gnome-shell/js/ui/overview.js

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JavaScript
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/* -*- mode: js2; js2-basic-offset: 4; indent-tabs-mode: nil -*- */
const Clutter = imports.gi.Clutter;
const Meta = imports.gi.Meta;
const Mainloop = imports.mainloop;
const Signals = imports.signals;
const Lang = imports.lang;
const St = imports.gi.St;
const Shell = imports.gi.Shell;
const Gettext = imports.gettext.domain('gnome-shell');
const _ = Gettext.gettext;
const Gdk = imports.gi.Gdk;
const AppDisplay = imports.ui.appDisplay;
const Dash = imports.ui.dash;
const DND = imports.ui.dnd;
const DocDisplay = imports.ui.docDisplay;
const Lightbox = imports.ui.lightbox;
const Main = imports.ui.main;
const MessageTray = imports.ui.messageTray;
const Panel = imports.ui.panel;
const PlaceDisplay = imports.ui.placeDisplay;
const Tweener = imports.ui.tweener;
const ViewSelector = imports.ui.viewSelector;
const WorkspacesView = imports.ui.workspacesView;
// Time for initial animation going into Overview mode
const ANIMATION_TIME = 0.25;
// We split the screen vertically between the dash and the view selector.
const DASH_SPLIT_FRACTION = 0.1;
const DND_WINDOW_SWITCH_TIMEOUT = 1250;
function ShellInfo() {
this._init();
}
ShellInfo.prototype = {
_init: function() {
this._source = null;
this._undoCallback = null;
},
_onUndoClicked: function() {
if (this._undoCallback)
this._undoCallback();
this._undoCallback = null;
if (this._source)
this._source.destroy();
},
setMessage: function(text, undoCallback, undoLabel) {
if (this._source == null) {
this._source = new MessageTray.SystemNotificationSource();
this._source.connect('destroy', Lang.bind(this,
function() {
this._source = null;
}));
Main.messageTray.add(this._source);
}
let notification = this._source.notification;
if (notification == null)
notification = new MessageTray.Notification(this._source, text, null);
else
notification.update(text, null, { clear: true });
notification.setTransient(true);
this._undoCallback = undoCallback;
if (undoCallback) {
notification.addButton('system-undo',
undoLabel ? undoLabel : _("Undo"));
notification.connect('action-invoked',
Lang.bind(this, this._onUndoClicked));
}
this._source.notify(notification);
}
};
function Overview() {
Bug 577338 – Show item details on click in the expanded view Change the overlay behavior to display more details about an item on single click and launch it on double click. When the item is clicked on in the expanded view, the details are shown in the area on the right that is allocated for showing details. The details pop-up is not shown for the item that was clicked on, but it is shown for other items on hover and for the item that was clicked if the mouse pointer is moved back to it. Both hovering and single clicking results in the details pop-up being shown in the regular view. (Single clicking actually doesn't do anything in the regular view, but the details pop-up is shown due to hovering within the time it takes to perform a single click.) The overlay now uses 3 columns on the wide screen for displaying items in the expanded view. This allows keeping the size of the details area the same for expanded and regular views. Add shell_get_button_event_click_count() to shell-global.[hc] to retrieve the click count for button press and release events. Add selectedItemDetails public variable actor to the generic display to contain the details of the selected item and be shown in the overlay when it is in the expanded view mode. Fix the bug when the sideshow section would loose selection in the expanded view if it did not have any items, and would not regain it if it was repopulated with some items (e.g. when the search string changes). The sideshow no longer takes overlay parent and width as constructor arguments. It is added to the overlay inside the overlay code and manages its own width instead (which is ok, since it is pretty much a private class within overlay). Clean up the way selection is moved when an item is launched in order to have selection on click and activation on double click be implemented in a similar fashion. An unneeded _activatedItem variable in generic display was removed, and the selected item is activated instead when necessary. The flow of processing signals changed so that generic display no longer waits for the selection from a different sideshow section to be removed before selecting an item that was clicked on. This removed the need for doActivate() function.
