gnome-shell/src/st/st-focus-manager.c

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/* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */
/*
* st-focus-manager.c: Keyboard focus manager
*
* Copyright 2010 Red Hat, Inc.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as
* published by the Free Software Foundation, either version 2.1 of
* the License, or (at your option) any later version.
*
* This program is distributed in the hope it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for
* more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* SECTION:st-focus-manager
* @short_description: Keyboard focus management
*
* #StFocusManager handles keyboard focus for all actors on the stage.
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include <clutter/clutter.h>
#include "st-focus-manager.h"
struct _StFocusManagerPrivate
{
GHashTable *groups;
};
G_DEFINE_TYPE_WITH_PRIVATE (StFocusManager, st_focus_manager, G_TYPE_OBJECT)
static void
st_focus_manager_dispose (GObject *object)
{
StFocusManager *manager = ST_FOCUS_MANAGER (object);
if (manager->priv->groups)
{
g_hash_table_destroy (manager->priv->groups);
manager->priv->groups = NULL;
}
G_OBJECT_CLASS (st_focus_manager_parent_class)->dispose (object);
}
static void
st_focus_manager_class_init (StFocusManagerClass *klass)
{
GObjectClass *object_class = G_OBJECT_CLASS (klass);
object_class->dispose = st_focus_manager_dispose;
}
static void
st_focus_manager_init (StFocusManager *manager)
{
manager->priv = st_focus_manager_get_instance_private (manager);
manager->priv->groups = g_hash_table_new (NULL, NULL);
}
static gboolean
st_focus_manager_stage_event (ClutterActor *stage,
ClutterEvent *event,
gpointer user_data)
{
StFocusManager *manager = user_data;
GtkDirectionType direction;
gboolean wrap_around = FALSE;
ClutterActor *focused, *group;
if (event->type != CLUTTER_KEY_PRESS)
return FALSE;
switch (event->key.keyval)
{
case CLUTTER_KEY_Up:
direction = GTK_DIR_UP;
break;
case CLUTTER_KEY_Down:
direction = GTK_DIR_DOWN;
break;
case CLUTTER_KEY_Left:
direction = GTK_DIR_LEFT;
break;
case CLUTTER_KEY_Right:
direction = GTK_DIR_RIGHT;
break;
case CLUTTER_KEY_Tab:
if (event->key.modifier_state & CLUTTER_SHIFT_MASK)
direction = GTK_DIR_TAB_BACKWARD;
else
direction = GTK_DIR_TAB_FORWARD;
wrap_around = TRUE;
break;
case CLUTTER_KEY_ISO_Left_Tab:
direction = GTK_DIR_TAB_BACKWARD;
wrap_around = TRUE;
break;
default:
return FALSE;
}
focused = clutter_stage_get_key_focus (CLUTTER_STAGE (stage));
if (!focused)
return FALSE;
for (group = focused; group != stage; group = clutter_actor_get_parent (group))
{
if (g_hash_table_lookup (manager->priv->groups, group))
{
return st_widget_navigate_focus (ST_WIDGET (group), focused,
direction, wrap_around);
}
}
return FALSE;
}
/**
* st_focus_manager_get_for_stage:
* @stage: a #ClutterStage
*
* Gets the #StFocusManager for @stage, creating it if necessary.
*
* Return value: (transfer none): the focus manager for @stage
*/
StFocusManager *
st_focus_manager_get_for_stage (ClutterStage *stage)
{
StFocusManager *manager;
manager = g_object_get_data (G_OBJECT (stage), "st-focus-manager");
if (!manager)
{
manager = g_object_new (ST_TYPE_FOCUS_MANAGER, NULL);
g_object_set_data_full (G_OBJECT (stage), "st-focus-manager",
manager, g_object_unref);
g_signal_connect (stage, "event",
G_CALLBACK (st_focus_manager_stage_event), manager);
}
return manager;
}
static void
remove_destroyed_group (ClutterActor *actor,
gpointer user_data)
{
StFocusManager *manager = user_data;
st_focus_manager_remove_group (manager, ST_WIDGET (actor));
}
/**
* st_focus_manager_add_group:
* @manager: the #StFocusManager
* @root: the root container of the group
*
* Adds a new focus group to @manager. When the focus is in an actor
* that is a descendant of @root, @manager will handle moving focus
* from one actor to another within @root based on keyboard events.
*/
void
st_focus_manager_add_group (StFocusManager *manager,
StWidget *root)
{
gpointer count_p = g_hash_table_lookup (manager->priv->groups, root);
int count = count_p ? GPOINTER_TO_INT (count_p) : 0;
g_signal_connect (root, "destroy",
G_CALLBACK (remove_destroyed_group),
manager);
g_hash_table_insert (manager->priv->groups, root, GINT_TO_POINTER (++count));
}
/**
* st_focus_manager_remove_group:
* @manager: the #StFocusManager
* @root: the root container of the group
*
* Removes the group rooted at @root from @manager
*/
void
st_focus_manager_remove_group (StFocusManager *manager,
StWidget *root)
{
gpointer count_p = g_hash_table_lookup (manager->priv->groups, root);
int count = count_p ? GPOINTER_TO_INT (count_p) : 0;
if (count == 0)
return;
if (count == 1)
g_hash_table_remove (manager->priv->groups, root);
else
g_hash_table_insert (manager->priv->groups, root, GINT_TO_POINTER(--count));
}
/**
* st_focus_manager_get_group:
* @manager: the #StFocusManager
* @widget: an #StWidget
*
* Checks if @widget is inside a focus group, and if so, returns
* the root of that group.
*
* Return value: (transfer none): the focus group root, or %NULL if
* @widget is not in a focus group
*/
StWidget *
st_focus_manager_get_group (StFocusManager *manager,
StWidget *widget)
{
ClutterActor *actor = CLUTTER_ACTOR (widget);
while (actor && !g_hash_table_lookup (manager->priv->groups, actor))
actor = clutter_actor_get_parent (actor);
return ST_WIDGET (actor);
}
/**
* st_focus_manager_navigate_from_event:
* @manager: the #StFocusManager
* @event: a #ClutterEvent
*
* Try to navigate from @event as if it bubbled all the way up to
* the stage. This is useful in complex event handling situations
* where you want key navigation, but a parent might be stopping
* the key navigation event from bubbling all the way up to the stage.
*
* Returns: Whether a new actor was navigated to
*/
gboolean
st_focus_manager_navigate_from_event (StFocusManager *manager,
ClutterEvent *event)
{
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ClutterActor *stage;
if (event->type != CLUTTER_KEY_PRESS)
return FALSE;
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stage = CLUTTER_ACTOR (event->key.stage);
return st_focus_manager_stage_event (stage, event, manager);
}