gnome-shell/js/ui/overlay.js

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/* -*- mode: js2; js2-basic-offset: 4; indent-tabs-mode: nil -*- */
const Big = imports.gi.Big;
const Clutter = imports.gi.Clutter;
const Gio = imports.gi.Gio;
const Gtk = imports.gi.Gtk;
const Mainloop = imports.mainloop;
const Shell = imports.gi.Shell;
const Signals = imports.signals;
const Lang = imports.lang;
const AppDisplay = imports.ui.appDisplay;
const DocDisplay = imports.ui.docDisplay;
const GenericDisplay = imports.ui.genericDisplay;
const Link = imports.ui.link;
const Main = imports.ui.main;
const Panel = imports.ui.panel;
const Tweener = imports.ui.tweener;
const Workspaces = imports.ui.workspaces;
const ROOT_OVERLAY_COLOR = new Clutter.Color();
ROOT_OVERLAY_COLOR.from_pixel(0x000000bb);
// The factor to scale the overlay wallpaper with. This should not be less
// than 3/2, because the rule of thirds is used for positioning (see below).
const BACKGROUND_SCALE = 2;
const LABEL_HEIGHT = 16;
// We use DASH_PAD for the padding on the left side of the sideshow and as a gap
// between sideshow columns.
const DASH_PAD = 6;
const DASH_MIN_WIDTH = 250;
const DASH_SECTION_PADDING = 6;
const DASH_SECTION_SPACING = 6;
const DASH_COLUMNS = 1;
const DASH_CORNER_RADIUS = 5;
// This is the height of section components other than the item display.
const DASH_SECTION_MISC_HEIGHT = (LABEL_HEIGHT + DASH_SECTION_SPACING) * 2 + DASH_SECTION_PADDING;
const DASH_SEARCH_BG_COLOR = new Clutter.Color();
DASH_SEARCH_BG_COLOR.from_pixel(0xffffffff);
const DASH_TEXT_COLOR = new Clutter.Color();
DASH_TEXT_COLOR.from_pixel(0xffffffff);
// Time for initial animation going into overlay mode
const ANIMATION_TIME = 0.25;
// We divide the screen into a grid of rows and columns, which we use
// to help us position the overlay components, such as the side panel
// that lists applications and documents, the workspaces display, and
// the button for adding additional workspaces.
// In the regular mode, the side panel takes up one column on the left,
// and the workspaces display takes up the remaining columns.
// In the expanded side panel display mode, the side panel takes up two
// columns, and the workspaces display slides all the way to the right,
// being visible only in the last quarter of the right-most column.
// In the future, this mode will have more components, such as a display
// of documents which were recently opened with a given application, which
// will take up the remaining sections of the display.
const WIDE_SCREEN_CUT_OFF_RATIO = 1.4;
const COLUMNS_REGULAR_SCREEN = 4;
const ROWS_REGULAR_SCREEN = 8;
const COLUMNS_WIDE_SCREEN = 5;
const ROWS_WIDE_SCREEN = 10;
// Padding around workspace grid / Spacing between Dash and Workspaces
const WORKSPACE_GRID_PADDING = 12;
const COLUMNS_FOR_WORKSPACES_REGULAR_SCREEN = 3;
const ROWS_FOR_WORKSPACES_REGULAR_SCREEN = 6;
const EXPANDED_DASH_COLUMNS_REGULAR_SCREEN = 2;
const COLUMNS_FOR_WORKSPACES_WIDE_SCREEN = 4;
const ROWS_FOR_WORKSPACES_WIDE_SCREEN = 8;
const EXPANDED_DASH_COLUMNS_WIDE_SCREEN = 3;
// A multi-state; PENDING is used during animations
const STATE_ACTIVE = true;
const STATE_PENDING_INACTIVE = false;
const STATE_INACTIVE = false;
// The dash has a slightly transparent blue background with a gradient.
const DASH_LEFT_COLOR = new Clutter.Color();
DASH_LEFT_COLOR.from_pixel(0x324c6faa);
const DASH_MIDDLE_COLOR = new Clutter.Color();
DASH_MIDDLE_COLOR.from_pixel(0x324c6fbb);
const DASH_RIGHT_COLOR = new Clutter.Color();
DASH_RIGHT_COLOR.from_pixel(0x324c6fcc);
const DASH_BORDER_COLOR = new Clutter.Color();
DASH_BORDER_COLOR.from_pixel(0x213b5dff);
const DASH_BORDER_WIDTH = 2;
// The results and details panes have a somewhat transparent blue background with a gradient.
