gnome-shell/js/misc/animationUtils.js

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/* exported adjustAnimationTime, ensureActorVisibleInScrollView, wiggle */
const St = imports.gi.St;
const Clutter = imports.gi.Clutter;
const Params = imports.misc.params;
var SCROLL_TIME = 100;
const WIGGLE_OFFSET = 6;
const WIGGLE_DURATION = 65;
const N_WIGGLES = 3;
/**
* adjustAnimationTime:
*
* @param {number} msecs - time in milliseconds
*
* Adjust `msecs` to account for St's enable-animations
* and slow-down-factor settings
*/
function adjustAnimationTime(msecs) {
const settings = St.Settings.get();
if (!settings.enable_animations)
return 0;
return settings.slow_down_factor * msecs;
}
/**
* Animate scrolling a scrollview until an actor is visible.
*
* @param {St.ScrollView} scrollView - the scroll view the actor is in
* @param {Clutter.Actor} actor - the actor
*/
function ensureActorVisibleInScrollView(scrollView, actor) {
const {adjustment} = scrollView.vscroll;
let [value, lower_, upper, stepIncrement_, pageIncrement_, pageSize] = adjustment.get_values();
let offset = 0;
const vfade = scrollView.get_effect('fade');
if (vfade)
offset = vfade.fade_margins.top;
let box = actor.get_allocation_box();
let y1 = box.y1, y2 = box.y2;
let parent = actor.get_parent();
while (parent !== scrollView) {
if (!parent)
throw new Error('actor not in scroll view');
box = parent.get_allocation_box();
y1 += box.y1;
y2 += box.y1;
parent = parent.get_parent();
}
if (y1 < value + offset)
value = Math.max(0, y1 - offset);
else if (y2 > value + pageSize - offset)
value = Math.min(upper, y2 + offset - pageSize);
else
return;
adjustment.ease(value, {
mode: Clutter.AnimationMode.EASE_OUT_QUAD,
duration: SCROLL_TIME,
});
}
/**
* "Wiggles" a clutter actor. A "wiggle" is an animation the moves an actor
* back and forth on the X axis a specified amount of times.
*
* @param {Clutter.Actor} actor - an actor to animate
* @param {object} params - options for the animation
* @param {number} params.offset - the offset to move the actor by per-wiggle
* @param {number} params.duration - the amount of time to move the actor per-wiggle
* @param {number} params.wiggleCount - the number of times to wiggle the actor
*/
function wiggle(actor, params) {
if (!St.Settings.get().enable_animations)
return;
params = Params.parse(params, {
offset: WIGGLE_OFFSET,
duration: WIGGLE_DURATION,
wiggleCount: N_WIGGLES,
});
actor.translation_x = 0;
// Accelerate before wiggling
actor.ease({
translation_x: -params.offset,
duration: params.duration,
mode: Clutter.AnimationMode.EASE_OUT_QUAD,
onComplete: () => {
// Wiggle
actor.ease({
translation_x: params.offset,
duration: params.duration,
mode: Clutter.AnimationMode.LINEAR,
repeatCount: params.wiggleCount,
autoReverse: true,
onComplete: () => {
// Decelerate and return to the original position
actor.ease({
translation_x: 0,
duration: params.duration,
mode: Clutter.AnimationMode.EASE_IN_QUAD,
});
},
});
},
});
}