gnome-shell/src/shell-glsl-quad.h

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/* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */
#ifndef __SHELL_GLSL_QUAD_H__
#define __SHELL_GLSL_QUAD_H__
#include "st.h"
#include <gtk/gtk.h>
/**
* ShellSnippetHook:
* Temporary hack to work around Cogl not exporting CoglSnippetHook in
* the 1.0 API. Don't use.
*/
typedef enum {
/* Per pipeline vertex hooks */
SHELL_SNIPPET_HOOK_VERTEX = 0,
SHELL_SNIPPET_HOOK_VERTEX_TRANSFORM,
/* Per pipeline fragment hooks */
SHELL_SNIPPET_HOOK_FRAGMENT = 2048,
/* Per layer vertex hooks */
SHELL_SNIPPET_HOOK_TEXTURE_COORD_TRANSFORM = 4096,
/* Per layer fragment hooks */
SHELL_SNIPPET_HOOK_LAYER_FRAGMENT = 6144,
SHELL_SNIPPET_HOOK_TEXTURE_LOOKUP
} ShellSnippetHook;
#define SHELL_TYPE_GLSL_QUAD (shell_glsl_quad_get_type ())
G_DECLARE_DERIVABLE_TYPE (ShellGLSLQuad, shell_glsl_quad,
SHELL, GLSL_QUAD, ClutterActor)
struct _ShellGLSLQuadClass
{
ClutterActorClass parent_class;
CoglPipeline *base_pipeline;
void (*build_pipeline) (ShellGLSLQuad *effect);
};
void shell_glsl_quad_add_glsl_snippet (ShellGLSLQuad *quad,
ShellSnippetHook hook,
const char *declarations,
const char *code,
gboolean is_replace);
int shell_glsl_quad_get_uniform_location (ShellGLSLQuad *quad,
const char *name);
void shell_glsl_quad_set_uniform_float (ShellGLSLQuad *quad,
int uniform,
int n_components,
int total_count,
const float *value);
#endif /* __SHELL_GLSL_QUAD_H__ */