const PANE_LEFT_COLOR = new Clutter.Color();
PANE_LEFT_COLOR.from_pixel(0x324c6ff0);
const PANE_MIDDLE_COLOR = new Clutter.Color();
PANE_MIDDLE_COLOR.from_pixel(0x324c6ff4);
const PANE_RIGHT_COLOR = new Clutter.Color();
PANE_RIGHT_COLOR.from_pixel(0x324c6ff8);
const SHADOW_COLOR = new Clutter.Color();
SHADOW_COLOR.from_pixel(0x00000033);
const TRANSPARENT_COLOR = new Clutter.Color();
TRANSPARENT_COLOR.from_pixel(0x00000000);
const SHADOW_WIDTH = 6;
let wideScreen = false;
let displayGridColumnWidth = null;
let displayGridRowHeight = null;
function SearchEntry(width) {
this._init(width);
}
SearchEntry.prototype = {
_init : function(width) {
this.actor = new Big.Box({ orientation: Big.BoxOrientation.HORIZONTAL,
y_align: Big.BoxAlignment.CENTER,
background_color: DASH_SEARCH_BG_COLOR,
corner_radius: 4,
spacing: 4,
padding_left: 4,
padding_right: 4,
width: width,
height: 24
});
let icontheme = Gtk.IconTheme.get_default();
let searchIconTexture = new Clutter.Texture({});
let searchIconPath = icontheme.lookup_icon('gtk-find', 16, 0).get_filename();
searchIconTexture.set_from_file(searchIconPath);
this.actor.append(searchIconTexture, 0);
// We need to initialize the text for the entry to have the cursor displayed
// in it. See http://bugzilla.openedhand.com/show_bug.cgi?id=1365
this.entry = new Clutter.Text({ font_name: "Sans 14px",
editable: true,
activatable: true,
singleLineMode: true,
text: ""
});
this.entry.connect('text-changed', Lang.bind(this, function (e) {
let text = this.entry.text;
}));
this.actor.append(this.entry, Big.BoxPackFlags.EXPAND);
}
};
function Dash() {
Bug 577338 – Show item details on click in the expanded view Change the overlay behavior to display more details about an item on single click and launch it on double click. When the item is clicked on in the expanded view, the details are shown in the area on the right that is allocated for showing details. The details pop-up is not shown for the item that was clicked on, but it is shown for other items on hover and for the item that was clicked if the mouse pointer is moved back to it. Both hovering and single clicking results in the details pop-up being shown in the regular view. (Single clicking actually doesn't do anything in the regular view, but the details pop-up is shown due to hovering within the time it takes to perform a single click.) The overlay now uses 3 columns on the wide screen for displaying items in the expanded view. This allows keeping the size of the details area the same for expanded and regular views. Add shell_get_button_event_click_count() to shell-global.[hc] to retrieve the click count for button press and release events. Add selectedItemDetails public variable actor to the generic display to contain the details of the selected item and be shown in the overlay when it is in the expanded view mode. Fix the bug when the sideshow section would loose selection in the expanded view if it did not have any items, and would not regain it if it was repopulated with some items (e.g. when the search string changes). The sideshow no longer takes overlay parent and width as constructor arguments. It is added to the overlay inside the overlay code and manages its own width instead (which is ok, since it is pretty much a private class within overlay). Clean up the way selection is moved when an item is launched in order to have selection on click and activation on double click be implemented in a similar fashion. An unneeded _activatedItem variable in generic display was removed, and the selected item is activated instead when necessary. The flow of processing signals changed so that generic display no longer waits for the selection from a different sideshow section to be removed before selecting an item that was clicked on. This removed the need for doActivate() function.
2009-03-31 18:12:33 +00:00
this._init();
}
Dash.prototype = {
Bug 577338 – Show item details on click in the expanded view Change the overlay behavior to display more details about an item on single click and launch it on double click. When the item is clicked on in the expanded view, the details are shown in the area on the right that is allocated for showing details. The details pop-up is not shown for the item that was clicked on, but it is shown for other items on hover and for the item that was clicked if the mouse pointer is moved back to it. Both hovering and single clicking results in the details pop-up being shown in the regular view. (Single clicking actually doesn't do anything in the regular view, but the details pop-up is shown due to hovering within the time it takes to perform a single click.) The overlay now uses 3 columns on the wide screen for displaying items in the expanded view. This allows keeping the size of the details area the same for expanded and regular views. Add shell_get_button_event_click_count() to shell-global.[hc] to retrieve the click count for button press and release events. Add selectedItemDetails public variable actor to the generic display to contain the details of the selected item and be shown in the overlay when it is in the expanded view mode. Fix the bug when the sideshow section would loose selection in the expanded view if it did not have any items, and would not regain it if it was repopulated with some items (e.g. when the search string changes). The sideshow no longer takes overlay parent and width as constructor arguments. It is added to the overlay inside the overlay code and manages its own width instead (which is ok, since it is pretty much a private class within overlay). Clean up the way selection is moved when an item is launched in order to have selection on click and activation on double click be implemented in a similar fashion. An unneeded _activatedItem variable in generic display was removed, and the selected item is activated instead when necessary. The flow of processing signals changed so that generic display no longer waits for the selection from a different sideshow section to be removed before selecting an item that was clicked on. This removed the need for doActivate() function.
2009-03-31 18:12:33 +00:00
_init : function() {
let me = this;
this._expandedDashColumns = wideScreen ? EXPANDED_DASH_COLUMNS_WIDE_SCREEN : EXPANDED_DASH_COLUMNS_REGULAR_SCREEN;
Bug 577338 – Show item details on click in the expanded view Change the overlay behavior to display more details about an item on single click and launch it on double click. When the item is clicked on in the expanded view, the details are shown in the area on the right that is allocated for showing details. The details pop-up is not shown for the item that was clicked on, but it is shown for other items on hover and for the item that was clicked if the mouse pointer is moved back to it. Both hovering and single clicking results in the details pop-up being shown in the regular view. (Single clicking actually doesn't do anything in the regular view, but the details pop-up is shown due to hovering within the time it takes to perform a single click.) The overlay now uses 3 columns on the wide screen for displaying items in the expanded view. This allows keeping the size of the details area the same for expanded and regular views. Add shell_get_button_event_click_count() to shell-global.[hc] to retrieve the click count for button press and release events. Add selectedItemDetails public variable actor to the generic display to contain the details of the selected item and be shown in the overlay when it is in the expanded view mode. Fix the bug when the sideshow section would loose selection in the expanded view if it did not have any items, and would not regain it if it was repopulated with some items (e.g. when the search string changes). The sideshow no longer takes overlay parent and width as constructor arguments. It is added to the overlay inside the overlay code and manages its own width instead (which is ok, since it is pretty much a private class within overlay). Clean up the way selection is moved when an item is launched in order to have selection on click and activation on double click be implemented in a similar fashion. An unneeded _activatedItem variable in generic display was removed, and the selected item is activated instead when necessary. The flow of processing signals changed so that generic display no longer waits for the selection from a different sideshow section to be removed before selecting an item that was clicked on. This removed the need for doActivate() function.
