gnome-shell/src/st/st-drawing-area.c

260 lines
7.8 KiB
C
Raw Normal View History

/* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */
/**
* SECTION:st-drawing-area
* @short_description: A dynamically-sized Cairo drawing area
*
* #StDrawingArea is similar to #ClutterCairoTexture in that
* it allows drawing via Cairo; the primary difference is that
* it is dynamically sized. To use, connect to the #StDrawingArea::repaint
* signal, and inside the signal handler, call
* st_drawing_area_get_context() to get the Cairo context to draw to. The
* #StDrawingArea::repaint signal will be emitted by default when the area is
* resized or the CSS style changes; you can use the
* st_drawing_area_queue_repaint() as well.
*/
#include "st-drawing-area.h"
#include <cairo.h>
/* Cairo stores the data in native byte order as ARGB but Cogl's pixel
formats specify the actual byte order. Therefore we need to use a
different format depending on the architecture */
#if G_BYTE_ORDER == G_LITTLE_ENDIAN
#define PIXEL_FORMAT COGL_PIXEL_FORMAT_BGRA_8888_PRE
#else
#define PIXEL_FORMAT COGL_PIXEL_FORMAT_ARGB_8888_PRE
#endif
G_DEFINE_TYPE(StDrawingArea, st_drawing_area, ST_TYPE_WIDGET);
struct _StDrawingAreaPrivate {
CoglHandle *texture;
CoglHandle *material;
cairo_t *context;
guint needs_repaint : 1;
guint in_repaint : 1;
};
/* Signals */
enum
{
REPAINT,
LAST_SIGNAL
};
static guint st_drawing_area_signals [LAST_SIGNAL] = { 0 };
static void
st_drawing_area_dispose (GObject *object)
{
StDrawingArea *area = ST_DRAWING_AREA (object);
StDrawingAreaPrivate *priv = area->priv;
if (priv->material != COGL_INVALID_HANDLE)
{
cogl_handle_unref (priv->material);
priv->material = COGL_INVALID_HANDLE;
}
if (priv->texture != COGL_INVALID_HANDLE)
{
cogl_handle_unref (priv->texture);
priv->texture = COGL_INVALID_HANDLE;
}
G_OBJECT_CLASS (st_drawing_area_parent_class)->dispose (object);
}
static void
st_drawing_area_paint (ClutterActor *self)
{
StDrawingArea *area = ST_DRAWING_AREA (self);
StDrawingAreaPrivate *priv = area->priv;
StThemeNode *theme_node = st_widget_get_theme_node (ST_WIDGET (self));
ClutterActorBox allocation_box;
ClutterActorBox content_box;
int width, height;
CoglColor color;
guint8 paint_opacity;
(CLUTTER_ACTOR_CLASS (st_drawing_area_parent_class))->paint (self);
clutter_actor_get_allocation_box (self, &allocation_box);
st_theme_node_get_content_box (theme_node, &allocation_box, &content_box);
width = (int)(0.5 + content_box.x2 - content_box.x1);
height = (int)(0.5 + content_box.y2 - content_box.y1);
if (priv->material == COGL_INVALID_HANDLE)
priv->material = cogl_material_new ();
if (priv->texture != COGL_INVALID_HANDLE &&
(width != cogl_texture_get_width (priv->texture) ||
height != cogl_texture_get_height (priv->texture)))
{
cogl_handle_unref (priv->texture);
priv->texture = COGL_INVALID_HANDLE;
}
if (width > 0 && height > 0)
{
if (priv->texture == COGL_INVALID_HANDLE)
{
priv->texture = cogl_texture_new_with_size (width, height,
COGL_TEXTURE_NONE,
PIXEL_FORMAT);
priv->needs_repaint = TRUE;
}
if (priv->needs_repaint)
{
cairo_surface_t *surface;
surface = cairo_image_surface_create (CAIRO_FORMAT_ARGB32, width, height);
priv->context = cairo_create (surface);
priv->in_repaint = TRUE;
g_signal_emit ((GObject*)area, st_drawing_area_signals[REPAINT], 0);
priv->in_repaint = FALSE;
cairo_destroy (priv->context);
priv->context = NULL;
cogl_texture_set_region (priv->texture, 0, 0, 0, 0, width, height, width, height,
PIXEL_FORMAT,
