gnome-shell/js/ui/status/keyboard.js

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/* -*- mode: js2; js2-basic-offset: 4; indent-tabs-mode: nil -*- */
const Clutter = imports.gi.Clutter;
const GdkPixbuf = imports.gi.GdkPixbuf;
const Gkbd = imports.gi.Gkbd;
const Gio = imports.gi.Gio;
const GLib = imports.gi.GLib;
const Lang = imports.lang;
const Shell = imports.gi.Shell;
const St = imports.gi.St;
const Main = imports.ui.main;
const PopupMenu = imports.ui.popupMenu;
const PanelMenu = imports.ui.panelMenu;
const Util = imports.misc.util;
function LayoutMenuItem() {
this._init.apply(this, arguments);
}
LayoutMenuItem.prototype = {
__proto__: PopupMenu.PopupBaseMenuItem.prototype,
_init: function(config, id, indicator, long_name) {
PopupMenu.PopupBaseMenuItem.prototype._init.call(this);
this._config = config;
this._id = id;
this.label = new St.Label({ text: long_name });
this.indicator = indicator;
this.addActor(this.label);
this.addActor(this.indicator);
},
activate: function(event) {
PopupMenu.PopupBaseMenuItem.prototype.activate.call(this);
this._config.lock_group(this._id);
}
};
function XKBIndicator() {
this._init.call(this);
}
XKBIndicator.prototype = {
__proto__: PanelMenu.Button.prototype,
_init: function() {
PanelMenu.Button.prototype._init.call(this, St.Align.START);
this._container = new Shell.GenericContainer();
this._container.connect('get-preferred-width', Lang.bind(this, this._get_preferred_width));
this._container.connect('get-preferred-height', Lang.bind(this, this._get_preferred_height));
this._container.connect('allocate', Lang.bind(this, this._allocate));
this.actor.set_child(this._container);
this._iconActor = new St.Icon({ icon_name: 'keyboard', icon_type: St.IconType.SYMBOLIC, style_class: 'system-status-icon' });
this._container.add_actor(this._iconActor);
this._labelActors = [ ];
this._layoutItems = [ ];
this._showFlags = false;
this._config = Gkbd.Configuration.get();
this._config.connect('changed', Lang.bind(this, this._sync_config));
this._config.connect('group-changed', Lang.bind(this, this._sync_group));
this._config.start_listen();
this._sync_config();
this.menu.addMenuItem(new PopupMenu.PopupSeparatorMenuItem());
this.menu.addAction(_("Show Keyboard Layout"), Lang.bind(this, function() {
Main.overview.hide();
Util.spawn(['gkbd-keyboard-display', '-g', String(this._config.get_current_group() + 1)]);
}));
this.menu.addAction(_("Region and Language Settings"), function() {
Main.overview.hide();
Kill off ShellAppInfo, move into ShellApp This dramatically thins down and sanitizes the application code. The ShellAppSystem changes in a number of ways: * Preferences are special cased more explicitly; they aren't apps, they're shortcuts for an app), and we don't have many of them, so don't need e.g. the optimizations in ShellAppSystem for searching. * get_app() changes to lookup_app() and returns null if an app isn't found. The semantics where it tried to find the .desktop file if we didn't know about it were just broken; I am pretty sure no caller needs this, and if they do we'll fix them. * ShellAppSystem maintains two indexes on apps (by desktop file id and by GMenuTreeEntry), but is no longer in the business of dealing with GMenuTree as far as hierarchy and categories go. That is moved up into js/ui/appDisplay.js. Actually, it flattens both apps and settings. Also, ShellWindowTracker is now the sole reference-owner for window-backed apps. We still do the weird "window:0x1234beef" id for these apps, but a reference is not stored in ShellAppSystem. The js/ui/appDisplay.js code is rewritten, and sucks a lot less. Variable names are clearer: _apps -> _appIcons _filterApp -> _visibleApps _filters -> _categoryBox Similarly for function names. We no longer call (for every app) a recursive lookup in GMenuTree to see if it's in a particular section on every category switch; it's all cached. NOTE - this intentionally reverts the incremental loading code from commit 7813c5b93f6bcde8c4beae286e82bfc472b2b656. It's fast enough here without that. https://bugzilla.gnome.org/show_bug.cgi?id=648149