2009-03-31 18:12:33 +00:00
this._width = displayGridColumnWidth;
this._displayWidth = displayGridColumnWidth - DASH_PAD * 2;
this._resultsWidth = displayGridColumnWidth;
this._detailsWidth = displayGridColumnWidth * 2;
Bug 577338 – Show item details on click in the expanded view Change the overlay behavior to display more details about an item on single click and launch it on double click. When the item is clicked on in the expanded view, the details are shown in the area on the right that is allocated for showing details. The details pop-up is not shown for the item that was clicked on, but it is shown for other items on hover and for the item that was clicked if the mouse pointer is moved back to it. Both hovering and single clicking results in the details pop-up being shown in the regular view. (Single clicking actually doesn't do anything in the regular view, but the details pop-up is shown due to hovering within the time it takes to perform a single click.) The overlay now uses 3 columns on the wide screen for displaying items in the expanded view. This allows keeping the size of the details area the same for expanded and regular views. Add shell_get_button_event_click_count() to shell-global.[hc] to retrieve the click count for button press and release events. Add selectedItemDetails public variable actor to the generic display to contain the details of the selected item and be shown in the overlay when it is in the expanded view mode. Fix the bug when the sideshow section would loose selection in the expanded view if it did not have any items, and would not regain it if it was repopulated with some items (e.g. when the search string changes). The sideshow no longer takes overlay parent and width as constructor arguments. It is added to the overlay inside the overlay code and manages its own width instead (which is ok, since it is pretty much a private class within overlay). Clean up the way selection is moved when an item is launched in order to have selection on click and activation on double click be implemented in a similar fashion. An unneeded _activatedItem variable in generic display was removed, and the selected item is activated instead when necessary. The flow of processing signals changed so that generic display no longer waits for the selection from a different sideshow section to be removed before selecting an item that was clicked on. This removed the need for doActivate() function.
2009-03-31 18:12:33 +00:00
let bottomHeight = DASH_PAD;
let global = Shell.Global.get();
let resultsHeight = global.screen_height - Panel.PANEL_HEIGHT - DASH_PAD - bottomHeight;
let detailsHeight = global.screen_height - Panel.PANEL_HEIGHT - DASH_PAD - bottomHeight;
// The whole dash group needs to be reactive so that the clicks are not passed to the transparent background underneath it.
// This background is used in the workspaces area when the additional dash panes are being shown. It handles clicks in the
// workspaces area by closing these additional dash panes and revealing all workspaces.
this.actor = new Clutter.Group({reactive: true});
this.actor.height = global.screen_height;
let dashPane = new Big.Box({ orientation: Big.BoxOrientation.HORIZONTAL,
x: 0,
y: Panel.PANEL_HEIGHT + DASH_PAD,
width: this._width + SHADOW_WIDTH,
height: global.screen_height - Panel.PANEL_HEIGHT - DASH_PAD - bottomHeight});
let dashBackground = new Big.Box({ orientation: Big.BoxOrientation.HORIZONTAL,
width: this._width,
height: global.screen_height - Panel.PANEL_HEIGHT - DASH_PAD - bottomHeight,
corner_radius: DASH_CORNER_RADIUS,
border: DASH_BORDER_WIDTH,
border_color: DASH_BORDER_COLOR });
dashPane.append(dashBackground, Big.BoxPackFlags.EXPAND);
let dashLeft = global.create_horizontal_gradient(DASH_LEFT_COLOR,
DASH_MIDDLE_COLOR);
let dashRight = global.create_horizontal_gradient(DASH_MIDDLE_COLOR,
DASH_RIGHT_COLOR);
let dashShadow = global.create_horizontal_gradient(SHADOW_COLOR,
TRANSPARENT_COLOR);
dashShadow.set_width(SHADOW_WIDTH);
dashBackground.append(dashLeft, Big.BoxPackFlags.EXPAND);
dashBackground.append(dashRight, Big.BoxPackFlags.EXPAND);
dashPane.append(dashShadow, Big.BoxPackFlags.NONE);
this.actor.add_actor(dashPane);
this._appsSection = new Big.Box({ x: DASH_PAD,
y: Panel.PANEL_HEIGHT + DASH_PAD,
padding_top: DASH_SECTION_PADDING,
spacing: DASH_SECTION_SPACING});
this._itemDisplayHeight = global.screen_height - this._appsSection.y - DASH_SECTION_MISC_HEIGHT * 2 - bottomHeight;
this._appsContent = new Big.Box({ orientation: Big.BoxOrientation.HORIZONTAL });
this._appsSection.append(this._appsContent, Big.BoxPackFlags.EXPAND);
this._appDisplay = new AppDisplay.AppDisplay(this._displayWidth, this._itemDisplayHeight / 2, DASH_COLUMNS, DASH_PAD);
let sideArea = this._appDisplay.getSideArea();
sideArea.hide();
this._appsContent.append(sideArea, Big.BoxPackFlags.NONE);
this._appsContent.append(this._appDisplay.actor, Big.BoxPackFlags.EXPAND);
let moreAppsBox = new Big.Box({x_align: Big.BoxAlignment.END});
this._moreAppsLink = new Link.Link({ color: DASH_TEXT_COLOR,
font_name: "Sans Bold 14px",
text: "More...",
height: LABEL_HEIGHT });
moreAppsBox.append(this._moreAppsLink.actor, Big.BoxPackFlags.EXPAND);
this._appsSection.append(moreAppsBox, Big.BoxPackFlags.EXPAND);
this.actor.add_actor(this._appsSection);
this._appsSectionDefaultHeight = this._appsSection.height;
this._docsSection = new Big.Box({ x: DASH_PAD,
y: this._appsSection.y + this._appsSection.height,
padding_top: DASH_SECTION_PADDING,
spacing: DASH_SECTION_SPACING});
this._docsText = new Clutter.Text({ color: DASH_TEXT_COLOR,
font_name: "Sans Bold 14px",
text: "Recent Documents",
height: LABEL_HEIGHT});
this._docsSection.append(this._docsText, Big.BoxPackFlags.EXPAND);
this._docDisplay = new DocDisplay.DocDisplay(this._displayWidth, this._itemDisplayHeight - this._appsContent.height, DASH_COLUMNS, DASH_PAD);
this._docsSection.append(this._docDisplay.actor, Big.BoxPackFlags.EXPAND);
let moreDocsBox = new Big.Box({x_align: Big.BoxAlignment.END});
this._moreDocsLink = new Link.Link({ color: DASH_TEXT_COLOR,
font_name: "Sans Bold 14px",
text: "More...",
height: LABEL_HEIGHT });
moreDocsBox.append(this._moreDocsLink.actor, Big.BoxPackFlags.EXPAND);
this._docsSection.append(moreDocsBox, Big.BoxPackFlags.EXPAND);
this.actor.add_actor(this._docsSection);
this._docsSectionDefaultHeight = this._docsSection.height;
// Prepare docs display for the results pane.
