gnome-shell/js/ui/button.js

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/* -*- mode: js2; js2-basic-offset: 4; -*- */
const Clutter = imports.gi.Clutter;
const Tweener = imports.tweener.tweener;
const DEFAULT_BUTTON_COLOR = new Clutter.Color();
DEFAULT_BUTTON_COLOR.from_pixel(0xeeddccff);
const DEFAULT_PRESSED_BUTTON_COLOR = new Clutter.Color();
DEFAULT_PRESSED_BUTTON_COLOR.from_pixel(0xccbbaaff);
// Time for animation making the button darker
const ANIMATION_TIME = 0.3;
const NO_OPACITY = 0;
const PARTIAL_OPACITY = 0.4 * 255;
const FULL_OPACITY = 255;
function Button(text, button_color, pressed_button_color, min_width, min_height) {
this._init(text, button_color, pressed_button_color, min_width, min_height);
}
Button.prototype = {
_init : function(text, button_color, pressed_button_color, stays_pressed, min_width, min_height) {
this._button_color = button_color
if (button_color == null)
this._button_color = DEFAULT_BUTTON_COLOR;
this._pressed_button_color = pressed_button_color
if (pressed_button_color == null)
this._pressed_button_color = DEFAULT_PRESSED_BUTTON_COLOR;
if (stays_pressed == null)
stays_pressed = false
if (min_width == null)
min_width = 0;
if (min_height == null)
min_height = 0;
// if stays_pressed is true, this.active will be true past the first release of a button, untill a subsequent one (the button
// is unpressed) or untill release() is called explicitly
this._active = false;
this._is_between_press_and_release = false;
this._mouse_is_over_button = false;
this.button = new Clutter.Group({reactive: true});
this._background = new Clutter.Rectangle({ color: this._button_color});
this._pressed_background = new Clutter.Rectangle({ color: this._pressed_button_color, opacity: NO_OPACITY});
this._label = new Clutter.Label({ font_name: "Sans Bold 16px",
text: text});
this._label.set_position(5, 5);
let background_width = Math.max(this._label.get_width()+10, min_width);
let background_height = Math.max(this._label.get_height()+10, min_height);
this._background.set_width(background_width)
this._background.set_height(background_height)
this._pressed_background.set_width(background_width)
this._pressed_background.set_height(background_height)
this.button.add_actor(this._background);
this.button.add_actor(this._pressed_background);
this.button.add_actor(this._label);
let me = this;
this.button.connect('button-press-event',
function(o, event) {
me._is_between_press_and_release = true;
Tweener.addTween(me._pressed_background,
{ time: ANIMATION_TIME,
opacity: FULL_OPACITY,
transition: "linear"
});
return false;
});
this.button.connect('button-release-event',
function(o, event) {
me._is_between_press_and_release = false;
if (!stays_pressed || me._active) {
me.release();
} else {
me._active = true;
}
return false;
});
this.button.connect('enter-event',
function(o, event) {
me._mouse_is_over_button = true;
if (!me._active) {
Tweener.removeTweens(me._pressed_background);
me._pressed_background.set_opacity(PARTIAL_OPACITY);
}
return false;
});
this.button.connect('leave-event',
function(o, event) {
me._is_between_press_and_release = false;
me._mouse_is_over_button = false;
if (!me._active) {
Tweener.removeTweens(me._pressed_background);
me._pressed_background.set_opacity(NO_OPACITY);
}
return false;
});
},
release : function() {
if (!this._is_between_press_and_release) {
this._active = false;
Tweener.removeTweens(this._pressed_background);
if (this._mouse_is_over_button) {
this._pressed_background.set_opacity(PARTIAL_OPACITY);
} else {
this._pressed_background.set_opacity(NO_OPACITY);
}
}
}
}