gnome-shell/js/misc/loginManager.js

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// -*- mode: js; js-indent-level: 4; indent-tabs-mode: nil -*-
const GLib = imports.gi.GLib;
const Gio = imports.gi.Gio;
const Lang = imports.lang;
const Mainloop = imports.mainloop;
const Shell = imports.gi.Shell;
const UPowerGlib = imports.gi.UPowerGlib;
const SystemdLoginManagerIface = <interface name='org.freedesktop.login1.Manager'>
<method name='PowerOff'>
<arg type='b' direction='in'/>
</method>
<method name='Reboot'>
<arg type='b' direction='in'/>
</method>
<method name='Suspend'>
<arg type='b' direction='in'/>
</method>
<method name='CanPowerOff'>
<arg type='s' direction='out'/>
</method>
<method name='CanReboot'>
<arg type='s' direction='out'/>
</method>
<method name='CanSuspend'>
<arg type='s' direction='out'/>
</method>
</interface>;
const SystemdLoginSessionIface = <interface name='org.freedesktop.login1.Session'>
<signal name='Lock' />
<signal name='Unlock' />
</interface>;
const SystemdLoginManager = Gio.DBusProxy.makeProxyWrapper(SystemdLoginManagerIface);
const SystemdLoginSession = Gio.DBusProxy.makeProxyWrapper(SystemdLoginSessionIface);
const ConsoleKitManagerIface = <interface name='org.freedesktop.ConsoleKit.Manager'>
<method name='CanRestart'>
<arg type='b' direction='out'/>
</method>
<method name='CanStop'>
<arg type='b' direction='out'/>
</method>
<method name='Restart' />
<method name='Stop' />
<method name='GetCurrentSession'>
<arg type='o' direction='out' />
</method>
</interface>;
const ConsoleKitSessionIface = <interface name='org.freedesktop.ConsoleKit.Session'>
<method name='IsActive'>
<arg type='b' direction='out' />
</method>
<signal name='ActiveChanged'>
<arg type='b' direction='out' />
</signal>
<signal name='Lock' />
<signal name='Unlock' />
</interface>;
const ConsoleKitSession = Gio.DBusProxy.makeProxyWrapper(ConsoleKitSessionIface);
const ConsoleKitManager = Gio.DBusProxy.makeProxyWrapper(ConsoleKitManagerIface);
function haveSystemd() {
return GLib.access("/sys/fs/cgroup/systemd", 0) >= 0;
}
let _loginManager = null;
/**
* LoginManager:
* An abstraction over systemd/logind and ConsoleKit.
*
*/
function getLoginManager() {
if (_loginManager == null) {
if (haveSystemd())
_loginManager = new LoginManagerSystemd();
else
_loginManager = new LoginManagerConsoleKit();
}
return _loginManager;
}
const LoginManagerSystemd = new Lang.Class({
Name: 'LoginManagerSystemd',
_init: function() {
this._proxy = new SystemdLoginManager(Gio.DBus.system,
'org.freedesktop.login1',
'/org/freedesktop/login1');
},
// Having this function is a bit of a hack since the Systemd and ConsoleKit
// session objects have different interfaces - but in both cases there are
// Lock/Unlock signals, and that's all we count upon at the moment.
getCurrentSessionProxy: function() {
if (!this._currentSession) {
this._currentSession = new SystemdLoginSession(Gio.DBus.system,
'org.freedesktop.login1',
'/org/freedesktop/login1/session/' +
GLib.getenv('XDG_SESSION_ID'));
}
return this._currentSession;
},
get sessionActive() {
return Shell.session_is_active_for_systemd();
},
canPowerOff: function(asyncCallback) {
this._proxy.CanPowerOffRemote(function(result, error) {
if (error)
asyncCallback(false);
else
asyncCallback(result[0] != 'no');
});
},
canReboot: function(asyncCallback) {
this._proxy.CanRebootRemote(function(result, error) {
if (error)
asyncCallback(false);
else
asyncCallback(result[0] != 'no');
});
},
canSuspend: function(asyncCallback) {
this._proxy.CanSuspendRemote(function(result, error) {
if (error)
asyncCallback(false);
else
asyncCallback(result[0] != 'no');
});
},
powerOff: function() {
this._proxy.PowerOffRemote(true);
},
reboot: function() {
this._proxy.RebootRemote(true);
},
suspend: function() {
this._proxy.SuspendRemote(true);
}
});
const LoginManagerConsoleKit = new Lang.Class({
Name: 'LoginManagerConsoleKit',
_init: function() {
this._proxy = new ConsoleKitManager(Gio.DBus.system,
'org.freedesktop.ConsoleKit',
'/org/freedesktop/ConsoleKit/Manager');
this._upClient = new UPowerGlib.Client();
},
// Having this function is a bit of a hack since the Systemd and ConsoleKit
// session objects have different interfaces - but in both cases there are
// Lock/Unlock signals, and that's all we count upon at the moment.
getCurrentSessionProxy: function() {
if (!this._currentSession) {
let [currentSessionId] = this._proxy.GetCurrentSessionSync();
this._currentSession = new ConsoleKitSession(Gio.DBus.system,
'org.freedesktop.ConsoleKit',
currentSessionId);
}
return this._currentSession;
},
get sessionActive() {
if (this._sessionActive !== undefined)
return this._sessionActive;
let session = this.getCurrentSessionProxy();
session.connectSignal('ActiveChanged', Lang.bind(this, function(object, senderName, [isActive]) {
this._sessionActive = isActive;
}));
[this._sessionActive] = session.IsActiveSync();
return this._sessionActive;
},
canPowerOff: function(asyncCallback) {
this._proxy.CanStopRemote(function(result, error) {
if (error)
asyncCallback(false);
else
asyncCallback(result[0]);
});
},
canReboot: function(asyncCallback) {
this._proxy.CanRestartRemote(function(result, error) {
if (error)
asyncCallback(false);
else
asyncCallback(result[0]);
});
},
canSuspend: function(asyncCallback) {
Mainloop.idle_add(Lang.bind(this, function() {
asyncCallback(this._upClient.get_can_suspend());
return false;
}));
},
powerOff: function() {
this._proxy.StopRemote();
},
reboot: function() {
this._proxy.RestartRemote();
},
suspend: function() {
this._upClient.suspend_sync(null);
}
});