this._resultsDocsSection = new Big.Box({ height: resultsHeight,
padding: DASH_SECTION_PADDING + DASH_BORDER_WIDTH,
spacing: DASH_SECTION_SPACING });
this._resultsDocsText = new Clutter.Text({ color: DASH_TEXT_COLOR,
font_name: "Sans Bold 14px",
text: "Recent Documents",
height: LABEL_HEIGHT });
this._resultsDocsSection.append(this._resultsDocsText, Big.BoxPackFlags.EXPAND);
let resultsDocDisplayHeight = resultsHeight - LABEL_HEIGHT - GenericDisplay.LABEL_HEIGHT - DASH_SECTION_SPACING * 2 - DASH_SECTION_PADDING * 2;
this._resultsDocDisplay = new DocDisplay.DocDisplay(this._displayWidth, resultsDocDisplayHeight, DASH_COLUMNS, DASH_PAD);
this._resultsDocsSection.append(this._resultsDocDisplay.actor, Big.BoxPackFlags.EXPAND);
this._resultsDocsDisplayControlBox = new Big.Box({ x_align: Big.BoxAlignment.CENTER });
this._resultsDocsDisplayControlBox.append(this._resultsDocDisplay.displayControl, Big.BoxPackFlags.NONE);
this._resultsDocsSection.append(this._resultsDocsDisplayControlBox, Big.BoxPackFlags.END);
this._resultsPane = new Big.Box({ orientation: Big.BoxOrientation.HORIZONTAL,
x: this._width,
y: Panel.PANEL_HEIGHT + DASH_PAD,
width: this._resultsWidth + SHADOW_WIDTH,
height: resultsHeight });
let resultsBackground = new Big.Box({ orientation: Big.BoxOrientation.HORIZONTAL,
width: this._resultsWidth,
height: resultsHeight,
corner_radius: DASH_CORNER_RADIUS,
border: DASH_BORDER_WIDTH,
border_color: DASH_BORDER_COLOR });
this._resultsPane.append(resultsBackground, Big.BoxPackFlags.EXPAND);
let resultsLeft = global.create_horizontal_gradient(PANE_LEFT_COLOR,
PANE_MIDDLE_COLOR);
let resultsRight = global.create_horizontal_gradient(PANE_MIDDLE_COLOR,
PANE_RIGHT_COLOR);
let resultsShadow = global.create_horizontal_gradient(SHADOW_COLOR,
TRANSPARENT_COLOR);
resultsShadow.set_width(SHADOW_WIDTH);
resultsBackground.append(resultsLeft, Big.BoxPackFlags.EXPAND);
resultsBackground.append(resultsRight, Big.BoxPackFlags.EXPAND);
this._resultsPane.append(resultsShadow, Big.BoxPackFlags.NONE);
this._resultsText = new Clutter.Text({ color: DASH_TEXT_COLOR,
font_name: "Sans Bold 14px",
x: DASH_SECTION_PADDING,
y: DASH_SECTION_PADDING });
this._resultsPane.add_actor(this._resultsText);
this._detailsPane = new Big.Box({ orientation: Big.BoxOrientation.HORIZONTAL,
x: this._width,
y: Panel.PANEL_HEIGHT + DASH_PAD,
width: this._detailsWidth + SHADOW_WIDTH,
height: detailsHeight });
let detailsBackground = new Big.Box({ orientation: Big.BoxOrientation.HORIZONTAL,
width: this._detailsWidth,
height: detailsHeight,
corner_radius: DASH_CORNER_RADIUS,
border: DASH_BORDER_WIDTH,
border_color: DASH_BORDER_COLOR });
this._detailsPane.append(detailsBackground, Big.BoxPackFlags.EXPAND);
let detailsLeft = global.create_horizontal_gradient(PANE_LEFT_COLOR,
PANE_MIDDLE_COLOR);
let detailsRight = global.create_horizontal_gradient(PANE_MIDDLE_COLOR,
PANE_RIGHT_COLOR);
let detailsShadow = global.create_horizontal_gradient(SHADOW_COLOR,
TRANSPARENT_COLOR);
detailsShadow.set_width(SHADOW_WIDTH);
detailsBackground.append(detailsLeft, Big.BoxPackFlags.EXPAND);
detailsBackground.append(detailsRight, Big.BoxPackFlags.EXPAND);
this._detailsPane.append(detailsShadow, Big.BoxPackFlags.NONE);
this._detailsContent = new Big.Box({ padding: DASH_SECTION_PADDING + DASH_BORDER_WIDTH });
this._detailsPane.add_actor(this._detailsContent);
let itemDetailsAvailableWidth = this._detailsWidth - DASH_SECTION_PADDING * 2 - DASH_BORDER_WIDTH * 2;
let itemDetailsAvailableHeight = detailsHeight - DASH_SECTION_PADDING * 2 - DASH_BORDER_WIDTH * 2;
this._docDisplay.setAvailableDimensionsForItemDetails(itemDetailsAvailableWidth, itemDetailsAvailableHeight);
this._resultsDocDisplay.setAvailableDimensionsForItemDetails(itemDetailsAvailableWidth, itemDetailsAvailableHeight);
/* Proxy the activated signals */
this._appDisplay.connect('activated', function(appDisplay) {
me.emit('activated');
});
this._docDisplay.connect('activated', function(docDisplay) {
Bug 577338 – Show item details on click in the expanded view Change the overlay behavior to display more details about an item on single click and launch it on double click. When the item is clicked on in the expanded view, the details are shown in the area on the right that is allocated for showing details. The details pop-up is not shown for the item that was clicked on, but it is shown for other items on hover and for the item that was clicked if the mouse pointer is moved back to it. Both hovering and single clicking results in the details pop-up being shown in the regular view. (Single clicking actually doesn't do anything in the regular view, but the details pop-up is shown due to hovering within the time it takes to perform a single click.) The overlay now uses 3 columns on the wide screen for displaying items in the expanded view. This allows keeping the size of the details area the same for expanded and regular views. Add shell_get_button_event_click_count() to shell-global.[hc] to retrieve the click count for button press and release events. Add selectedItemDetails public variable actor to the generic display to contain the details of the selected item and be shown in the overlay when it is in the expanded view mode. Fix the bug when the sideshow section would loose selection in the expanded view if it did not have any items, and would not regain it if it was repopulated with some items (e.g. when the search string changes). The sideshow no longer takes overlay parent and width as constructor arguments. It is added to the overlay inside the overlay code and manages its own width instead (which is ok, since it is pretty much a private class within overlay). Clean up the way selection is moved when an item is launched in order to have selection on click and activation on double click be implemented in a similar fashion. An unneeded _activatedItem variable in generic display was removed, and the selected item is activated instead when necessary. The flow of processing signals changed so that generic display no longer waits for the selection from a different sideshow section to be removed before selecting an item that was clicked on. This removed the need for doActivate() function.
