416 lines
15 KiB
JavaScript
416 lines
15 KiB
JavaScript
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/* -*- mode: js2; js2-basic-offset: 4; indent-tabs-mode: nil -*- */
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const Signals = imports.signals;
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const Clutter = imports.gi.Clutter;
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const Gio = imports.gi.Gio;
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const Pango = imports.gi.Pango;
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const Gtk = imports.gi.Gtk;
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const Tidy = imports.gi.Tidy;
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const Big = imports.gi.Big;
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const Shell = imports.gi.Shell;
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const ITEM_DISPLAY_NAME_COLOR = new Clutter.Color();
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ITEM_DISPLAY_NAME_COLOR.from_pixel(0xffffffff);
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const ITEM_DISPLAY_DESCRIPTION_COLOR = new Clutter.Color();
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ITEM_DISPLAY_DESCRIPTION_COLOR.from_pixel(0xffffffbb);
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const ITEM_DISPLAY_BACKGROUND_COLOR = new Clutter.Color();
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ITEM_DISPLAY_BACKGROUND_COLOR.from_pixel(0x00000000);
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const ITEM_DISPLAY_SELECTED_BACKGROUND_COLOR = new Clutter.Color();
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ITEM_DISPLAY_SELECTED_BACKGROUND_COLOR.from_pixel(0x00ff0055);
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const ITEM_DISPLAY_HEIGHT = 50;
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const ITEM_DISPLAY_PADDING = 4;
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/* This is a virtual class that represents a single display item containing
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* a name, a description, and an icon. It allows selecting an item and represents
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* it by highlighting it with a different background color than the default.
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*
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* availableWidth - total width available for the item
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*/
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function GenericDisplayItem(availableWidth) {
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this._init(name, description, icon, availableWidth);
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}
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GenericDisplayItem.prototype = {
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_init: function(availableWidth) {
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this._availableWidth = availableWidth;
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let me = this;
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this._group = new Clutter.Group({reactive: true,
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width: availableWidth,
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height: ITEM_DISPLAY_HEIGHT});
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this._group.connect('button-press-event', function(group, e) {
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me.emit('activate');
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return true;
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});
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this._bg = new Big.Box({ background_color: ITEM_DISPLAY_BACKGROUND_COLOR,
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corner_radius: 4,
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x: 0, y: 0,
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width: availableWidth, height: ITEM_DISPLAY_HEIGHT });
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this._group.add_actor(this._bg);
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this._name = null;
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this._description = null;
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this._icon = null;
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this.actor = this._group;
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},
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//// Public methods ////
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// Highlights the item by setting a different background color than the default
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// if isSelected is true, removes the highlighting otherwise.
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markSelected: function(isSelected) {
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let color;
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if (isSelected)
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color = ITEM_DISPLAY_SELECTED_BACKGROUND_COLOR;
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else
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color = ITEM_DISPLAY_BACKGROUND_COLOR;
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this._bg.background_color = color;
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},
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//// Pure virtual public methods ////
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// Performes an action associated with launching this item, such as opening a file or an application.
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launch: function() {
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throw new Error("Not implemented");
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},
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//// Protected methods ////
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/*
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* Creates the graphical elements for the item based on the item information.
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*
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* nameText - name of the item
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* descriptionText - short description of the item
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* iconActor - ClutterTexture containing the icon image which should be 48x48 pixels
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*/
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_setItemInfo: function(nameText, descriptionText, iconActor) {
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if (this._name != null) {
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// this also removes this._name from the parent container,
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// so we don't need to call this._group.remove_actor(this._name) directly
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this._name.destroy();
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this._name = null;
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}
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if (this._description != null) {
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this._description.destroy();
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this._description = null;
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}
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if (this._icon != null) {
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// though we get the icon from elsewhere, we assume its ownership here,
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// and therefore should be responsible for distroying it
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this._icon.destroy();
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this._icon = null;
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}
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this._icon = iconActor;
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this._icon.x = 0;
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this._icon.y = 0;
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this._group.add_actor(this._icon);
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let text_width = this._availableWidth - (this._icon.width + 4);
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this._name = new Clutter.Label({ color: ITEM_DISPLAY_NAME_COLOR,
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font_name: "Sans 14px",
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width: text_width,
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ellipsize: Pango.EllipsizeMode.END,
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text: nameText,
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x: this._icon.width + 4,
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y: 0});
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this._group.add_actor(this._name);
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this._description = new Clutter.Label({ color: ITEM_DISPLAY_DESCRIPTION_COLOR,
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font_name: "Sans 12px",
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width: text_width,
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ellipsize: Pango.EllipsizeMode.END,
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text: descriptionText,
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x: this._name.x,
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y: this._name.height + 4})
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this._group.add_actor(this._description);
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}
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};
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Signals.addSignalMethods(GenericDisplayItem.prototype);
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/* This is a virtual class that represents a display containing a collection of items
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* that can be filtered with a search string.
