citadel-realms/types/gjs.d.ts
2024-11-12 17:12:37 -05:00

184 lines
5.7 KiB
TypeScript

/**
* Type Definitions for Gjs (https://gjs.guide/)
*
* These type definitions are automatically generated, do not edit them by hand.
* If you found a bug fix it in ts-for-gir itself or create a bug report on https://github.com/gjsify/ts-for-gir
*/
/*
import type GObject from '@girs/gobject-2.0';
import type GLib from '@girs/glib-2.0';
import gettext from './gettext.js';
import system from './system.js';
import cairo from './cairo.js';
*/
/**
* You can use the `Signals.addSignalMethods` method to apply the `Signals` convenience methods to an `Object`.
* Generally, this is called on an object prototype, but may also be called on an object instance.
* You can use this Interface for this object or prototype to make the methods in typescript known
* @example
* ```ts
* const Signals = imports.signals;
*
* // Define an interface with the same name of your class to make the methods known
* interface Events extends Signals.Methods {}
*
* class Events {}
* Signals.addSignalMethods(Events.prototype);
*
* const events = new Events();
*
* // Typescript will not complain here
* events.emit("test-signal", "test argument");
* ```
*/
export interface SignalMethods {
/**
* Connects a callback to a signal for an object. Pass the returned ID to
* `disconnect()` to remove the handler.
*
* If `callback` returns `true`, emission will stop and no other handlers will be
* invoked.
*
* > Warning: Unlike GObject signals, `this` within a signal callback will always
* > refer to the global object (ie. `globalThis`).
*
* @param sigName A signal name
* @param callback A callback function
* @returns A handler ID
*/
connect(sigName: string, callback: (self: any, ...args: any[]) => void): number;
/**
* Emits a signal for an object. Emission stops if a signal handler returns `true`.
*
* Unlike GObject signals, it is not necessary to declare signals or define their
* signature. Simply call `emit()` with whatever signal name you wish, with
* whatever arguments you wish.
* @param sigName A signal name
* @param args Any number of arguments, of any type
*/
emit(sigName: string, ...args: any[]): void;
/**
* Disconnects a handler for a signal.
* @param id The ID of the handler to be disconnected
*/
disconnect(id: number): void;
/**
* Disconnects all signal handlers for an object.
*/
disconnectAll(): void;
/**
* Checks if a handler ID is connected.
* @param id The ID of the handler to be disconnected
* @returns `true` if connected, or `false` if not
*/
signalHandlerIsConnected(id: number): boolean;
}
declare namespace signals {
interface Methods {
/**
* Connects a callback to a signal for an object. Pass the returned ID to
* `disconnect()` to remove the handler.
*
* If `callback` returns `true`, emission will stop and no other handlers will be
* invoked.
*
* > Warning: Unlike GObject signals, `this` within a signal callback will always
* > refer to the global object (ie. `globalThis`).
*
* @param sigName A signal name
* @param callback A callback function
* @returns A handler ID
*/
connect(sigName: string, callback: (self: any, ...args: any[]) => void): number;
/**
* Emits a signal for an object. Emission stops if a signal handler returns `true`.
*
* Unlike GObject signals, it is not necessary to declare signals or define their
* signature. Simply call `emit()` with whatever signal name you wish, with
* whatever arguments you wish.
* @param sigName A signal name
* @param args Any number of arguments, of any type
*/
emit(sigName: string, ...args: any[]): void;
/**
* Disconnects a handler for a signal.
* @param id The ID of the handler to be disconnected
*/
disconnect(id: number): void;
/**
* Disconnects all signal handlers for an object.
*/
disconnectAll(): void;
/**
* Checks if a handler ID is connected.
* @param id The ID of the handler to be disconnected
* @returns `true` if connected, or `false` if not
*/
signalHandlerIsConnected(id: number): boolean;
}
export function addSignalMethods<T = any>(proto: T): proto is T & Methods;
}
declare global {
interface GjsGiImports {
// Will be extended by the import of more gir types
versions: {
[namespace: string]: string;
};
}
interface GjsImports {
gi: GjsGiImports;
signals: typeof signals;
searchPath: string[];
}
/**
* Run `pkg.initGettext()` before using this.
* Currently not implemented.
*/
const N_: undefined | ((x: string) => string);
function print(...args: any[]): void;
function printerr(...args: any[]): void;
function log(obj: object, others?: object[]): void;
function log(msg: string, substitutions?: any[]): void;
function logError(exception: object, message?: any): void;
function logError(message?: any): void;
interface BooleanConstructor {
$gtype: GObject.GType<boolean>;
}
interface NumberConstructor {
$gtype: GObject.GType<number>;
}
interface StringConstructor {
$gtype: GObject.GType<string>;
}
interface StringConstructor {
$gtype: GObject.GType<string>;
}
interface ObjectConstructor {
$gtype: GObject.GType<Object>;
}
const imports: GjsImports;
const ARGV: string[];
}
declare const _imports: GjsImports;
export default _imports;
export { _imports as imports };