2009-03-31 18:12:33 +00:00
me.emit('activated');
});
this._appDisplay.connect('selected', function(appDisplay) {
// We allow clicking on any item to select it, so if an
// item in the app display is selected, we need to make sure that
// no item in the doc display has the selection.
me._docDisplay.unsetSelected();
me._docDisplay.hidePreview();
me._resultsDocDisplay.unsetSelected();
me._resultsDocDisplay.hidePreview();
Bug 577338 – Show item details on click in the expanded view Change the overlay behavior to display more details about an item on single click and launch it on double click. When the item is clicked on in the expanded view, the details are shown in the area on the right that is allocated for showing details. The details pop-up is not shown for the item that was clicked on, but it is shown for other items on hover and for the item that was clicked if the mouse pointer is moved back to it. Both hovering and single clicking results in the details pop-up being shown in the regular view. (Single clicking actually doesn't do anything in the regular view, but the details pop-up is shown due to hovering within the time it takes to perform a single click.) The overlay now uses 3 columns on the wide screen for displaying items in the expanded view. This allows keeping the size of the details area the same for expanded and regular views. Add shell_get_button_event_click_count() to shell-global.[hc] to retrieve the click count for button press and release events. Add selectedItemDetails public variable actor to the generic display to contain the details of the selected item and be shown in the overlay when it is in the expanded view mode. Fix the bug when the sideshow section would loose selection in the expanded view if it did not have any items, and would not regain it if it was repopulated with some items (e.g. when the search string changes). The sideshow no longer takes overlay parent and width as constructor arguments. It is added to the overlay inside the overlay code and manages its own width instead (which is ok, since it is pretty much a private class within overlay). Clean up the way selection is moved when an item is launched in order to have selection on click and activation on double click be implemented in a similar fashion. An unneeded _activatedItem variable in generic display was removed, and the selected item is activated instead when necessary. The flow of processing signals changed so that generic display no longer waits for the selection from a different sideshow section to be removed before selecting an item that was clicked on. This removed the need for doActivate() function.
2009-03-31 18:12:33 +00:00
});
this._docDisplay.connect('selected', function(docDisplay) {
// We allow clicking on any item to select it, so if an
// item in the doc display is selected, we need to make sure that
// no item in the app display has the selection.
me._appDisplay.unsetSelected();
me._appDisplay.hidePreview();
me._resultsDocDisplay.unsetSelected();
me._resultsDocDisplay.hidePreview();
if (me._detailsPane.get_parent() == null) {
me.actor.add_actor(me._detailsPane);
me.emit('panes-displayed');
}
me._detailsContent.remove_all();
me._detailsContent.append(me._docDisplay.selectedItemDetails, Big.BoxPackFlags.NONE);
});
this._resultsDocDisplay.connect('selected', function(resultsDocDisplay) {
me._appDisplay.unsetSelected();
me._appDisplay.hidePreview();
me._docDisplay.unsetSelected();
me._docDisplay.hidePreview();
if (me._detailsPane.get_parent() == null) {
me.actor.add_actor(me._detailsPane);
me.emit('panes-displayed');
}
me._detailsContent.remove_all();
me._detailsContent.append(me._resultsDocDisplay.selectedItemDetails, Big.BoxPackFlags.NONE);
});
this._appDisplay.connect('redisplayed', function(appDisplay) {
Bug 577338 – Show item details on click in the expanded view Change the overlay behavior to display more details about an item on single click and launch it on double click. When the item is clicked on in the expanded view, the details are shown in the area on the right that is allocated for showing details. The details pop-up is not shown for the item that was clicked on, but it is shown for other items on hover and for the item that was clicked if the mouse pointer is moved back to it. Both hovering and single clicking results in the details pop-up being shown in the regular view. (Single clicking actually doesn't do anything in the regular view, but the details pop-up is shown due to hovering within the time it takes to perform a single click.) The overlay now uses 3 columns on the wide screen for displaying items in the expanded view. This allows keeping the size of the details area the same for expanded and regular views. Add shell_get_button_event_click_count() to shell-global.[hc] to retrieve the click count for button press and release events. Add selectedItemDetails public variable actor to the generic display to contain the details of the selected item and be shown in the overlay when it is in the expanded view mode. Fix the bug when the sideshow section would loose selection in the expanded view if it did not have any items, and would not regain it if it was repopulated with some items (e.g. when the search string changes). The sideshow no longer takes overlay parent and width as constructor arguments. It is added to the overlay inside the overlay code and manages its own width instead (which is ok, since it is pretty much a private class within overlay). Clean up the way selection is moved when an item is launched in order to have selection on click and activation on double click be implemented in a similar fashion. An unneeded _activatedItem variable in generic display was removed, and the selected item is activated instead when necessary. The flow of processing signals changed so that generic display no longer waits for the selection from a different sideshow section to be removed before selecting an item that was clicked on. This removed the need for doActivate() function.
