citadel/poky/bitbake/lib/toaster/bldcontrol/management/commands/checksettings.py

165 lines
6.9 KiB
Python

from django.core.management.base import BaseCommand, CommandError
from django.db import transaction
from django.core.management import call_command
from bldcontrol.bbcontroller import getBuildEnvironmentController, ShellCmdException
from bldcontrol.models import BuildRequest, BuildEnvironment, BRError
from orm.models import ToasterSetting, Build, Layer
import os
import traceback
import warnings
def DN(path):
if path is None:
return ""
else:
return os.path.dirname(path)
class Command(BaseCommand):
args = ""
help = "Verifies that the configured settings are valid and usable, or prompts the user to fix the settings."
def __init__(self, *args, **kwargs):
super(Command, self).__init__(*args, **kwargs)
self.guesspath = DN(DN(DN(DN(DN(DN(DN(__file__)))))))
def _verify_build_environment(self):
# provide a local build env. This will be extended later to include non local
if BuildEnvironment.objects.count() == 0:
BuildEnvironment.objects.create(betype=BuildEnvironment.TYPE_LOCAL)
# we make sure we have builddir and sourcedir for all defined build envionments
for be in BuildEnvironment.objects.all():
be.needs_import = False
def _verify_be():
is_changed = False
def _update_sourcedir():
be.sourcedir = os.environ.get('TOASTER_DIR')
return True
if len(be.sourcedir) == 0:
is_changed = _update_sourcedir()
if not be.sourcedir.startswith("/"):
print("\n -- Validation: The layers checkout directory must be set to an absolute path.")
is_changed = _update_sourcedir()
if is_changed:
if be.betype == BuildEnvironment.TYPE_LOCAL:
be.needs_import = True
return True
def _update_builddir():
be.builddir = os.environ.get('TOASTER_DIR')+"/build"
return True
if len(be.builddir) == 0:
is_changed = _update_builddir()
if not be.builddir.startswith("/"):
print("\n -- Validation: The build directory must to be set to an absolute path.")
is_changed = _update_builddir()
if is_changed:
print("\nBuild configuration saved")
be.save()
return True
if be.needs_import:
try:
print("Loading default settings")
call_command("loaddata", "settings")
template_conf = os.environ.get("TEMPLATECONF", "")
if ToasterSetting.objects.filter(name='CUSTOM_XML_ONLY').count() > 0:
# only use the custom settings
pass
elif "poky" in template_conf:
print("Loading poky configuration")
call_command("loaddata", "poky")
else:
print("Loading OE-Core configuration")
call_command("loaddata", "oe-core")
if template_conf:
oe_core_path = os.path.realpath(
template_conf +
"/../")
else:
print("TEMPLATECONF not found. You may have to"
" manually configure layer paths")
oe_core_path = input("Please enter the path of"
" your openembedded-core "
"layer: ")
# Update the layer instances of openemebedded-core
for layer in Layer.objects.filter(
name="openembedded-core",
local_source_dir="OE-CORE-LAYER-DIR"):
layer.local_path = oe_core_path
layer.save()
# Import the custom fixture if it's present
with warnings.catch_warnings():
warnings.filterwarnings(
action="ignore",
message="^.*No fixture named.*$")
print("Importing custom settings if present")
call_command("loaddata", "custom")
# we run lsupdates after config update
print("\nFetching information from the layer index, "
"please wait.\nYou can re-update any time later "
"by running bitbake/lib/toaster/manage.py "
"lsupdates\n")
call_command("lsupdates")
# we don't look for any other config files
return is_changed
except Exception as e:
print("Failure while trying to setup toaster: %s"
% e)
traceback.print_exc()
return is_changed
while _verify_be():
pass
return 0
def _verify_default_settings(self):
# verify that default settings are there
if ToasterSetting.objects.filter(name='DEFAULT_RELEASE').count() != 1:
ToasterSetting.objects.filter(name='DEFAULT_RELEASE').delete()
ToasterSetting.objects.get_or_create(name='DEFAULT_RELEASE', value='')
return 0
def _verify_builds_in_progress(self):
# we are just starting up. we must not have any builds in progress, or build environments taken
for b in BuildRequest.objects.filter(state=BuildRequest.REQ_INPROGRESS):
BRError.objects.create(req=b, errtype="toaster",
errmsg=
"Toaster found this build IN PROGRESS while Toaster started up. This is an inconsistent state, and the build was marked as failed")
BuildRequest.objects.filter(state=BuildRequest.REQ_INPROGRESS).update(state=BuildRequest.REQ_FAILED)
BuildEnvironment.objects.update(lock=BuildEnvironment.LOCK_FREE)
# also mark "In Progress builds as failures"
from django.utils import timezone
Build.objects.filter(outcome=Build.IN_PROGRESS).update(outcome=Build.FAILED, completed_on=timezone.now())
return 0
def handle(self, **options):
retval = 0
retval += self._verify_build_environment()
retval += self._verify_default_settings()
retval += self._verify_builds_in_progress()
return retval