41 lines
1.4 KiB
Plaintext
41 lines
1.4 KiB
Plaintext
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# Summarize sstate usage at the end of the build
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python buildstats_summary () {
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import collections
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import os.path
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bsdir = e.data.expand("${BUILDSTATS_BASE}/${BUILDNAME}")
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if not os.path.exists(bsdir):
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return
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sstatetasks = (e.data.getVar('SSTATETASKS') or '').split()
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built = collections.defaultdict(lambda: [set(), set()])
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for pf in os.listdir(bsdir):
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taskdir = os.path.join(bsdir, pf)
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if not os.path.isdir(taskdir):
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continue
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tasks = os.listdir(taskdir)
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for t in sstatetasks:
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no_sstate, sstate = built[t]
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if t in tasks:
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no_sstate.add(pf)
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elif t + '_setscene' in tasks:
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sstate.add(pf)
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header_printed = False
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for t in sstatetasks:
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no_sstate, sstate = built[t]
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if no_sstate | sstate:
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if not header_printed:
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header_printed = True
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bb.note("Build completion summary:")
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sstate_count = len(sstate)
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no_sstate_count = len(no_sstate)
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total_count = sstate_count + no_sstate_count
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bb.note(" {0}: {1:.1f}% sstate reuse({2} setscene, {3} scratch)".format(
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t, round(100 * sstate_count / total_count, 1), sstate_count, no_sstate_count))
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}
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addhandler buildstats_summary
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buildstats_summary[eventmask] = "bb.event.BuildCompleted"
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