2009-03-31 18:12:33 +00:00
me._ensureItemSelected();
});
this._docDisplay.connect('redisplayed', function(docDisplay) {
Bug 577338 – Show item details on click in the expanded view Change the overlay behavior to display more details about an item on single click and launch it on double click. When the item is clicked on in the expanded view, the details are shown in the area on the right that is allocated for showing details. The details pop-up is not shown for the item that was clicked on, but it is shown for other items on hover and for the item that was clicked if the mouse pointer is moved back to it. Both hovering and single clicking results in the details pop-up being shown in the regular view. (Single clicking actually doesn't do anything in the regular view, but the details pop-up is shown due to hovering within the time it takes to perform a single click.) The overlay now uses 3 columns on the wide screen for displaying items in the expanded view. This allows keeping the size of the details area the same for expanded and regular views. Add shell_get_button_event_click_count() to shell-global.[hc] to retrieve the click count for button press and release events. Add selectedItemDetails public variable actor to the generic display to contain the details of the selected item and be shown in the overlay when it is in the expanded view mode. Fix the bug when the sideshow section would loose selection in the expanded view if it did not have any items, and would not regain it if it was repopulated with some items (e.g. when the search string changes). The sideshow no longer takes overlay parent and width as constructor arguments. It is added to the overlay inside the overlay code and manages its own width instead (which is ok, since it is pretty much a private class within overlay). Clean up the way selection is moved when an item is launched in order to have selection on click and activation on double click be implemented in a similar fashion. An unneeded _activatedItem variable in generic display was removed, and the selected item is activated instead when necessary. The flow of processing signals changed so that generic display no longer waits for the selection from a different sideshow section to be removed before selecting an item that was clicked on. This removed the need for doActivate() function.
2009-03-31 18:12:33 +00:00
me._ensureItemSelected();
});
this._moreAppsLink.connect('clicked',
function(o, event) {
if (me._moreAppsMode) {
me._unsetMoreAppsMode();
} else {
me._setMoreAppsMode();
}
});
this._moreDocsLink.connect('clicked',
function(o, event) {
if (me._moreDocsMode) {
me._unsetMoreDocsMode();
} else {
me._setMoreDocsMode();
}
});
},
show: function() {
let global = Shell.Global.get();
this._appDisplay.show();
this._appsContent.show();
this._docDisplay.show();
},
hide: function() {
this._appsContent.hide();
this._docDisplay.hide();
this.unsetMoreMode();
},
unsetMoreMode: function() {
this._unsetMoreAppsMode();
this._unsetMoreDocsMode();
if (this._detailsPane.get_parent() != null) {
this.actor.remove_actor(this._detailsPane);
this.emit('panes-removed');
}
},
Bug 577338 – Show item details on click in the expanded view Change the overlay behavior to display more details about an item on single click and launch it on double click. When the item is clicked on in the expanded view, the details are shown in the area on the right that is allocated for showing details. The details pop-up is not shown for the item that was clicked on, but it is shown for other items on hover and for the item that was clicked if the mouse pointer is moved back to it. Both hovering and single clicking results in the details pop-up being shown in the regular view. (Single clicking actually doesn't do anything in the regular view, but the details pop-up is shown due to hovering within the time it takes to perform a single click.) The overlay now uses 3 columns on the wide screen for displaying items in the expanded view. This allows keeping the size of the details area the same for expanded and regular views. Add shell_get_button_event_click_count() to shell-global.[hc] to retrieve the click count for button press and release events. Add selectedItemDetails public variable actor to the generic display to contain the details of the selected item and be shown in the overlay when it is in the expanded view mode. Fix the bug when the sideshow section would loose selection in the expanded view if it did not have any items, and would not regain it if it was repopulated with some items (e.g. when the search string changes). The sideshow no longer takes overlay parent and width as constructor arguments. It is added to the overlay inside the overlay code and manages its own width instead (which is ok, since it is pretty much a private class within overlay). Clean up the way selection is moved when an item is launched in order to have selection on click and activation on double click be implemented in a similar fashion. An unneeded _activatedItem variable in generic display was removed, and the selected item is activated instead when necessary. The flow of processing signals changed so that generic display no longer waits for the selection from a different sideshow section to be removed before selecting an item that was clicked on. This removed the need for doActivate() function.
2009-03-31 18:12:33 +00:00
// Ensures that one of the displays has the selection if neither owns it after the
// latest redisplay. This can be applicable if the display that earlier had the
// selection no longer has any items, or if their is a single section being shown
// in the expanded view and it went from having no matching items to having some.
// We first try to place the selection in the applications section, because it is
// displayed above the documents section.
_ensureItemSelected: function() {
if (!this._appDisplay.hasSelected() && !this._docDisplay.hasSelected()) {
if (this._appDisplay.hasItems()) {
this._appDisplay.selectFirstItem();
} else if (this._docDisplay.hasItems()) {
this._docDisplay.selectFirstItem();
}
}
},
// Sets the 'More' mode for browsing applications.
_setMoreAppsMode: function() {
if (this._moreAppsMode)
return;
this._unsetMoreDocsMode();
this._moreAppsMode = true;
this.actor.add_actor(this._resultsPane);
this._moreAppsLink.setText("Less...");
this._resultsText.text = "Applications";
Bug 577338 – Show item details on click in the expanded view Change the overlay behavior to display more details about an item on single click and launch it on double click. When the item is clicked on in the expanded view, the details are shown in the area on the right that is allocated for showing details. The details pop-up is not shown for the item that was clicked on, but it is shown for other items on hover and for the item that was clicked if the mouse pointer is moved back to it. Both hovering and single clicking results in the details pop-up being shown in the regular view. (Single clicking actually doesn't do anything in the regular view, but the details pop-up is shown due to hovering within the time it takes to perform a single click.) The overlay now uses 3 columns on the wide screen for displaying items in the expanded view. This allows keeping the size of the details area the same for expanded and regular views. Add shell_get_button_event_click_count() to shell-global.[hc] to retrieve the click count for button press and release events. Add selectedItemDetails public variable actor to the generic display to contain the details of the selected item and be shown in the overlay when it is in the expanded view mode. Fix the bug when the sideshow section would loose selection in the expanded view if it did not have any items, and would not regain it if it was repopulated with some items (e.g. when the search string changes). The sideshow no longer takes overlay parent and width as constructor arguments. It is added to the overlay inside the overlay code and manages its own width instead (which is ok, since it is pretty much a private class within overlay). Clean up the way selection is moved when an item is launched in order to have selection on click and activation on double click be implemented in a similar fashion. An unneeded _activatedItem variable in generic display was removed, and the selected item is activated instead when necessary. The flow of processing signals changed so that generic display no longer waits for the selection from a different sideshow section to be removed before selecting an item that was clicked on. This removed the need for doActivate() function.