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*
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* width - width available for the display
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* height - height available for the display
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*/
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function GenericDisplay(width, height) {
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this._init(width, height);
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}
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GenericDisplay.prototype = {
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_init : function(width, height) {
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this._search = '';
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this._width = width;
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this._height = height;
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this._grid = new Tidy.Grid({width: width, height: height});
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// map<itemId, Object> where Object represents the item info
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this._allItems = {};
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// map<itemId, GenericDisplayItem>
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this._displayedItems = {};
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this._displayedItemsCount = 0;
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// GenericDisplayItem
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this._activatedItem = null;
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this._selectedIndex = -1;
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this._keepDisplayCurrent = false;
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this._maxItems = this._height / (ITEM_DISPLAY_HEIGHT + ITEM_DISPLAY_PADDING);
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this.actor = this._grid;
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},
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//// Public methods ////
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// Sets the search string and displays the matching items.
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setSearch: function(text) {
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this._search = text.toLowerCase();
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this._redisplay();
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},
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// Sets this._activatedItem to the item that is selected and emits 'activated' signal.
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// The reason we don't call launch() on the activated item right away is because we want
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// the class that contains the display to do all other necessary actions and then call
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// doActivate(). Currently, when a selected item is activated we only clear the search
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// entry, but when an item that was not selected is clicked, we want to move the selection
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// to the clicked item first. This needs to happen in the class that contains the display
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// because the selection might be moved from some other display that class contains.
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activateSelected: function() {
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if (this._selectedIndex != -1) {
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let selected = this._findDisplayedByIndex(this._selectedIndex);
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this._activatedItem = selected;
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this.emit('activated');
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}
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},
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// Moves the selection one up. If the selection was already on the top item, it's moved
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// to the bottom one. Returns true if the selection actually moved up, false if it wrapped
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// around to the bottom.
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selectUp: function() {
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let selectedUp = true;
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let prev = this._selectedIndex - 1;
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if (this._selectedIndex <= 0) {
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prev = this._displayedItemsCount - 1;
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selectedUp = false;
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}
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this._selectIndex(prev);
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return selectedUp;
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},
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// Moves the selection one down. If the selection was already on the bottom item, it's moved
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// to the top one. Returns true if the selection actually moved down, false if it wrapped
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// around to the top.
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selectDown: function() {
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let selectedDown = true;
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let next = this._selectedIndex + 1;
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if (this._selectedIndex == this._displayedItemsCount - 1) {
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next = 0;
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selectedDown = false;
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}
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this._selectIndex(next);
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return selectedDown;
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},
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// Selects the first item among the displayed items.
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selectFirstItem: function() {
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if (this.hasItems())
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this._selectIndex(0);
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},
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// Selects the last item among the displayed items.
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selectLastItem: function() {
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if (this.hasItems())
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this._selectIndex(this._displayedItemsCount - 1);
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},
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// Returns true if the display has some item selected.
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hasSelected: function() {
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return this._selectedIndex != -1;
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},
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// Removes selection if some display item is selected.
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unsetSelected: function() {
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this._selectIndex(-1);
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},
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// Returns true if the display has any displayed items.
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hasItems: function() {
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return this._displayedItemsCount > 0;
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},
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// Highlights the activated item and launches it.
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doActivate: function() {
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if (this._activatedItem != null) {
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// We update the selection, so that in case an item was selected by clicking on it and
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// it is different from an item that was previously selected, we can highlight the new selection.
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this._selectIndex(this._getIndexOfDisplayedActor(this._activatedItem.actor));
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this._activatedItem.launch();
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}
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},
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// Updates the displayed items and makes the display actor visible.
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show: function() {
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this._keepDisplayCurrent = true;
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this._redisplay();
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this._grid.show();
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},
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// Hides the display actor.