cairo_image_surface_get_stride (surface),
cairo_image_surface_get_data (surface));
cairo_surface_destroy (surface);
}
}
cogl_material_set_layer (priv->material, 0, priv->texture);
if (priv->texture)
{
paint_opacity = clutter_actor_get_paint_opacity (self);
cogl_color_set_from_4ub (&color,
paint_opacity, paint_opacity, paint_opacity, paint_opacity);
cogl_material_set_color (priv->material, &color);
cogl_set_source (priv->material);
cogl_rectangle_with_texture_coords (content_box.x1, content_box.y1,
width, height,
0.0f, 0.0f, 1.0f, 1.0f);
}
}
static void
st_drawing_area_style_changed (StWidget *self)
{
StDrawingArea *area = ST_DRAWING_AREA (self);
StDrawingAreaPrivate *priv = area->priv;
(ST_WIDGET_CLASS (st_drawing_area_parent_class))->style_changed (self);
priv->needs_repaint = TRUE;
}
static void
st_drawing_area_class_init (StDrawingAreaClass *klass)
{
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass);
StWidgetClass *widget_class = ST_WIDGET_CLASS (klass);
gobject_class->dispose = st_drawing_area_dispose;
actor_class->paint = st_drawing_area_paint;
widget_class->style_changed = st_drawing_area_style_changed;
st_drawing_area_signals[REPAINT] =
g_signal_new ("repaint",
G_TYPE_FROM_CLASS (klass),
G_SIGNAL_RUN_LAST,
G_STRUCT_OFFSET (StDrawingAreaClass, repaint),
NULL, NULL,
g_cclosure_marshal_VOID__OBJECT,
G_TYPE_NONE, 0);
g_type_class_add_private (gobject_class, sizeof (StDrawingAreaPrivate));
}
static void
st_drawing_area_init (StDrawingArea *area)
{
area->priv = G_TYPE_INSTANCE_GET_PRIVATE (area, ST_TYPE_DRAWING_AREA,
StDrawingAreaPrivate);
area->priv->texture = COGL_INVALID_HANDLE;
}
/**
* st_drawing_area_queue_repaint:
* @area: the #StDrawingArea
*
* Will cause the actor to emit a ::repaint signal before it is next
* drawn to the scene. Useful if some parameters for the area being
* drawn other than the size or style have changed. Note that
* clutter_actor_queue_redraw() will simply result in the same
* contents being drawn to the scene again.
*/
void
st_drawing_area_queue_repaint (StDrawingArea *area)
{
StDrawingAreaPrivate *priv;
g_return_if_fail (ST_IS_DRAWING_AREA (area));
priv = area->priv;
priv->needs_repaint = TRUE;
clutter_actor_queue_redraw (CLUTTER_ACTOR (area));
}
/**
* st_drawing_area_get_context:
* @area: the #StDrawingArea
*
* Gets the Cairo context to paint to. This function must only be called
* from a signal hander for the ::repaint signal.
*
* Return Value: (transfer none): the Cairo context for the paint operation
*/
cairo_t *
st_drawing_area_get_context (StDrawingArea *area)
{
g_return_val_if_fail (ST_IS_DRAWING_AREA (area), NULL);
g_return_val_if_fail (area->priv->in_repaint, NULL);
return area->priv->context;
}
/**
* st_drawing_area_get_surface_size:
* @area: the #StDrawingArea
* @width: (out): location to store the width of the painted area
* @height: (out): location to store the height of the painted area
*
* Gets the size of the cairo surface being painted to, which is equal
* to the size of the content area of the widget. This function must
* only be called from a signal hander for the ::repaint signal.
*/
void
st_drawing_area_get_surface_size (StDrawingArea *area,
guint *width,
guint *height)
{
StDrawingAreaPrivate *priv;
g_return_if_fail (ST_IS_DRAWING_AREA (area));
g_return_if_fail (area->priv->in_repaint);
priv = area->priv;
if (width)
*width = cogl_texture_get_width (priv->texture);
if (height)
*height = cogl_texture_get_height (priv->texture);
}