2009-03-31 18:12:33 +00:00
this._detailsPane.x = this._width + this._resultsWidth;;
this.emit('panes-displayed');
},
// Unsets the 'More' mode for browsing applications.
_unsetMoreAppsMode: function() {
if (!this._moreAppsMode)
return;
this._moreAppsMode = false;
this.actor.remove_actor(this._resultsPane);
this._resultsText.text = "";
this._moreAppsLink.setText("More...");
this._detailsPane.x = this._width;
if (this._detailsPane.get_parent() == null) {
this.emit('panes-removed');
}
},
// Sets the 'More' mode for browsing documents.
_setMoreDocsMode: function() {
if (this._moreDocsMode)
return;
this._unsetMoreAppsMode();
this._moreDocsMode = true;
this._resultsDocDisplay.show();
this._resultsPane.add_actor(this._resultsDocsSection);
this.actor.add_actor(this._resultsPane);
this._moreDocsLink.setText("Less...");
this._detailsPane.x = this._width + this._resultsWidth;
this.emit('panes-displayed');
},
// Unsets the 'More' mode for browsing documents.
_unsetMoreDocsMode: function() {
if (!this._moreDocsMode)
return;
this._moreDocsMode = false;
this.actor.remove_actor(this._resultsPane);
this._resultsPane.remove_actor(this._resultsDocsSection);
this._resultsDocDisplay.hide();
this._moreDocsLink.setText("More...");
this._detailsPane.x = this._width;
if (this._detailsPane.get_parent() == null) {
this.emit('panes-removed');
}
}
};
Signals.addSignalMethods(Dash.prototype);
function Overlay() {
this._init();
}
Overlay.prototype = {
_init : function() {
let me = this;
let global = Shell.Global.get();
wideScreen = (global.screen_width/global.screen_height > WIDE_SCREEN_CUT_OFF_RATIO);
// We divide the screen into an imaginary grid which helps us determine the layout of
// different visual components.
if (wideScreen) {
displayGridColumnWidth = global.screen_width / COLUMNS_WIDE_SCREEN;
displayGridRowHeight = global.screen_height / ROWS_WIDE_SCREEN;
} else {
displayGridColumnWidth = global.screen_width / COLUMNS_REGULAR_SCREEN;
displayGridRowHeight = global.screen_height / ROWS_REGULAR_SCREEN;
}
this._group = new Clutter.Group();
this._group._delegate = this;
this.visible = false;
this._hideInProgress = false;
// A scaled root pixmap actor is used as a background. It is zoomed in
// to the lower right intersection of the lines that divide the image
// evenly in a 3x3 grid. This is based on the rule of thirds, a
// compositional rule of thumb in visual arts. The choice for the
// lower right point is based on a quick survey of GNOME wallpapers.
let background = global.create_root_pixmap_actor();
background.width = global.screen_width * BACKGROUND_SCALE;
background.height = global.screen_height * BACKGROUND_SCALE;
background.x = -global.screen_width * (4 * BACKGROUND_SCALE - 3) / 6;
background.y = -global.screen_height * (4 * BACKGROUND_SCALE - 3) / 6;
this._group.add_actor(background);
this._transparentBackground = new Clutter.Rectangle({ color: TRANSPARENT_COLOR,
width: global.screen_width,
height: global.screen_height - Panel.PANEL_HEIGHT,
y: Panel.PANEL_HEIGHT,
reactive: true });
this._group.add_actor(this._transparentBackground);
// Draw a semitransparent rectangle over the background for readability.
let backOver = new Clutter.Rectangle({ color: ROOT_OVERLAY_COLOR,
width: global.screen_width,
height: global.screen_height - Panel.PANEL_HEIGHT,
y: Panel.PANEL_HEIGHT });
this._group.add_actor(backOver);
this._group.hide();
global.overlay_group.add_actor(this._group);
// TODO - recalculate everything when desktop size changes
this._dash = new Dash();
this._group.add_actor(this._dash.actor);
this._workspaces = null;
this._buttonEventHandlerId = null;
this._dash.connect('activated', function(dash) {
// TODO - have some sort of animation/effect while
// transitioning to the new app. We definitely need
// startup-notification integration at least.
me.hide();
});
this._dash.connect('panes-displayed', function(dash) {
if (me._buttonEventHandlerId == null) {
me._transparentBackground.raise_top();
me._dash.actor.raise_top();
me._buttonEventHandlerId = me._transparentBackground.connect('button-release-event', function(background) {
me._dash.unsetMoreMode();
return true;
});
}
});
this._dash.connect('panes-removed', function(dash) {
if (me._buttonEventHandlerId != null) {
me._transparentBackground.lower_bottom();
me._transparentBackground.disconnect(me._buttonEventHandlerId);
me._buttonEventHandlerId = null;
}
});
},
//// Draggable target interface ////
// Unsets the expanded display mode if a GenericDisplayItem is being
// dragged over the overlay, i.e. as soon as it starts being dragged.