2009-03-31 14:12:33 -04:00
this._init();
}
Overview.prototype = {
Bug 577338 – Show item details on click in the expanded view Change the overlay behavior to display more details about an item on single click and launch it on double click. When the item is clicked on in the expanded view, the details are shown in the area on the right that is allocated for showing details. The details pop-up is not shown for the item that was clicked on, but it is shown for other items on hover and for the item that was clicked if the mouse pointer is moved back to it. Both hovering and single clicking results in the details pop-up being shown in the regular view. (Single clicking actually doesn't do anything in the regular view, but the details pop-up is shown due to hovering within the time it takes to perform a single click.) The overlay now uses 3 columns on the wide screen for displaying items in the expanded view. This allows keeping the size of the details area the same for expanded and regular views. Add shell_get_button_event_click_count() to shell-global.[hc] to retrieve the click count for button press and release events. Add selectedItemDetails public variable actor to the generic display to contain the details of the selected item and be shown in the overlay when it is in the expanded view mode. Fix the bug when the sideshow section would loose selection in the expanded view if it did not have any items, and would not regain it if it was repopulated with some items (e.g. when the search string changes). The sideshow no longer takes overlay parent and width as constructor arguments. It is added to the overlay inside the overlay code and manages its own width instead (which is ok, since it is pretty much a private class within overlay). Clean up the way selection is moved when an item is launched in order to have selection on click and activation on double click be implemented in a similar fashion. An unneeded _activatedItem variable in generic display was removed, and the selected item is activated instead when necessary. The flow of processing signals changed so that generic display no longer waits for the selection from a different sideshow section to be removed before selecting an item that was clicked on. This removed the need for doActivate() function.
2009-03-31 14:12:33 -04:00
_init : function() {
// The actual global.background_actor is inside global.window_group,
// which is hidden when displaying the overview, so we display a clone.
this._background = new Clutter.Clone({ source: global.background_actor });
this._background.hide();
global.overlay_group.add_actor(this._background);
this._desktopFade = new St.Bin();
global.overlay_group.add_actor(this._desktopFade);
this._spacing = 0;
this._group = new St.Group({ name: 'overview' });
this._group._delegate = this;
this._group.connect('style-changed',
Lang.bind(this, function() {
let node = this._group.get_theme_node();
let spacing = node.get_length('spacing');
if (spacing != this._spacing) {
this._spacing = spacing;
this.relayout();
}
}));
this.shellInfo = new ShellInfo();
this._workspacesDisplay = null;
this.visible = false; // animating to overview, in overview, animating out
this._shown = false; // show() and not hide()
this._shownTemporarily = false; // showTemporarily() and not hideTemporarily()
this._modal = false; // have a modal grab
this.animationInProgress = false;
this._hideInProgress = false;
// During transitions, we raise this to the top to avoid having the overview
// area be reactive; it causes too many issues such as double clicks on
// Dash elements, or mouseover handlers in the workspaces.