2011-04-21 13:35:01 -04:00
let app = Shell.AppSystem.get_default().lookup_setting('gnome-region-panel.desktop');
app.activate();
});
},
_sync_config: function() {
this._showFlags = this._config.if_flags_shown();
if (this._showFlags) {
this._container.set_skip_paint(this._iconActor, false);
} else {
this._container.set_skip_paint(this._iconActor, true);
}
let groups = this._config.get_group_names();
if (groups.length > 1) {
this.actor.show();
} else {
this.menu.close();
this.actor.hide();
}
for (let i = 0; i < this._layoutItems.length; i++)
this._layoutItems[i].destroy();
for (let i = 0; i < this._labelActors.length; i++)
this._labelActors[i].destroy();
let short_names = this._config.get_short_group_names();
this._selectedLayout = null;
this._layoutItems = [ ];
this._selectedLabel = null;
this._labelActors = [ ];
for (let i = 0; i < groups.length; i++) {
let icon_name = this._config.get_group_name(i);
let actor;
if (this._showFlags)
actor = new St.Icon({ icon_name: icon_name, icon_type: St.IconType.SYMBOLIC, style_class: 'popup-menu-icon' });
else
actor = new St.Label({ text: short_names[i] });
let item = new LayoutMenuItem(this._config, i, actor, groups[i]);
item._short_group_name = short_names[i];
item._icon_name = icon_name;
this._layoutItems.push(item);
this.menu.addMenuItem(item, i);
let shortLabel = new St.Label({ text: short_names[i] });
this._labelActors.push(shortLabel);
this._container.add_actor(shortLabel);
this._container.set_skip_paint(shortLabel, true);
}
this._sync_group();
},
_sync_group: function() {
let selected = this._config.get_current_group();
if (this._selectedLayout) {
this._selectedLayout.setShowDot(false);
this._selectedLayout = null;
}
if (this._selectedLabel) {
this._container.set_skip_paint(this._selectedLabel, true);
this._selectedLabel = null;
}
let item = this._layoutItems[selected];
item.setShowDot(true);
this._iconActor.icon_name = item._icon_name;
this._selectedLabel = this._labelActors[selected];
this._container.set_skip_paint(this._selectedLabel, this._showFlags);
this._selectedLayout = item;
},
_get_preferred_width: function(container, for_height, alloc) {
/* Here, and in _get_preferred_height, we need to query for the
height of all children, but we ignore the results for those
we don't actually display. */
let max_min_width = 0, max_natural_width = 0;
if (this._showFlags)
[max_min_width, max_natural_width] = this._iconActor.get_preferred_width(for_height);
for (let i = 0; i < this._labelActors.length; i++) {
let [min_width, natural_width] = this._labelActors[i].get_preferred_width(for_height);
if (!this._showFlags) {
max_min_width = Math.max(max_min_width, min_width);
max_natural_width = Math.max(max_natural_width, natural_width);
}
}
alloc.min_size = max_min_width;
alloc.natural_size = max_natural_width;
},
_get_preferred_height: function(container, for_width, alloc) {
let max_min_height = 0, max_natural_height = 0;
if (this._showFlags)
[max_min_height, max_natural_height] = this._iconActor.get_preferred_height(for_width);
for (let i = 0; i < this._labelActors.length; i++) {
let [min_height, natural_height] = this._labelActors[i].get_preferred_height(for_width);
if (!this._showFlags) {
max_min_height = Math.max(max_min_height, min_height);
max_natural_height = Math.max(max_natural_height, natural_height);
}
}
alloc.min_size = max_min_height;
alloc.natural_size = max_natural_height;
},
_allocate: function(container, box, flags) {
// translate box to (0, 0)
box.x2 -= box.x1;
box.x1 = 0;
box.y2 -= box.y1;
box.y1 = 0;
this._iconActor.allocate_align_fill(box, 0.5, 0, false, false, flags);
for (let i = 0; i < this._labelActors.length; i++)
this._labelActors[i].allocate_align_fill(box, 0.5, 0, false, false, flags);
}
};