// This closes the additional panes and allows the user to place
// the item on any workspace.
handleDragOver : function(source, actor, x, y, time) {
if (source instanceof GenericDisplay.GenericDisplayItem) {
this._dash.unsetMoreMode();
return true;
}
return false;
},
//// Public methods ////
show : function() {
if (this.visible)
return;
if (!Main.startModal())
return;
this.visible = true;
let global = Shell.Global.get();
let screenWidth = global.screen_width;
let screenHeight = global.screen_height;
this._dash.show();
let columnsUsed = wideScreen ? COLUMNS_FOR_WORKSPACES_WIDE_SCREEN : COLUMNS_FOR_WORKSPACES_REGULAR_SCREEN;
let rowsUsed = wideScreen ? ROWS_FOR_WORKSPACES_WIDE_SCREEN : ROWS_FOR_WORKSPACES_REGULAR_SCREEN;
let workspacesWidth = displayGridColumnWidth * columnsUsed - WORKSPACE_GRID_PADDING * 2;
// We scale the vertical padding by (screenHeight / screenWidth) so that the workspace preserves its aspect ratio.
let workspacesHeight = displayGridRowHeight * rowsUsed - WORKSPACE_GRID_PADDING * (screenHeight / screenWidth) * 2;
let workspacesX = displayGridColumnWidth + WORKSPACE_GRID_PADDING;
let workspacesY = displayGridRowHeight + WORKSPACE_GRID_PADDING * (screenHeight / screenWidth);
// place the 'Add Workspace' button in the bottom row of the grid
let addButtonSize = Math.floor(displayGridRowHeight * 3/5);
let addButtonX = workspacesX + workspacesWidth - addButtonSize;
let addButtonY = screenHeight - Math.floor(displayGridRowHeight * 4/5);
this._workspaces = new Workspaces.Workspaces(workspacesWidth, workspacesHeight, workspacesX, workspacesY,
addButtonSize, addButtonX, addButtonY);
this._group.add_actor(this._workspaces.actor);
// All the the actors in the window group are completely obscured,
// hiding the group holding them while the overlay is displayed greatly
// increases performance of the overlay especially when there are many
// windows visible.
//
// If we switched to displaying the actors in the overlay rather than
// clones of them, this would obviously no longer be necessary.
global.window_group.hide();
this._group.show();
// Try to make the menu not too visible behind the empty space between
// the workspace previews by sliding in its clipping rectangle.
// We want to finish drawing the Dash just before the top workspace fully
// slides in on the top. Which means that we have more time to wait before
// drawing the dash if the active workspace is displayed on the bottom of
// the workspaces grid, and almost no time to wait if it is displayed in the top
// row of the workspaces grid. The calculations used below try to roughly
// capture the animation ratio for when workspaces are covering the top of the overlay
// vs. when workspaces are already below the top of the overlay, and apply it
// to clipping the dash. The clipping is removed in this._showDone().
this._dash.actor.set_clip(0, 0,
this._workspaces.getFullSizeX(),
this._dash.actor.height);
Tweener.addTween(this._dash.actor,
{ clipWidthRight: this._dash._width + WORKSPACE_GRID_PADDING + this._workspaces.getWidthToTopActiveWorkspace(),
time: ANIMATION_TIME,
transition: "easeOutQuad",
onComplete: this._showDone,
onCompleteScope: this
});
this.emit('showing');
},
hide : function() {
if (!this.visible || this._hideInProgress)
return;
let global = Shell.Global.get();
this._hideInProgress = true;
// lower the Dash, so that workspaces display is on top and covers the Dash while it is sliding out
this._dash.actor.lower(this._workspaces.actor);
this._workspaces.hide();
// Try to make the menu not too visible behind the empty space between
// the workspace previews by sliding in its clipping rectangle.
// The logic used is the same as described in this.show(). If the active workspace
// is displayed in the top row, than almost full animation time is needed for it
// to reach the top of the overlay and cover the Dash fully, while if the
// active workspace is in the lower row, than the top left workspace reaches the
// top of the overlay sooner as it is moving out of the way.
// The clipping is removed in this._hideDone().
this._dash.actor.set_clip(0, 0,
this._dash.actor.width + WORKSPACE_GRID_PADDING + this._workspaces.getWidthToTopActiveWorkspace(),
this._dash.actor.height);
Tweener.addTween(this._dash.actor,
{ clipWidthRight: this._workspaces.getFullSizeX() + this._workspaces.getWidthToTopActiveWorkspace() - global.screen_width,
time: ANIMATION_TIME,
transition: "easeOutQuad",
onComplete: this._hideDone,
onCompleteScope: this
});
this.emit('hiding');
},
toggle: function() {
if (this.visible)
this.hide();
else
this.show();
},
//// Private methods ////
// Raises the Dash to the top, so that we can tell if the pointer is above one of its items.
// We need to do this once the workspaces are shown because the workspaces actor currently covers
// the whole screen, regardless of where the workspaces are actually displayed.
//
// Once we rework the workspaces actor to only cover the area it actually needs, we can
// remove this workaround. Also http://bugzilla.openedhand.com/show_bug.cgi?id=1513 requests being
// able to pick only a reactive actor at a certain position, rather than any actor. Being able
// to do that would allow us to not have to raise the Dash.
_showDone: function() {
if (this._hideInProgress)
return;
this._dash.actor.raise_top();
this._dash.actor.remove_clip();
this.emit('shown');
},
_hideDone: function() {
let global = Shell.Global.get();
global.window_group.show();
this._workspaces.destroy();
this._workspaces = null;
this._dash.actor.remove_clip();
this._dash.hide();
this._group.hide();
this.visible = false;
this._hideInProgress = false;
Main.endModal();
this.emit('hidden');
}
};
Signals.addSignalMethods(Overlay.prototype);
Tweener.registerSpecialProperty("clipHeightBottom", _clipHeightBottomGet, _clipHeightBottomSet);
function _clipHeightBottomGet(actor) {
let [xOffset, yOffset, clipWidth, clipHeight] = actor.get_clip();
return clipHeight;
}
function _clipHeightBottomSet(actor, clipHeight) {
actor.set_clip(0, 0, actor.width, clipHeight);
}
Tweener.registerSpecialProperty("clipHeightTop", _clipHeightTopGet, _clipHeightTopSet);
function _clipHeightTopGet(actor) {
let [xOffset, yOffset, clipWidth, clipHeight] = actor.get_clip();
return clipHeight;
}
function _clipHeightTopSet(actor, clipHeight) {
actor.set_clip(0, actor.height - clipHeight, actor.width, clipHeight);
}
Tweener.registerSpecialProperty("clipWidthRight", _clipWidthRightGet, _clipWidthRightSet);
function _clipWidthRightGet(actor) {
let [xOffset, yOffset, clipWidth, clipHeight] = actor.get_clip();
return clipWidth;
}
function _clipWidthRightSet(actor, clipWidth) {
actor.set_clip(0, 0, clipWidth, actor.height);
}