2008-10-31 18:09:20 +00:00
|
|
|
/* -*- mode: js2; js2-basic-offset: 4; -*- */
|
|
|
|
|
|
|
|
const Mainloop = imports.mainloop;
|
|
|
|
|
|
|
|
const Shell = imports.gi.Shell;
|
|
|
|
const Clutter = imports.gi.Clutter;
|
2008-11-14 17:21:56 +00:00
|
|
|
const Tidy = imports.gi.Tidy;
|
2008-11-15 00:44:11 +00:00
|
|
|
const Button = imports.ui.button;
|
2008-10-31 18:09:20 +00:00
|
|
|
|
2008-11-09 18:01:59 +00:00
|
|
|
const Main = imports.ui.main;
|
2008-10-31 23:09:46 +00:00
|
|
|
|
2008-10-31 18:09:20 +00:00
|
|
|
const PANEL_HEIGHT = 32;
|
2008-11-14 17:21:56 +00:00
|
|
|
const TRAY_HEIGHT = 24;
|
2008-10-31 18:09:20 +00:00
|
|
|
const PANEL_BACKGROUND_COLOR = new Clutter.Color();
|
|
|
|
PANEL_BACKGROUND_COLOR.from_pixel(0xeeddccff);
|
2008-11-15 00:44:11 +00:00
|
|
|
const PRESSED_BUTTON_BACKGROUND_COLOR = new Clutter.Color();
|
2008-11-17 22:32:28 +00:00
|
|
|
PRESSED_BUTTON_BACKGROUND_COLOR.from_pixel(0xccbbaaff);
|
2008-10-31 18:09:20 +00:00
|
|
|
|
|
|
|
function Panel() {
|
|
|
|
this._init();
|
|
|
|
}
|
|
|
|
|
|
|
|
Panel.prototype = {
|
|
|
|
_init : function() {
|
|
|
|
let global = Shell.global_get();
|
|
|
|
|
|
|
|
this._group = new Clutter.Group();
|
|
|
|
|
|
|
|
let background = new Clutter.Rectangle({ color: PANEL_BACKGROUND_COLOR,
|
|
|
|
reactive: true,
|
2008-11-02 03:00:45 +00:00
|
|
|
width: global.screen_width+2,
|
|
|
|
height: PANEL_HEIGHT+1,
|
|
|
|
border_width: 1});
|
2008-11-14 17:21:56 +00:00
|
|
|
background.set_position(-1, -1);
|
2008-10-31 18:09:20 +00:00
|
|
|
this._group.add_actor(background);
|
|
|
|
|
2008-11-19 19:25:51 +00:00
|
|
|
this.button = new Button.Button("Activities", PANEL_BACKGROUND_COLOR, PRESSED_BUTTON_BACKGROUND_COLOR, true, null, PANEL_HEIGHT-1);
|
2008-11-15 00:44:11 +00:00
|
|
|
|
|
|
|
this._group.add_actor(this.button.button);
|
2008-10-31 18:09:20 +00:00
|
|
|
|
2008-11-14 17:21:56 +00:00
|
|
|
this._grid = new Tidy.Grid({ height: TRAY_HEIGHT,
|
|
|
|
valign: 0.5,
|
|
|
|
end_align: true,
|
|
|
|
column_gap: 2 })
|
|
|
|
this._group.add_actor(this._grid);
|
|
|
|
|
2008-10-31 18:09:20 +00:00
|
|
|
this._clock = new Clutter.Label({ font_name: "Sans Bold 16px",
|
|
|
|
text: "" });
|
2008-11-14 17:21:56 +00:00
|
|
|
this._grid.add_actor(this._clock);
|
|
|
|
|
2008-11-15 00:44:11 +00:00
|
|
|
// Setting the anchor point at top right (north east) makes that portion of the
|
|
|
|
// grid positioned at the position specified below.
|
2008-11-14 17:21:56 +00:00
|
|
|
this._grid.set_anchor_point_from_gravity(Clutter.Gravity.NORTH_EAST);
|
|
|
|
this._grid.set_position(global.screen_width - 2, (PANEL_HEIGHT - TRAY_HEIGHT) / 2);
|
|
|
|
|
|
|
|
this._traymanager = new Shell.TrayManager();
|
|
|
|
let panel = this;
|
2008-11-15 00:44:11 +00:00
|
|
|
// the anchor point needs to be updated each time the height/width of the content might have changed, because
|
|
|
|
// it doesn't get updated on its own
|
|
|
|
this._traymanager.connect('tray-icon-added',
|
2008-11-14 17:21:56 +00:00
|
|
|
function(o, icon) {
|
|
|
|
panel._grid.add_actor(icon);
|
|
|
|
/* bump the clock back to the end */
|
|
|
|
panel._grid.remove_actor(panel._clock);
|
|
|
|
panel._grid.add_actor(panel._clock);
|
|
|
|
panel._grid.move_anchor_point_from_gravity(Clutter.Gravity.NORTH_EAST);
|
|
|
|
});
|
|
|
|
this._traymanager.connect('tray-icon-removed',
|
|
|
|
function(o, icon) {
|
|
|
|
panel._grid.remove_actor(icon);
|
|
|
|
panel._grid.move_anchor_point_from_gravity(Clutter.Gravity.NORTH_EAST);
|
|
|
|
});
|
|
|
|
this._traymanager.manage_stage(global.stage);
|
2008-10-31 18:09:20 +00:00
|
|
|
|
2008-11-15 00:44:11 +00:00
|
|
|
// TODO: decide what to do with the rest of the panel in the overlay mode (make it fade-out, become non-reactive, etc.)
|
|
|
|
// We get into the overlay mode on button-press-event as opposed to button-release-event because eventually we'll probably
|
|
|
|
// have the overlay act like a menu that allows the user to release the mouse on the activity the user wants
|
|
|
|
// to switch to.
|
|
|
|
this.button.button.connect('button-press-event',
|
2008-10-31 18:09:20 +00:00
|
|
|
function(o, event) {
|
2008-10-31 23:09:46 +00:00
|
|
|
if (Main.overlay.visible)
|
|
|
|
Main.hide_overlay();
|
|
|
|
else
|
|
|
|
Main.show_overlay();
|
|
|
|
|
2008-10-31 18:09:20 +00:00
|
|
|
return true;
|
|
|
|
});
|
|
|
|
|
|
|
|
global.stage.add_actor(this._group);
|
|
|
|
|
|
|
|
this._updateClock();
|
|
|
|
this._startClock();
|
|
|
|
},
|
|
|
|
|
|
|
|
_startClock: function() {
|
|
|
|
let me = this;
|
2008-11-15 00:44:11 +00:00
|
|
|
// TODO: this makes the clock updated every 60 seconds, but not necessarily on the minute, so it is inaccurate
|
2008-10-31 18:12:03 +00:00
|
|
|
Mainloop.timeout_add_seconds(60,
|
2008-10-31 18:09:20 +00:00
|
|
|
function() {
|
|
|
|
me._updateClock();
|
|
|
|
return true;
|
|
|
|
});
|
|
|
|
},
|
|
|
|
|
|
|
|
_updateClock: function() {
|
2008-10-31 18:12:03 +00:00
|
|
|
this._clock.set_text(new Date().toLocaleFormat("%H:%M"));
|
2008-10-31 18:09:20 +00:00
|
|
|
return true;
|
2008-11-15 00:44:11 +00:00
|
|
|
},
|
|
|
|
|
|
|
|
overlayHidden: function() {
|
|
|
|
this.button.release();
|
2008-10-31 18:09:20 +00:00
|
|
|
}
|
|
|
|
};
|