this._coverPane = new Clutter.Rectangle({ opacity: 0,
reactive: true });
this._group.add_actor(this._coverPane);
this._coverPane.connect('event', Lang.bind(this, function (actor, event) { return true; }));
this._group.hide();
global.overlay_group.add_actor(this._group);
this.viewSelector = new ViewSelector.ViewSelector();
this._group.add_actor(this.viewSelector.actor);
this._workspacesDisplay = new WorkspacesView.WorkspacesDisplay();
this.viewSelector.addViewTab(_("Windows"), this._workspacesDisplay.actor);
let appView = new AppDisplay.AllAppDisplay();
this.viewSelector.addViewTab(_("Applications"), appView.actor);
// Default search providers
this.viewSelector.addSearchProvider(new AppDisplay.AppSearchProvider());
this.viewSelector.addSearchProvider(new AppDisplay.PrefsSearchProvider());
this.viewSelector.addSearchProvider(new PlaceDisplay.PlaceSearchProvider());
this.viewSelector.addSearchProvider(new DocDisplay.DocSearchProvider());
// TODO - recalculate everything when desktop size changes
this._dash = new Dash.Dash();
this._group.add_actor(this._dash.actor);
this._dash.actor.add_constraint(this.viewSelector.constrainY);
this._dash.actor.add_constraint(this.viewSelector.constrainHeight);
this._coverPane.lower_bottom();
// XDND
this._dragMonitor = {
dragMotion: Lang.bind(this, this._onDragMotion)
};
Main.xdndHandler.connect('drag-begin', Lang.bind(this, this._onDragBegin));
Main.xdndHandler.connect('drag-end', Lang.bind(this, this._onDragEnd));
this._windowSwitchTimeoutId = 0;
this._windowSwitchTimestamp = 0;
this._lastActiveWorkspaceIndex = -1;
this._lastHoveredWindow = null;
this._needsFakePointerEvent = false;
this.workspaces = null;
},
_onDragBegin: function() {
DND.addDragMonitor(this._dragMonitor);
// Remember the workspace we started from
this._lastActiveWorkspaceIndex = global.screen.get_active_workspace_index();
},
_onDragEnd: function(time) {
// In case the drag was canceled while in the overview
// we have to go back to where we started and hide
// the overview
if (this._shownTemporarily) {
global.screen.get_workspace_by_index(this._lastActiveWorkspaceIndex).activate(time);
this.hideTemporarily();
}
this._lastHoveredWindow = null;
DND.removeMonitor(this._dragMonitor);
},
_fakePointerEvent: function() {
let display = Gdk.Display.get_default();
let deviceManager = display.get_device_manager();
let pointer = deviceManager.get_client_pointer();
let [screen, pointerX, pointerY] = pointer.get_position();
pointer.warp(screen, pointerX, pointerY);
},
_onDragMotion: function(dragEvent) {
let targetIsWindow = dragEvent.targetActor &&
dragEvent.targetActor._delegate &&
dragEvent.targetActor._delegate.metaWindow;
if (targetIsWindow &&
dragEvent.targetActor._delegate.metaWindow == this._lastHoveredWindow)
return;
else
this._lastHoveredWindow = null;
if (this._windowSwitchTimeoutId != 0) {
Mainloop.source_remove(this._windowSwitchTimeoutId);
this._windowSwitchTimeoutId = 0;
this._needsFakePointerEvent = false;
}
if (targetIsWindow) {
this._lastHoveredWindow = dragEvent.targetActor._delegate.metaWindow;
this._windowSwitchTimestamp = global.get_current_time();
this._windowSwitchTimeoutId = Mainloop.timeout_add(DND_WINDOW_SWITCH_TIMEOUT,
Lang.bind(this, function() {
this._needsFakePointerEvent = true;
Main.activateWindow(dragEvent.targetActor._delegate.metaWindow,
this._windowSwitchTimestamp);
this.hideTemporarily();
this._lastHoveredWindow = null;
}));
}
return DND.DragMotionResult.CONTINUE;
},
_getDesktopClone: function() {
let windows = global.get_window_actors().filter(function(w) {
return w.meta_window.get_window_type() == Meta.WindowType.DESKTOP;
});
if (windows.length == 0)
return null;
let clone = new Clutter.Clone({ source: windows[0].get_texture() });
clone.source.connect('destroy', Lang.bind(this, function() {
clone.destroy();
}));
return clone;
},
relayout: function () {
let primary = global.get_primary_monitor();
let rtl = (St.Widget.get_default_direction () == St.TextDirection.RTL);
let contentY = Panel.PANEL_HEIGHT;
let contentHeight = primary.height - contentY - Main.messageTray.actor.height;
this._group.set_position(primary.x, primary.y);
this._group.set_size(primary.width, primary.height);
this._coverPane.set_position(0, contentY);
this._coverPane.set_size(primary.width, contentHeight);
let viewWidth = (1.0 - DASH_SPLIT_FRACTION) * primary.width - this._spacing;
let viewHeight = contentHeight - 2 * this._spacing;
let viewY = contentY + this._spacing;
let viewX = rtl ? 0
: Math.floor(DASH_SPLIT_FRACTION * primary.width) + this._spacing;
// Set the dash's x position - y is handled by a constraint
let dashX;
if (rtl) {
this._dash.actor.set_anchor_point_from_gravity(Clutter.Gravity.NORTH_EAST);
dashX = primary.width;
} else {
dashX = 0;
}
this._dash.actor.set_x(dashX);
this.viewSelector.actor.set_position(viewX, viewY);
this.viewSelector.actor.set_size(viewWidth, viewHeight);
},
//// Public methods ////
beginItemDrag: function(source) {
this.emit('item-drag-begin');
},
endItemDrag: function(source) {
this.emit('item-drag-end');
},
beginWindowDrag: function(source) {
this.emit('window-drag-begin');
},
endWindowDrag: function(source) {
this.emit('window-drag-end');
},
// Returns the scale the Overview has when we just start zooming out
// to overview mode. That is, when just the active workspace is showing.