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hide: function() {
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this._grid.hide();
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this._keepDisplayCurrent = false;
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},
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//// Protected methods ////
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// Creates a display item based on the information associated with itemId
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// and adds it to the displayed items.
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_addDisplayItem : function(itemId) {
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if (this._displayedItems.hasOwnProperty(itemId)) {
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log("Tried adding a display item for " + itemId + ", but an item with this item id is already among displayed items.");
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return;
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}
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let me = this;
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let itemInfo = this._allItems[itemId];
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let displayItem = this._createDisplayItem(itemInfo);
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displayItem.connect('activate', function() {
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me._activatedItem = displayItem;
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me.emit('activated');
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});
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this._grid.add_actor(displayItem.actor);
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this._displayedItems[itemId] = displayItem;
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this._displayedItemsCount++;
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},
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// Removes an item identifed by the itemId from the displayed items.
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_removeDisplayItem: function(itemId) {
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let displayItem = this._displayedItems[itemId];
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displayItem.actor.destroy();
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delete this._displayedItems[itemId];
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this._displayedItemsCount--;
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},
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// Removes all displayed items.
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_removeAllDisplayItems: function() {
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for (itemId in this._displayedItems)
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this._removeDisplayItem(itemId);
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},
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// Updates the displayed items, applying the search string if one exists.
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_redisplay: function() {
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if (!this._keepDisplayCurrent)
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return;
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this._refreshCache();
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if (!this._search)
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this._setDefaultList();
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else
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this._doSearchFilter();
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if (this.hasSelected()) {
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this._selectedIndex = -1;
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this.selectFirstItem();
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}
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this.emit('redisplayed');
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},
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//// Pure virtual protected methods ////
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// Performs the steps needed to have the latest information about the items.
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_refreshCache: function() {
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throw new Error("Not implemented");
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},
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// Sets the list of the displayed items based on the default sorting order.
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// The default sorting order is specific to each implementing class.
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_setDefaultList: function() {
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throw new Error("Not implemented");
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},
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// Sorts the list of item ids in-place based on the order in which the items
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// associated with the ids should be displayed.
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_sortItems: function(itemIds) {
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throw new Error("Not implemented");
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},
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// Checks if the item info can be a match for the search string.
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// Returns a boolean flag indicating if that's the case.
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_isInfoMatching: function(itemInfo, search) {
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throw new Error("Not implemented");
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},
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// Creates a display item based on itemInfo.
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_createDisplayItem: function(itemInfo) {
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throw new Error("Not implemented");
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},
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//// Private methods ////
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// Applies the search string to the list of items to find matches,
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// and displays up to this._maxItems that matched.
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_doSearchFilter: function() {
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this._removeAllDisplayItems();
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let matchedItems = [];
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for (itemId in this._allItems) {
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let item = this._allItems[itemId];
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if (this._isInfoMatching(item, this._search))
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matchedItems.push(itemId);
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}
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this._sortItems(matchedItems);
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for (let i = 0; i < matchedItems.length && i < this._maxItems; i++) {
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this._addDisplayItem(matchedItems[i]);
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}
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},
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// Returns a display item based on its index in the ordering of the
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// display children.
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_findDisplayedByIndex: function(index) {
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let displayedActors = this._grid.get_children();
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let actor = displayedActors[index];
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return this._findDisplayedByActor(actor);
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},
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// Returns a display item based on the actor that represents it in
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// the display.
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_findDisplayedByActor: function(actor) {
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for (itemId in this._displayedItems) {
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let item = this._displayedItems[itemId];
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if (item.actor == actor) {
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return item;
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}
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}
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return null;
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},
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// Returns and index that the actor has in the ordering of the display's
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// children.
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_getIndexOfDisplayedActor: function(actor) {
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let children = this._grid.get_children();
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for (let i = 0; i < children.length; i++) {
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if (children[i] == actor)
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return i;
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}
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return -1;
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},
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// Selects (e.g. highlights) a display item at the provided index.
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_selectIndex: function(index) {
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if (this._selectedIndex != -1) {
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let prev = this._findDisplayedByIndex(this._selectedIndex);
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prev.markSelected(false);
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}
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this._selectedIndex = index;
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if (index != -1 && index < this._displayedItemsCount) {
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let item = this._findDisplayedByIndex(index);
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item.markSelected(true);
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}
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}
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};
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Signals.addSignalMethods(GenericDisplay.prototype);
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