item, event) {
let status;
if (item.state) {
status = GnomeSession.PresenceStatus.AVAILABLE;
} else {
status = GnomeSession.PresenceStatus.BUSY;
let [presence, s, msg] = this._accountMgr.get_most_available_presence();
let newPresence = this._statusChooser.getIMPresenceForSessionStatus(status);
if (newPresence != presence &&
newPresence == Tp.ConnectionPresenceType.BUSY)
Main.notify(_("Your chat status will be set to busy"),
_("Notifications are now disabled, including chat messages. Your online status has been adjusted to let others know that you might not see their messages."));
}
this._presence.status = status;
},
_onMyAccountActivate: function() {
Main.overview.hide();
Kill off ShellAppInfo, move into ShellApp This dramatically thins down and sanitizes the application code. The ShellAppSystem changes in a number of ways: * Preferences are special cased more explicitly; they aren't apps, they're shortcuts for an app), and we don't have many of them, so don't need e.g. the optimizations in ShellAppSystem for searching. * get_app() changes to lookup_app() and returns null if an app isn't found. The semantics where it tried to find the .desktop file if we didn't know about it were just broken; I am pretty sure no caller needs this, and if they do we'll fix them. * ShellAppSystem maintains two indexes on apps (by desktop file id and by GMenuTreeEntry), but is no longer in the business of dealing with GMenuTree as far as hierarchy and categories go. That is moved up into js/ui/appDisplay.js. Actually, it flattens both apps and settings. Also, ShellWindowTracker is now the sole reference-owner for window-backed apps. We still do the weird "window:0x1234beef" id for these apps, but a reference is not stored in ShellAppSystem. The js/ui/appDisplay.js code is rewritten, and sucks a lot less. Variable names are clearer: _apps -> _appIcons _filterApp -> _visibleApps _filters -> _categoryBox Similarly for function names. We no longer call (for every app) a recursive lookup in GMenuTree to see if it's in a particular section on every category switch; it's all cached. NOTE - this intentionally reverts the incremental loading code from commit 7813c5b93f6bcde8c4beae286e82bfc472b2b656. It's fast enough here without that. https://bugzilla.gnome.org/show_bug.cgi?id=648149
2011-04-21 17:35:01 +00:00
let app = Shell.AppSystem.get_default().lookup_setting('gnome-user-accounts-panel.desktop');
app.activate();
},
_onPreferencesActivate: function() {
Main.overview.hide();
Kill off ShellAppInfo, move into ShellApp This dramatically thins down and sanitizes the application code. The ShellAppSystem changes in a number of ways: * Preferences are special cased more explicitly; they aren't apps, they're shortcuts for an app), and we don't have many of them, so don't need e.g. the optimizations in ShellAppSystem for searching. * get_app() changes to lookup_app() and returns null if an app isn't found. The semantics where it tried to find the .desktop file if we didn't know about it were just broken; I am pretty sure no caller needs this, and if they do we'll fix them. * ShellAppSystem maintains two indexes on apps (by desktop file id and by GMenuTreeEntry), but is no longer in the business of dealing with GMenuTree as far as hierarchy and categories go. That is moved up into js/ui/appDisplay.js. Actually, it flattens both apps and settings. Also, ShellWindowTracker is now the sole reference-owner for window-backed apps. We still do the weird "window:0x1234beef" id for these apps, but a reference is not stored in ShellAppSystem. The js/ui/appDisplay.js code is rewritten, and sucks a lot less. Variable names are clearer: _apps -> _appIcons _filterApp -> _visibleApps _filters -> _categoryBox Similarly for function names. We no longer call (for every app) a recursive lookup in GMenuTree to see if it's in a particular section on every category switch; it's all cached. NOTE - this intentionally reverts the incremental loading code from commit 7813c5b93f6bcde8c4beae286e82bfc472b2b656. It's fast enough here without that. https://bugzilla.gnome.org/show_bug.cgi?id=648149
2011-04-21 17:35:01 +00:00
let app = Shell.AppSystem.get_default().lookup_app('gnome-control-center.desktop');
app.activate();
},
_onLockScreenActivate: function() {
this.menu.close(BoxPointer.PopupAnimation.NONE);
Main.overview.hide();
Main.screenShield.lock(true);
},
_onLoginScreenActivate: function() {
this.menu.close(BoxPointer.PopupAnimation.NONE);
Main.overview.hide();
Main.screenShield.lock(false);
Gdm.goto_login_session_sync(null);
},
_onQuitSessionActivate: function() {
Main.overview.hide();
this._session.LogoutRemote(0);
},
_onInstallUpdatesActivate: function() {
Main.overview.hide();
Util.spawn(['pkexec', '/usr/libexec/pk-trigger-offline-update']);
this._session.RebootRemote();
},
_onSuspendOrPowerOffActivate: function() {
Main.overview.hide();
if (this._haveShutdown &&
this._suspendOrPowerOffItem.state == PopupMenu.PopupAlternatingMenuItemState.DEFAULT) {
this._session.ShutdownRemote();
} else {
if (this._screenSaverSettings.get_boolean(LOCK_ENABLED_KEY)) {
let tmpId = Main.screenShield.connect('lock-screen-shown', Lang.bind(this, function() {
Main.screenShield.disconnect(tmpId);
this._upClient.suspend_sync(null);
}));
this.menu.close(BoxPointer.PopupAnimation.NONE);
Main.screenShield.lock(true);
} else {
this._upClient.suspend_sync(null);
}
}
}
});