getZoomedInScale : function() {
return 1 / this.workspaces.getScale();
},
// Returns the position the Overview has when we just start zooming out
// to overview mode. That is, when just the active workspace is showing.
getZoomedInPosition : function() {
let [posX, posY] = this.workspaces.getActiveWorkspacePosition();
let scale = this.getZoomedInScale();
return [- posX * scale, - posY * scale];
},
// Returns the current scale of the Overview.
getScale : function() {
return this.workspaces.actor.scaleX;
},
// Returns the current position of the Overview.
getPosition : function() {
return [this.workspaces.actor.x, this.workspaces.actor.y];
},
// show:
//
// Animates the overview visible and grabs mouse and keyboard input
show : function() {
if (this._shown)
return;
// Do this manually instead of using _syncInputMode, to handle failure
if (!Main.pushModal(this.viewSelector.actor))
return;
this._modal = true;
this._animateVisible();
this._shown = true;
},
_animateVisible: function() {
if (this.visible || this.animationInProgress)
return;
this.visible = true;
this.animationInProgress = true;
// All the the actors in the window group are completely obscured,
// hiding the group holding them while the Overview is displayed greatly
// increases performance of the Overview especially when there are many
// windows visible.
//
// If we switched to displaying the actors in the Overview rather than
// clones of them, this would obviously no longer be necessary.
global.window_group.hide();
this._group.show();
this._background.show();
this.viewSelector.show();
this._workspacesDisplay.show();
this._dash.show();
this.workspaces = this._workspacesDisplay.workspacesView;
global.overlay_group.add_actor(this.workspaces.actor);
if (!this._desktopFade.child)
this._desktopFade.child = this._getDesktopClone();
if (!this.workspaces.getActiveWorkspace().hasMaximizedWindows()) {
this._desktopFade.opacity = 255;
this._desktopFade.show();
Tweener.addTween(this._desktopFade,
{ opacity: 0,
time: ANIMATION_TIME,
transition: 'easeOutQuad'
});
}
// Create a zoom out effect. First scale the workspaces view up and
// position it so that the active workspace fills up the whole screen,
// then transform it to its normal dimensions and position.
// The opposite transition is used in hide().
this.workspaces.actor.scaleX = this.workspaces.actor.scaleY = this.getZoomedInScale();
[this.workspaces.actor.x, this.workspaces.actor.y] = this.getZoomedInPosition();
let primary = global.get_primary_monitor();
Tweener.addTween(this.workspaces.actor,
{ x: primary.x - this._group.x,
y: primary.y - this._group.y,
scaleX: 1,
scaleY: 1,
transition: 'easeOutQuad',
time: ANIMATION_TIME,
onComplete: this._showDone,
onCompleteScope: this
});
// Make the other elements fade in.
this._group.opacity = 0;
Tweener.addTween(this._group,
{ opacity: 255,
transition: 'easeOutQuad',
time: ANIMATION_TIME
});
this._coverPane.raise_top();
this.emit('showing');
},
// showTemporarily:
//
// Animates the overview visible without grabbing mouse and keyboard input;
// if show() has already been called, this has no immediate effect, but
// will result in the overview not being hidden until hideTemporarily() is
// called.
showTemporarily: function() {
if (this._shownTemporarily)
return;
this._syncInputMode();
this._animateVisible();
this._shownTemporarily = true;
},
// hide:
//
// Reverses the effect of show()
hide: function() {
if (!this._shown)
return;
if (!this._shownTemporarily)
this._animateNotVisible();
this._shown = false;
this._syncInputMode();
},
// hideTemporarily:
//
// Reverses the effect of showTemporarily()
hideTemporarily: function() {
if (!this._shownTemporarily)
return;
if (!this._shown)
this._animateNotVisible();
this._shownTemporarily = false;
this._syncInputMode();
},
toggle: function() {
if (this._shown)
this.hide();
else
this.show();
},
/**
* getWorkspacesForWindow:
* @metaWindow: A #MetaWindow
*
* Returns the Workspaces object associated with the given window.
* This method is not be accessible if the overview is not open
* and will return %null.
*/
getWorkspacesForWindow: function(metaWindow) {
return this.workspaces;
},
//// Private methods ////
_syncInputMode: function() {
// We delay input mode changes during animation so that when removing the
// overview we don't have a problem with the release of a press/release
// going to an application.
if (this.animationInProgress)
return;
if (this._shown) {
if (!this._modal) {
if (Main.pushModal(this._dash.actor))
this._modal = true;
else
this.hide();
}
} else if (this._shownTemporarily) {
if (this._modal) {
Main.popModal(this._dash.actor);
this._modal = false;
}
global.stage_input_mode = Shell.StageInputMode.FULLSCREEN;
} else {
if (this._modal) {
Main.popModal(this._dash.actor);
this._modal = false;
}
else if (global.stage_input_mode == Shell.StageInputMode.FULLSCREEN)
global.stage_input_mode = Shell.StageInputMode.NORMAL;
}
},
_animateNotVisible: function() {
if (!this.visible || this.animationInProgress)
return;
this.animationInProgress = true;
this._hideInProgress = true;
if (!this.workspaces.getActiveWorkspace().hasMaximizedWindows()) {
this._desktopFade.opacity = 0;
this._desktopFade.show();
Tweener.addTween(this._desktopFade,
{ opacity: 255,
time: ANIMATION_TIME,
transition: 'easeOutQuad' });
}
this.workspaces.hide();
// Create a zoom in effect by transforming the workspaces view so that
// the active workspace fills up the whole screen. The opposite
// transition is used in show().
let scale = this.getZoomedInScale();
let [posX, posY] = this.getZoomedInPosition();
Tweener.addTween(this.workspaces.actor,
{ x: posX,
y: posY,
scaleX: scale,
scaleY: scale,
transition: 'easeOutQuad',
time: ANIMATION_TIME,
onComplete: this._hideDone,
onCompleteScope: this
});
// Make other elements fade out.
Tweener.addTween(this._group,
{ opacity: 0,
transition: 'easeOutQuad',
time: ANIMATION_TIME
});
this._coverPane.raise_top();
this.emit('hiding');
},
_showDone: function() {
this.animationInProgress = false;
this._desktopFade.hide();
this._coverPane.lower_bottom();
this.emit('shown');
// Handle any calls to hide* while we were showing
if (!this._shown && !this._shownTemporarily)
this._animateNotVisible();
this._syncInputMode();
},
_hideDone: function() {
global.window_group.show();
this.workspaces.destroy();
this.workspaces = null;
this._workspacesDisplay.hide();
this.viewSelector.hide();
this._dash.hide();
this._desktopFade.hide();
this._background.hide();
this._group.hide();
this.visible = false;
this.animationInProgress = false;
this._hideInProgress = false;
this._coverPane.lower_bottom();
this.emit('hidden');
// Handle any calls to show* while we were hiding
if (this._shown || this._shownTemporarily)
this._animateVisible();
this._syncInputMode();
// Fake a pointer event if requested
if (this._needsFakePointerEvent) {
this._fakePointerEvent();
this._needsFakePointerEvent = false;
}
}
};
Signals.addSignalMethods(Overview.prototype);